Star Trek Ascendancy game 3

That’ll end up looking something like this - OK? (Haven’t broken up the fleet yet in this picture.)

And are you giving a trade agreement to the Federation at this point?

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They offered and I have accepted. (if I understand things)

Yep. Correct. Trade agreement given







Next card is #6 for Vulcan/@Delwayne.

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Build 3 ships and form them into the Consul Halitra Fleet#1.

Command 1: Focused research for Communications Network

Command 2: Put fleet into warp

Command 3&4: A ship goes into and out of warp to discover a new system. (any direction)

pause<

@RogerBW asked for a die roll:

  • Space lane length d3+1: 2
  • Destination system: Weytahn (H4 RC-5)
    Hazard check: d6: 6 destroyed on 4+

Trade Agreements.
Please refer to 13.1.1.
They can be “exchanged at the same time”
Only “Revoke” can be done on your own turn"

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Thanks, so @Canadian_Errant can return a TA to the Ferengi now if you wish.

1 command remains.

Last Command. Another ship goes into warp.

Aren’t Vulcans immune to this hazard?

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They are indeed!

Exploration: Pre-Warp: Level Zero, 2 Production

and one Vulcan command remains.

Why are they immune? is it the planet?
(I see it. Correct. Immune to Vulcans)

There will be a trade agreement returned during my turn

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So @Delwayne do you still want to spend your last Command putting a ship at Vulcan into warp, or do something else?

@Canadian_Errant to play once that’s resolved.

actually, first see if a space lane will connect from that new planet to Bajor? ie. will the min 2 work?

Yes, you can link it with a 2 even leaving Bajor on the edge of the map.

then, for the last command. lets move by impulse to connect Bajor in hopes of establishing a trade agreement with Cardassians.

@RogerBW asked for a die roll:
Space lane length d3+1: 2

then, we can attempt and establish one now. We are facing each other. (ships)

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