Mountain Goats has been a workhorse for us - everyone can play and everyone has a good time. Haven’t checked into the legacy bits. You can check the reviews on Sail legacy to see if the same company did a good job transforming that one…
Some solo dungeon crawls that have piqued my interest:
- 2D6 Void, being a sci-fi follow-up to
- 2D6 Dungeon (from DR Games)
- UnderQuest (from Grey Gnome who have published a bunch of stuff via thegamecrafter).
Some years back I was curious about Grey Gnome’s Iron Helm, and while I never did go for that one, the new game is tempting me (at least while the sale is running).
Speaking of The Game Crafter… they have a “site-wide”* sale for the next few days.
They’re expensive in general (shipping included), so if there was something you wanted but couldn’t justify the price, now might be a good time to have another look.
* YMMV – I believe it’s entirely up to the individual authors as to whether their games are included, and at what discount.
This looks interesting but not sure how I feel about splitting a campaign across 2 kickstarters. Terraforming Mars legacy
My husband loves Terraforming Mars. It is his favorite game and we have everything related to it, even the plastic 3D tiles. We also love legacy / campaign games. This should be an immediate back for us. It won’t be.
Reasons = Politics
The game uses AI art. One of the main guys behind it (CEO of the design company) is openly transphobic and racist.
Not surprising for me. Had a surface look at the CEO during the AI art controversy on the previous crowdfunding and I had that impression.
I was completely oblivious to this. Thanks
They have used AI Art in some previous project already and I know at least one person who has always refused to play any of Fryxelius’ games because they’ve met him in person …
I still enjoy playing TM despite knowing that and own almost all the TM stuff there is. But… I find it more difficult to justify (to myself) spending more money on it with every campaign they launch (for various reasons. It is a different thing every time somehow).
Flat River Games charged $8 extra shipping (without asking me, which I think is not allowed under UK credit card processing regs, and I had to change cards and explicitly authorise it) but apparently Sentinels of the Multiverse: Disparation is on the way.
The Backerkit updates have shifted from Christoper Badell to some FRG employee, who won’t answer questions like “where is Christopher”, so I suspect any further content for Definitive Sentinels will depend on Christopher buying the rights back from FRG.
Okay, that’s one of the best trailer vids I’ve ever seen.
Yeah. I also think splitting a campaign across multiple boxes/crowdfunding is a bad way of handling it, but I think there are very good reasons (which you note) to never back another Fryxelius release regardless.
Which is a shame because Terraforming Mars and Ares Expedition are fun, and a legacy TFM could be quite cool, but nah. There are other people who better deserve my money.
I get from the campaign that the terraforming would also be other planets so that could be cool, but no need to buy it.
Now, fast forward 4 years and if it got good reviews, maybe buying a second-hand copy so that you aren’t paying Fryxelius… maybe?
Sentinels Disparation is here at last! And it even fits inside the earlier two boxes. Just.
With the core box and Rook City Renegades, that’s a total of 24 heroes, 68 hero variants (including First Appearances for everyone), 30 Principles to generate more variants, 32 villains, 16 environments, and 64 Events and Critical Events,
And one kitchen sink!
The world’s most immersive ballooning board game of the belle époque
I don’t doubt that this is technically true…
*Accidentally bumps table*
There’s little tripod legs that look quite good, but I’m not sure about if the balloons are at full height.
I’d thought that Fate of the Fellowship’s Nazgul looked unstable (and they are) but, from the looks of it, those have nothing on this :).
(It sure looks great, though! I just… have some concerns :).
Back in the day I’d see people playing SPI’s Air War at conventions with lab hardware, proper solid metal stands and articulated clamps so that their planes could be at the right height and attitude over the table.


