That’ll end up looking something like this - OK? (Haven’t broken up the fleet yet in this picture.)
And are you giving a trade agreement to the Federation at this point?
That’ll end up looking something like this - OK? (Haven’t broken up the fleet yet in this picture.)
And are you giving a trade agreement to the Federation at this point?
They offered and I have accepted. (if I understand things)
Yep. Correct. Trade agreement given
Next card is #6 for Vulcan/@Delwayne.
Build 3 ships and form them into the Consul Halitra Fleet#1.
Command 1: Focused research for Communications Network
Command 2: Put fleet into warp
Command 3&4: A ship goes into and out of warp to discover a new system. (any direction)
pause<
@RogerBW asked for a die roll:
d3+1: 2
d6: 6
destroyed on 4+Trade Agreements.
Please refer to 13.1.1.
They can be “exchanged at the same time”
Only “Revoke” can be done on your own turn"
Thanks, so @Canadian_Errant can return a TA to the Ferengi now if you wish.
1 command remains.
Last Command. Another ship goes into warp.
Aren’t Vulcans immune to this hazard?
They are indeed!
Exploration: Pre-Warp: Level Zero, 2 Production
and one Vulcan command remains.
Why are they immune? is it the planet?
(I see it. Correct. Immune to Vulcans)
There will be a trade agreement returned during my turn
So @Delwayne do you still want to spend your last Command putting a ship at Vulcan into warp, or do something else?
@Canadian_Errant to play once that’s resolved.
actually, first see if a space lane will connect from that new planet to Bajor? ie. will the min 2 work?
Yes, you can link it with a 2 even leaving Bajor on the edge of the map.
then, for the last command. lets move by impulse to connect Bajor in hopes of establishing a trade agreement with Cardassians.
@RogerBW asked for a die roll:
Space lane length d3+1: 2
then, we can attempt and establish one now. We are facing each other. (ships)