Card 9: Vulcan (@Delwayne)
note that this turn was retroactively cancelled
@RogerBW asked for a die roll:
Build:
- Increase weapons (6R)
- Disband fleet 1.
- Build 3 ships at Vulcan and put them and 6 others into generic fleet 3 (3P).
Command:
- C1 fleet 2 moves 2 on impulse towards Nervala
- C2-C3 fleet 3 warps to one short of Nervala
- C4 combined fleets initiate space battle.
Vulcan: 14 ships, weapons 3+, shields 1, no relevant advancements
Romulan: 7 ships, weapons 3+, shields 0, no relevant advancements
Vulcan: pool 14d6: 2× 1, 2× 2, 2× 3, 2× 4, 2× 5, 4× 6 for 3+
Romulan: pool 7d6: 2× 3, 2× 5, 3× 6 for 4+
@Carletto80 Romulans decide how to split their five hits between Vulcan fleet 2 (5 ships, Science) and 3 (9 ships, generic); then are wiped out.
Wait: I did not finish…
Retire Trade Agreement from the Klingons
Swap TA to the Federation from current to 3P
now I’m done.
I think I have enough hits to only disband the Science Fleet. I’ll do that.
Fleet 3 with 7 ships remaining + 2 lone ships.
@RogerBW asked for a die roll:
- Vulcan ships tactical-move into Nervala.
- Two Vulcan stragglers merge into fleet 3.
- C5 initiate invasion.
Vulcan: 9 ships, weapons 3+, shields 1, no relevant advancements
Romulan: 3 nodes, weapons 3+, shields 0, control nodes auto-hit instead of rolling
Vulcan: pool 9d6: 1, 2, 2× 3, 2× 4, 2× 5, 6 for 3+
Romulan: pool 2d6: 2× 1 for 4+, +1 hit
One Vulcan ship is lost, and the system is captured intact.
@Carletto80: please pick two projects to lose to the Vulcans.
I think it would be illogical to invade a so poorly developed civilization …
OOC: the Logical Observer faction ability prevents the Vulcan from invading Nervala IV
@RogerBW asked for a die roll:
Thanks for spotting that - neither of us did.
OK, rewinding to start of turn.
Build phase:
- increase weapons [6R]
Command phase:
- C1: Fleet 2 braves hazard at Black Hole, ships are lost on double 4+:
pool 2d6: 3, 6pool 2d6: 1, 4pool 2d6: 2, 6pool 2d6: 1, 6pool 2d6: 2× 5
@RogerBW asked for a die roll:
- C2-C3 fleet 2 returns to Vulcan at Impulse
- C4 fleet 1 enters warp
- C5 ship at Mutara Nebula braves hazard, lost on 5 (no shields here):
d6: 1
(pre-C4) fleet 1 drops off a second ambassador.
C6 One ship at Vulcan moves by impulse towards the Black Hole.
- Victory check: 5 Ascendancy (not Vulcans), 3 Homeworlds (not Vulcans), Vulcan Agenda
- Nodes produce:
- Federation (RossM): 5P 2R 2C
- Ferengi (Canadian_Errant): 7P 3R 1C
- Klingon (Lordof1): 8P 5R 5C
- Romulan (Carletto80): 5P 8R 5C
- Vulcan (Delwayne): 2P 2R 1C
- Trade Agreements produce:
- Federation (RossM) 4P 1R +4P Ferengi
- Ferengi (Canadian_Errant) 3P
- Klingon (Lordof1) +4P Ferengi
- Romulan (Carletto80) 6P
- Vulcan (Delwayne) +2P Ferengi
- Resources from Advancements
- Federation (RossM)
- Orbital Laboratories 1R
- Ferengi (Canadian_Errant)
- Ferengi Commerce Authority 10P
- Vulcan (Delwayne)
- Kir’Shara 1P (+1P Ferengi)
- Federation (RossM)
- Maintenance
- Exhausted cards/tokens are reset
- Ships at warp get another Warp token
- Empty Phenomena get Research tokens
Round 10 bidding order
- @Lordof1 (Klingon)
- RossM (Federation)
- Canadian_Errant (Ferengi)
- Carletto80 (Romulan)
- Delwayne (Vulcan)
Valid bids: 0+
Klingons bid 6P
Federation bid 4 research 1 production and 2 culture.
- Lordof1 (Klingon) bids 6
- RossM (Federation) bids 7
- @Canadian_Errant (Ferengi)
- Carletto80 (Romulan)
- Delwayne (Vulcan)
Valid bids: 0-5, 8+
Ferengi bid 8 production





