Topic of the Week: Editions, Reprints, and Reskins

Bangers that needs to be reprinted:

  • Bridges of Shangri-La - simply banger. Top 10 game.
  • Container needs a pretty but not KS bloat shit like the previous edition. The publisher is someone I geniunely wanna slap in the head.
  • Power & Weakness / Macht und Ohnmancht - 2 player Andreas Steding that is absolute :fire::fire::fire:
  • An Infamous Traffic - the BEST Cole Werhle. I know they are working on it
  • Antiquity - Ive been playing this on OBG and I need ANTIQUITY reprint
  • MarraCash - I heard Playte might reprint this one. Considering they reprinted so many of Dorra’s titles, I hope they do. So more ppl can enjoy is banger
  • Das letzte Paradies - stupid box but great filler. Not your oridinary auction. And defo not just your bog standard Knizia game
  • Dicke Dämonen - another filler game banger

OOPs that i wanna play :sob::sob::sob::

  • Greentown
  • Cannonball Colony
  • Bauernschlau
  • Hellas (the Stefan Dorra one)
  • Mexica
  • Scharfe Schoten
  • Chaos of the Old World
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Here’s more focused. I went through my collection and was surprised to see that maybe half have multiple editions to choose from? In general, I’m a big fan of big box / complete editions (as who wouldn’t be) and balancing corrections.

Deluxifying and graphical updates I’m behind maybe 90% of the time. There’s exceptions.

Modernization, reimagining, I’m maybe 50/50. I have the examples of the ones I supported as those are what’s in my collection: Kemet Blood & Sand, Pax Pamir 2e, Libertalia WoG, London 2e, Zoo Vadis. Cyclades I was generally against, though they brought me around (except for the high price point). Palaces of Carrara is an example where modernization diminished a game.

Last category I saw was money grabs. Basically, we had a good idea so we are going to tweak it and sell it again. Sprawlopolis, Azul, Pandemic… Yes, the games are all truly different, but I feel they don’t all have a need to exist.

After all is said and done, here are the handful of edition changes I thought merited comment:
Agricola: I have the old z-man EIK edition. This is tough, as the new ABCD decks and player count setups are good rebalancing, which I like. But the Revised edition is also modernized in a way that sands away some of the game’s character. Agricola wouldn’t cut it today - there used to be 20 or fewer hot games in a year, so everyone would hear about a game like Agricola and give it multiple plays. Nowadays there is 200 and an individual game may get just one play. I’m grateful I got “in” back when I had the attention to get over the threshold, and I don’t want something gentler.

El Grande: Hate the big box, love the beige. I’m also happy to have the expansions - though there’s only two maybe I’d like to play with I do want to play with them. I literally can’t stand the new colorful edition.

Android: Netrunner So there’s the OG, the Revised Core + Kitara, and now Nisei + System Gateway. I only have the original core but I have the first two cycles and Kitara so I can make 95% of the revised version. I have Nisei’s starter but not the system gateway, as it was just a lot of money for cards I already had some of. I need a human opponent to explore this with. And I just don’t know where to start when I do?

Yellow & Yangtze: I’m still not sure if this needs to exist or if I just want T&E. The games are different enough, but at the same time playing one always makes me worse at the other. The interesting thing here is Huang (see Scandals thread). Basically, a publisher violated their agreement with Knizia, lost their shop, Yellow & Yangtze died a la Glory to Rome, but then someone was allowed to make the same game as Huang. And Huang, to me, looks hopelessly ugly. And I never hear about it. What happened with Huang?

La Granja: I’m STILL ON THE FENCE and that is why I have both. I honestly prefer the $25 beige mentality of the original (though I have the third or so printing with rebalanced cards…). But there’s so much niceness to be had in the deluxe version. It’s pretty in a different way, and the playability of layered boards here is a huge boost. Someday I’ll sell the original but kind of like Burgundy I like having this ultraportable package for a great game.

Mysterium: Ugh. Here’s another one where I own both it and Park. And can’t play either, as they give the spouse the jeeblies. I think Mysterium is 10/10 and wouldn’t change it for anything, but consensus is that Park captures it while refining it. One day I’ll decide.

Whitehall Mystery: And here I’m on the other side, give me the distilled version. I have no interest in Whitechapel.

Pollen: This one is interesting - with Samurai and Caesar! there is no way I’d every even consider Samurai the Card Game. But give me flowers, bees, and Beth Sobel and here is my money. The lure of Pollen is the inverse of Mysterium. Put the box on the table and anyone in my house will volunteer to play.

Hands in the Sea: So this is kind of A Few Acres of Snow 4e. After Acres (Wallace) came Mythotopia (Wallace) and then A Handful of Stars (Wallace). Most who played the latter games say they are better than Acres, but still not good enough to take off in the market and kick off the era of deckbuilding war games (hello Undaunted). Enter some schmoe named Berger who took the model, pitted Rome against Carthage and… those who play it say it’s better, but still not good enough to take off in the market.

This was one of those games I listed for “have, but might never play.” If I find someone who wants to learn this with me, we’re playing Polis 2e for the first year. Then we may get to this one. After 6 years of Latin I’m just a sucker for Roman history and I have open curiosity about Acres that needs to be settled after a failed async at Yucata.

This is one of those games in my attic that’s there for a rainy day (or year).

I also noted a few games that desperately need to be reimagined in a new edition:
Empyreal: Standard box, 1-5 players, desaturated board so the game state pops, cleaned up iconography. Revised setup rules to prevent or discourage “divide and conquer” gameplay that drains the life out of the game. Honestly, such good mechanics that are hampered by Level99’s first experiment in “table presence” and a few missteps.

Neom: Again, such a good game. Such a bad name (Draftopia? Draftopolis? Sim City: The Board game?) and mediocre art. If I’m ever rich and bored I’m going to personally gather a team to reboot this one.

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There’s a game by Michael Schacht called Web of Power set in Europe and it’s an old school area majority game. WoP has an interim scoring when you finish the deck. You shuffle them and then play again with this 2nd deck and the game ends when this 2nd deck runs out

China and Han were reprinted. Now set in China, but it no longer have interim scoring! Everything else is the same. Although, Han added new stuff like border cities and port cities, another avenue for scoring.

Then a kickstarter campaign showed up reprinting this game again called Iwari. It is more of a Web of Power derivative than Han. So, interim scoring is back and doesn’t have Han’s features. Although the KS exclusive bonuses gives public objectives, which give incentives to open up new regions, I guess.

I won’t be surprised if Schacht get this game reprinted again with a new title and new setting and art

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I need more plays of Pax Pamir 1st edition, but defo prefer it over 2nd edition.

Prefer Brass: Lancashire over Brass: Birmingham, but I’m kinda done with both of these games. They are both pretty mid.

I’m happy to keep my 1st edition of Ponzi Scheme with its Art Deco style compare to the new edition. I am glad it is reprinted though.

Zoo Vadis over Quo Vadis. Both are bangers

I prefer and now own the older Avalon Hill edition of 1830 over the newer Lookout version.

Renegade’s edition of Acquire is very nice! I am so glad they reprinted it with BOTH rules and the production is stellar.

Defo prefer IOT + EGG edition of Age of Steam is top notch! I cannot even think of looking at the old Warfrog edition

Bohnanza: Yeah. Beans over flowers, man. I don’t care about Dahlias having prettier art. Cartoony beans all the way

Arboretum 1st edition over 2nd edition. I actually abhor the 2nd edition art and production.

IOT’s S-Rocket is the best one compare to the original SR or the Japanese one.

The newer Mask trilogy reprint by Super Meeple are waaaay better than the OG Rio Grande ones. Mexica, Tikal and then Java? Seriously? Glad Super Meeple went to the original intent of Cuzco. And not only that, they actually made the effort to go through the rules and asked Kramer and Kiesling to clarify mistranslations. RGG, from my experience, are a bunch of slackers.

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I remember reading about Iwari’s heritage and some fierce opinions on which iteration got it right. After two plays of Iwari I lost interest.

I think I’m not a tug-of-war guy, whether it is Twilight Struggle / Iwari type area control or Royal Visit type tracks.


Reading about Acquire reminded me of Condottiere. Another new edition which is nice and pretty, and they did the favor of including the materials and rules to play both the original and revised rules. And another case where the community is divided on which way is superior.

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Oh, Betrayal at House on the Hill! I have both the 2nd and 3rd editions, and have played the 1st (though not the 3rd yet). They definitely cleaned some stuff up in the 2nd edition over the 1st, but there is one element they should not have changed: the Underground Lake tile should have remained an Upper Floor tile! That was always hilarious!

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Battlestar Galactica comes to mind. The game feels like it really needs a new streamlined edition.
Still a game I think very fondly of.

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It might push up the manufacturing and shipping costs a little, but if you used tungsten then the same-sized cube would be an even more impressive 5.3lb (2.4kg).

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Mostly I won’t have any idea whether a given edition of a game is better than another, but here are some where I’ve seen other versions and have an opinion:

  • I like a later edition better than an older one (usually just because of production values and/or art):

    • Camel Up (2nd ed) – I like the new art, and the fancy board with the pop-up tree is just a neat way to draw people in for a fun little casual game.
    • Thebes – another gorgeous production, and it seems to me that the changes from Jenseits von Theben were improvements (most notably the archaeological dig sites being bags of tokens rather than decks of cards).
    • London (2nd ed)
    • Ra (25th Century Games)
    • Survive: Escape from Atlantis (30th anniversary)
    • Tales of the Arabian Nights (3rd ed)
    • Forks (2nd ed)
    • and unless things go horribly wrong, Ascending Empires (Zenith Edition) – everything I know says that this is a genuine upgrade from the original version (it’s now not going to show up until the new year, though).
  • I like the old edition better than the new:

    • Regicide (1st ed) – I just prefer the sorcerers + owl, compared to bards + duck.
    • The King is Dead (1st ed) – Much nicer packaging; I prefer the art/design; and the convenient colour-coded card backs are helpful (I have no need of the 2nd edition’s expansion cards which had prevented them from repeating that colouring). I did upgrade the 1st edition’s flimsy cardboard tokens, though – 2nd ed’s wooden tokens are better.
    • Summoner Wars (1st ed) – the 2nd ed art style doesn’t appeal to me.
    • Tikal (Ravensburger) – the original board art is gorgeous.
    • Tsuro – I’m treating the whole series of games as a group here. I’ve rated “Tsuro” an 8 as a near-perfect filler game, and “Tsuro of the Seas” a 2 as a game which tries to ruin everything good about Tsuro. (I haven’t played the third one, but my impression is that I’d have similar complaints.) The original designer was not responsible for the subsequent games, though.
    • Arboretum (Z-Man) – the art in Renegade’s version isn’t bad by any stretch, but the old art is better and the old box was smaller. (I thought the “deluxe” Renegade edition with the shiny cards looked like an abomination, though.) I couldn’t find the original, so I own the new one. I was also bewildered that Renegade had quoted SUSD’s review yet completely ignored everything that review had said about the card backs.
    • Suburbia (1st ed) – much better visual design.
    • China – I suspect that everything else about Iwari is better, but when it came to the art I just didn’t want that retheme at all. Which was a shame – it’s a game system I really enjoy, and I’d happily have more of it, and China is a pretty garish game, so in theory this was the Deluxe-ification I’d been waiting for, but in the end I opted to stick with what I had. (To be honest, I can’t tell whether or not that was the right call, so I guess I’m still on the fence.)
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Also this thread:

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This thread has reminded me that I meant to say London 2nd ed as a big improvement, and that the art for the Osprey High Society is great.

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Games I have multiple different variants of:

  • Carcassonne; Travel…; …Hunters and Gatherers; …The City; Mists Over…
    • Keeping it all.
  • Pandemic (plus expansion); …Fall of Rome; …Rising Tide
    • I think I’m probably ditching Fall of Rome; and I still haven’t played Rising Tide!
  • The Lost Expedition (plus expansion); Judge Dredd: The Cursed Earth
    • Keeping both. They’re gorgeous productions in small boxes, and they differ in significant ways, and I enjoy them both.
  • Ecosystem; …Coral Reef
    • Still need to compare (CR is a new acquisition), but at the moment I assume I’ll end up ditching one of the two.
  • Wildlands (plus expansions); Judge Dredd: Helter Skelter (plus expansion)
    • Keeping it all for now. Helter Skelter wins on the solo-gaming front, but pretty much all the content for either game can be treated as expansion content for the other, so I ended up completing the set.
  • Codenames; …Pictures; …Duet
    • Keeping it all – they all do their own thing.
  • Gloom; Cthulhu Gloom
    • Not sure if I have a group for CG any more, but the boxes are tiny, so I’ve kept it “just in case”.
  • Hive (plus expansions); …Pocket (plus expansion)
    • With all expansions, this is literally the same game with different sized tiles. I started with the cheaper pocket version (which is travel-friendly and includes two expansions), and eventually realised that I was totally happy to pay extra money to be able to play it with bigger tiles when not carrying it around.
  • The King is Dead; …Second Edition
    • I bought the former after the latter because I realised I really wanted that version. 2nd Ed. lives at the office, so I still own them both.
  • Mysterium (plus expansions); …Park
    • Still haven’t played the small box, but simply can’t see myself getting rid of the big one.
  • Light Speed; Stellar Conflict
    • Keeping both – it all fits inside the S.C. box, and they’re significantly different.
  • Resist!; WItchcraft!
    • I rate Resist highly but somehow still haven’t played Witchcraft, so I don’t know yet whether I’ll end up keeping them both.
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I have the illicit-in-the-UK tiny box version of Modern Art, because tiny box.

I plan at some point to adapt the setup system from Mysterium Park to use with Mysterium, because the screen is all very well but I like to play a four round variant and there aren’t four rows available.

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This is a very popular opinion. I think the bloat and make work actually make the game. Does different things to most social deduction games due to the fiddle and for me that elevates it. Also the length really makes it an event of a game. Plus I appreciate how hard it is for the humans to win. The Cthulhu retheme is somewhat disappointing, maybe due to being so heavily used and not quite right for these mechanics.

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