That’ll end up looking something like this - OK? (Haven’t broken up the fleet yet in this picture.)
And are you giving a trade agreement to the Federation at this point?
That’ll end up looking something like this - OK? (Haven’t broken up the fleet yet in this picture.)
And are you giving a trade agreement to the Federation at this point?
They offered and I have accepted. (if I understand things)
Yep. Correct. Trade agreement given
Build 3 ships and form them into the Consul Halitra Fleet#1.
Command 1: Focused research for Communications Network
Command 2: Put fleet into warp
Command 3&4: A ship goes into and out of warp to discover a new system. (any direction)
pause<
@RogerBW asked for a die roll:
d3+1: 2
d6: 6
destroyed on 4+Trade Agreements.
Please refer to 13.1.1.
They can be “exchanged at the same time”
Only “Revoke” can be done on your own turn"
Last Command. Another ship goes into warp.
Aren’t Vulcans immune to this hazard?
They are indeed!
Exploration: Pre-Warp: Level Zero, 2 Production
and one Vulcan command remains.
Why are they immune? is it the planet?
(I see it. Correct. Immune to Vulcans)
There will be a trade agreement returned during my turn
So @Delwayne do you still want to spend your last Command putting a ship at Vulcan into warp, or do something else?
@Canadian_Errant to play once that’s resolved.
actually, first see if a space lane will connect from that new planet to Bajor? ie. will the min 2 work?
Yes, you can link it with a 2 even leaving Bajor on the edge of the map.
then, for the last command. lets move by impulse to connect Bajor in hopes of establishing a trade agreement with Cardassians.
then, we can attempt and establish one now. We are facing each other. (ships)