Well, this was something I wasn’t sure would ever come, but chess month has delivered. And boy-oh-boy do I vehemently disagree with Tom’s brief showdown against Undaunted!
A few of you are likely already aware of my unwavering love for War Chest. It’s a near perfect game and one of a few personal evergreen titles in my collection. I’m thrilled to see it finally get a video review, and I’m curious if it’s had the SUSD effect on anyone here.
I played it in January of last year at a boardgame café, and I got too much of the “like Chess, therefore Roger doesn’t like this” feeling from it. (I don’t claim this is rational; I don’t get that feeling from Onitama.) Might try it again some time.
On the other hand I would rate it over Undaunted: N because I know something about WWII infantry tactics and if you can’t implement something of those tactics what’s the point of calling it “WWII”?
This is one of the few times I really haven’t had an immediate itch for a game after a SUSD review.
I think maybe I’m slowing down on games and also I finally have games in my collection where I’m happy I’ve got most bases covered. This does seem slightly unique for my collection, still. A draft-based area control game is not quite what Kemet is, but it’s similar, that’s for certain.
The game looks fine, the review was good, and I honestly can’t tell there’s been something just extracted from it after it was finished. Something just didn’t quite pop for me.
I think the fun of the game would come from learning the different pieces and the fun of new things and learning to combine them, then it would be much more chess like and there would be more “fine moves” than funny moments or anything.
From the perspective of somebody who watched the review only.
Undaunted’s deckbuilding is ripped straight out of War Chest, which is why they made the comparison. The review was disappointing for several reasons, not least of all the haphazard way they plopped that in at the end. Undaunted also has lots of dice rolling, which was my primary reason for moving it along. This system translated beautifully to Undaunted, but the thrill of the guesswork Tom alluded to in the review ends up lost in the dice.
I find it curious that he saw more longevity in the game with a short campaign and annual expansions than the one designed to be played “infinitely”, but to each their own. War Chest can be played with scenarios as well, FWIW and it includes a few in the rules. Couldn’t tell you a lick about them though.
I am trying to be less dazzled by any and all reviews. Plus I’ve just figured out that while we play a lot at that player count, pure two player games are not our favorites and we have enough of those as well (even if this particular one can also be played with four, Tash Kalar can be played with four and yet I have never done that)
There’s also an expansion (which deals with some criticisms of the base game such as not being able to see the control counters under the troop counters) and the layer of extra tokens which come with it fits into the ORIGINAL game box, so the extra height is actually handy.