I hope no one missed last week. I did.
First off, Mindclash:
- 99 - Trickerion (2015)
- 49 - Anachrony (2017)
- 861 - Cerebria: The Inside World (2018)
- 6594 - Cerebria: The Card Game (2018)
- 1370 - Perseverance: Castaway Chronicles (2022)
- 3446 - Astra (2022)
- 249 - Voidfall (2023)
- 1534 - Septima (2023)
Level99:
- 1642 - Pixel Tactics (2012)
- 3491 - NOIR: Deductive Mystery Game (2012)
- 612 - BattleCON (2012, 2013, 2015)
- 5888 - Disc Duelers (2013)
- 4982 - Sellswords (2014)
- 9913 - Dragon Punch (2014)
- 7662 - Resistor (2015)
- 545 - Argent: The Consortium (2015)
- 9629 - Witch Hunt (2016)
- 464 - Millennium Blades (2016)
- 2704 - Exceed Fighting System (2016)
- 10594 - Temporal Odyssey (2018)
- 1959 - Empyreal: Spells & Steam (2020)
- 729 - Bullet♥ (2021)
- 5789 - Sakura Arms (2022)
- 4731 - Dead by Daylight (2023)
- …plus other down catalog fare
Discuss whatever this spurs, but here’s some thoughts:
- I lumped these because they are both studios that offer games with a consistent style/feel, rich worldbuilding/backstory, lots of wild factions and variable player abilities, and excessive modular expansions / alternate game modes. They’ve always felt like similar houses.
- Both studios seems to have well loved, well rated and reviewed, but low ranked (low circulation) games - apart from Trickerion and Anachrony. And maybe Voidfall. Take Argent and Trickerion, for example. Often compared. Why is Argent so much lower than it’s heavier counterpart? Or Exceed - in comparative reviews, Exceed is generally recommended over BattleCon, Yomi, and Combo Fighter. It is also the highest rated on BGG (raw). Why does it (and Level99 in general) see such low adoption?
- What here have you played (or researched) and are you in or out on this school of design?