Star Trek Ascendancy game 6

Card 9: Vulcan (@Delwayne)

note that this turn was retroactively cancelled
@RogerBW asked for a die roll:
Build:

  • Increase weapons (6R)
  • Disband fleet 1.
  • Build 3 ships at Vulcan and put them and 6 others into generic fleet 3 (3P).

Command:

  • C1 fleet 2 moves 2 on impulse towards Nervala
  • C2-C3 fleet 3 warps to one short of Nervala
  • C4 combined fleets initiate space battle.

Vulcan: 14 ships, weapons 3+, shields 1, no relevant advancements
Romulan: 7 ships, weapons 3+, shields 0, no relevant advancements

Vulcan: pool 14d6: 2× 1, 2× 2, 2× 3, 2× 4, 2× 5, 4× 6 for 3+
Romulan: pool 7d6: 2× 3, 2× 5, 3× 6 for 4+

@Carletto80 Romulans decide how to split their five hits between Vulcan fleet 2 (5 ships, Science) and 3 (9 ships, generic); then are wiped out.

Wait: I did not finish…

Retire Trade Agreement from the Klingons
Swap TA to the Federation from current to 3P

now I’m done.

1 Like

I think I have enough hits to only disband the Science Fleet. I’ll do that.
Fleet 3 with 7 ships remaining + 2 lone ships.

1 Like

@RogerBW asked for a die roll:

  • Vulcan ships tactical-move into Nervala.
  • Two Vulcan stragglers merge into fleet 3.
  • C5 initiate invasion.

Vulcan: 9 ships, weapons 3+, shields 1, no relevant advancements
Romulan: 3 nodes, weapons 3+, shields 0, control nodes auto-hit instead of rolling

Vulcan: pool 9d6: 1, 2, 2× 3, 2× 4, 2× 5, 6 for 3+
Romulan: pool 2d6: 2× 1 for 4+, +1 hit

One Vulcan ship is lost, and the system is captured intact.

@Carletto80: please pick two projects to lose to the Vulcans.

I think it would be illogical to invade a so poorly developed civilization …

OOC: the Logical Observer faction ability prevents the Vulcan from invading Nervala IV

2 Likes

@RogerBW asked for a die roll:
Thanks for spotting that - neither of us did.

OK, rewinding to start of turn.

Build phase:

  • increase weapons [6R]

Command phase:

  • C1: Fleet 2 braves hazard at Black Hole, ships are lost on double 4+:
    • pool 2d6: 3, 6
    • pool 2d6: 1, 4
    • pool 2d6: 2, 6
    • pool 2d6: 1, 6
    • pool 2d6: 2× 5

@RogerBW asked for a die roll:

  • C2-C3 fleet 2 returns to Vulcan at Impulse
  • C4 fleet 1 enters warp
  • C5 ship at Mutara Nebula braves hazard, lost on 5 (no shields here): d6: 1

(pre-C4) fleet 1 drops off a second ambassador.
C6 One ship at Vulcan moves by impulse towards the Black Hole.

  • Victory check: 5 Ascendancy (not Vulcans), 3 Homeworlds (not Vulcans), Vulcan Agenda
  • Nodes produce:
    • Federation (RossM): 5P 2R 2C
    • Ferengi (Canadian_Errant): 7P 3R 1C
    • Klingon (Lordof1): 8P 5R 5C
    • Romulan (Carletto80): 5P 8R 5C
    • Vulcan (Delwayne): 2P 2R 1C
  • Trade Agreements produce:
    • Federation (RossM) 4P 1R +4P Ferengi
    • Ferengi (Canadian_Errant) 3P
    • Klingon (Lordof1) +4P Ferengi
    • Romulan (Carletto80) 6P
    • Vulcan (Delwayne) +2P Ferengi
  • Resources from Advancements
    • Federation (RossM)
      • Orbital Laboratories 1R
    • Ferengi (Canadian_Errant)
      • Ferengi Commerce Authority 10P
    • Vulcan (Delwayne)
      • Kir’Shara 1P (+1P Ferengi)
  • Maintenance
    • Exhausted cards/tokens are reset
    • Ships at warp get another Warp token
    • Empty Phenomena get Research tokens






Round 10 bidding order

  • @Lordof1 (Klingon)
  • RossM (Federation)
  • Canadian_Errant (Ferengi)
  • Carletto80 (Romulan)
  • Delwayne (Vulcan)

Valid bids: 0+

Klingons bid 6P

Federation bid 4 research 1 production and 2 culture.

  • Lordof1 (Klingon) bids 6
  • RossM (Federation) bids 7
  • @Canadian_Errant (Ferengi)
  • Carletto80 (Romulan)
  • Delwayne (Vulcan)

Valid bids: 0-5, 8+

Ferengi bid 8 production