Star Trek Ascendancy game 4

Also, don’t forget to use up 2 culture tokens for doing the Hegemony… (Vulcans)

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Command 5: commission starbase at Romulus.

End of turn.

Starbase built, end of turn.

Vulcan Culture corrected, thanks.

µ.

You did not place the Ambassador using the fleet, because you were not in orbit of an independent civilisation (or a rival system whose trade agreement you hold). The civilisation was no longer independent, because you’d just hegemonised it.

Instead, you used XII.3.3.1 “The Vulcan player may place an Ambassador on a System they Control by issuing a Command.”






Card 7: Borg (NPC) (For clarity: while there are no Borg on the board, nothing happens on their turn.)
Card 8: Federation (@RossM)

ah, Roger. (heh. Couldn’t help myself)

Ok. Build a star base.
Begin researching Cochrane institute.
One ship enters and leaves warp heading west.

@RogerBW asked for a die roll:
OK, no build phase.

  • C1 commission starbase
  • C2 commence research project
  • C3-C4 warp cycle and explore:

Space lane: d3+1: 3
System: Subspace Anomaly (H4 Phenomenon-5) (When Ships here enter Warp, add d3+1 Warp Tokens.)

Ship is lost on 4+: d6: 3

+1 Research, which I’ll drop on the project unless you’d prefer otherwise.

One command left.

Drop on the research project.

Ship at Earth enters warp.

Gain a culture for the anomaly?

Done

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@RogerBW asked for a die roll:
Card 9: Klingon (Lordof1), advance orders received.

No build phase.

  • C1 commence Militarized Industry
  • C2-C3 explore

Space lane: d3+1: 2
System: Deneb V (RRC-4)
Exploration: Organian Intervention (System may only be Colonised by Ascendancy 3+ civilisations.)

Over to @Lordof1.

Those snooty Denebians will rue the day they spurned the mighty Klingon Empire!

Ooc just checking… I can’t invade this system because there’s no one to invade? I’m just not allowed to unload my colony upon it?

If so, I will unload my colon on it instead and use my final 2 commands to explore a second system using my other ship at the home world.

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@RogerBW asked for a die roll:
Correct, nobody to invade or hegemonise; the only way to control it is to colonise.

Space lane: d3+1: 4
System: Paulson Nebula (H6 Phenomenon-3) (Ships here may not be attacked and do not block movement in any way.)

Ship is lost on a 6: d6: 3

I assume that Research goes to the Project; let me know if not.

End of round 1.

  • Victory check: 5 Ascendancy (not Vulcans), 3 Homeworlds (not Vulcans), Vulcan Agenda
  • Nodes produce:
    • Romulan (Assussanni) P1 R1 C1
    • Vulcan (Canadian_Errant) P2 R2 C1
    • Andorian (Delwayne) P1 R1 C1
    • Klingon (Lordof1) P1 R1 C1
    • Federation (RossM) P1 R1 C1
  • Trade Agreements produce (nothing)
  • Resources from Advancements (nothing)
  • Maintenance
    • Exhausted cards/tokens are reset
    • Ships at warp get another Warp token
    • Empty Phenomena get Research tokens






Round 2

Card 2: Vulcan (@Canadian_Errant)

Building Phase:
Build 1 ship at Vulcan
Put 1 research towards Communication Network

Order Phase:
1&2 New Ship goes to warp, comes out of warp at Coridan III
3 start new research: Kir’Shara writings of Surak
4&5 the consular halitra goes to warp, comes out of warp exploring back towards Vulcan, but just inside. (like zig zag)

Edit: if there’s a planet on which I can place an ambassador for free, I will choose to do so.

@RogerBW asked for a die roll:
Consular Halitra exploring:
Space lane: d3+1: 3
System: Straleb Madena (RC-4)
Exploration: Vulcan Encounter (place a new Vulcan or PTYR ship here.)
(that will be a Federation ship, @RossM.)

Ooh. It’s like first contact!

Greeting Vulcans. Would you like to commence trade negotiations? Work together for peace.