And here’s my list:
New Frontiers and Neom
Can’t float these two up enough. Sometime in the spring we started cycling through these and the floor just opened up on both to reveal new depths. And they were the perfect format for async, getting through some rough months with something always to look forward to.
NF is still second to RFTG, but I do like the control and deliberation of the game, with the development market and the sequential action selection. Neom wore out faster than New Frontiers (still, after 10+ games) but it’s been a few months and I’m interested again.
Jump Drive
Found the solo mode, played the original and then the official via Terminal Velocity. The game was a trinket before but the solo is just exceptional.
Xavier Georges
First play of Carson City (actually, that one was meh. It was the second play, when everything went in a different direction, that I saw the pathways and counterlevers and all the game could do). Ginkgopolis got out of alpha and beta on BGA and they fixed the user interface so it’s actually good async, plus solo at home. And a few cycles of Troyes. All of these are top shelf and either new to me this year or revealed new depths.
Bruno Cathala
Got my kids onto Dragomino. Found Splendor Duel. Found Sea Salt & Paper. Belatedly remembered he’s responsible for Cyclades. All these games are clever and elegant and reward you for exploring the space.
Puerto Rico and Carcassonne
At the risk of re-re-repeating myself, I never really liked these. Decided it was “in or out” time and subjected both to 5 plays in 5 days. Discovered both and ended up delighted.
That’s already 10 but there’s these:
First Rat: Can’t play this anymore because I got up the learning curve too fast compared to my opponents. But dang if this isn’t a yeti in a bunny suit when it comes to game design and fluidity of engines.
Pipeline: Don’t know who I’ll ever convince to learn this but the fan-solo is great and the engine is what I describe as “bear wrestling” - hard from start to finish but so satisfying when you get it into submission.
Wolves: Mediocre first impression, but the theme and presentation kept me coming back. It was a slow process of falling in love. The game is different than what I expected it to be.
Heat: Another slow fall. I’m still on team Flamme Rouge but as I’ve been able to cognitively separate it, as well as playing more of the varied modes, my appetite for this game has skyrocketed.
La Granja: Maybe a new entry into the top 10? Another bear wrestling game, you’re working from start to finish and the puzzle gets hungrier at exactly the right pace to match your growing engine. I also appreciate that the setup and draw forces you off your tried-and-true strategies until you learn new facets of the game.
Harvest: The Japanese one. We only played this a few times but it was one of the meanest and laughingest sessions of the year.
Caverna: A bit surprised but I was compelled to write this down. I’m still on team Agricola, but Chillgricola is more different and more delightful than I ever expected. Sure, they share a vocabulary but they are speaking a different language.
Lastly, I’m a bit surprised that Sidereal Confluence didn’t make it onto the list. Something of a grail game and I did get to play it this year. But I think one session isn’t enough for this one and that one session was good not great. Maybe in a few years when large game nights are monthly rather than annual this will find better soil to grow.