Star Trek Ascendancy game 2

Ship in warp to Bajor. 1 command

Ship at Andoria enters warp leaves warp at Kurl 2 commands

Command fleet enters warp then leaves warp at Izar 2 commands.

Hey @Assussanni would you be interested in a trade agreement?

Since the Andorians don’t currently hold a Fed trade agreement, Command Fleet has to stop one short of Izar.

One command left.

Our ongoing hostilities are clearly of no benefit to the Bajorans, so we would welcome peace with the Andorians.

However, all our trade agreements are currently in place and I believe I could only cancel one to give to you on my turn (is that correct @RogerBW ?).

You can give out one of your agreements that you hold, or swap one you’ve given for a different one of yours, at (nearly) any time – but I think as you say you’d have to revoke (on your turn) an agreement given to someone else in order to have it back to give. If another power who holds your agreement attacked you, they’d immediately have to give it back, but that would be on their turn.

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Ok. Happy to agree peace and await a trade agreement.

Last command to research Andorian ale

OK then, last player is @Marx.






Yay! I will take my turn when I’m home from class…

(Also, I can now share that I totally forgot that low numbers go first, not high numbers… it’s fine! It’s fine. Just not braining as well as I usually brain, and even that isn’t great…)

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This is perhaps easier with the physical game, where there’s that “10” card lurking off to the side for the Borg extra turn effect. :slight_smile:

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@Marx asked for a die roll:
Rightio, let’s get this nonsense started.
(Or, as Pink might sing, “Get this nonsense started on a Saturday night! Everyone is waiting for me to rhyme ‘arrive’ with ‘night’…” gosh, I love Pink, but her earlier songs weren’t great lyrically).

Build Phase

  • 6 Research for +1 Weapons
  • 1 Research on “Holo-Projections”.
  • Disband Fleet 1.
  • Build 6 Ships at Cardassia and form “Assault Fleet 3A” with all 6 of them.

Final Resources: 3P, 0R, 1C

Command Phase

  • Command 1: Ship at Cardassia (Warp 3) exits at Singularity Cluster
    – Ship explodes on a roll of 3+: d6: 5

@Marx asked for a die roll:
Boom. No surprise.

  • Command 2: Ship at Cardassia exits Warp at Rura Pente
    – Ship explodes on a 5+: d6: 5

@Marx asked for a die roll:
Boom. Still unsurprised.

  • Command 3: Fleet 3A enters Warp
  • Command 4: Fleet 3A exits Warp at Argolis, waving happily at the Andorian starbase…
  • Command 5: …as our Peaceful Armies of Rightful Liberation from Andorian Occupation (PARLAO) enter orbit and begin our glorious return to Cardassian rulership.

Lemme make sure I have this right:
Cardassian ships (6) hitting on 3+ against Andorian Shields (2) means I’m hitting on 5+ with reroll of 1s.
Andorian defenses (Starbase and 4 planetary structures) hitting on 3+ with no modifiers.

Result: I’mma gonna get my butt kicked… but wave after wave of loyal Cardassian ships stand ready to make that sacrifice. Let the war… begin!

Cardassian Roll: pool 6d6: 1, 2, 2× 3, 5, 6
Andorian Roll: pool 5d6: 2, 3, 4, 5, 6

@Marx asked for a die roll:
4 Andorian hits already (disbanding the fleet), 2 Cardassian hits thus far with 1 reroll (and if I land it as a hit, it won’t annihilate, since I need exactly 4 hits to do that).

Cardassian reroll: d6: 2

Okay, Andorians have to take 1 “casualty” as a structure, and 4 Cardassian ships are destroyed, leaving 2.

I will not be retreating, despite the fact that the surviving ships can’t possibly win this fight.

Will Andoria surrender control of my planet back to me? Or do we continue this…

(Aside: “THERE. ARE. FOUR. STRUCTURES!” as said famously by Picard before the invasion of Argolis)

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No. I’m good.

What structure are you destroying?

I think you choose, don’t you?

Edit: Oh, no, you’re right. 2 hits. Let’s take out… the Production and Research nodes. Thanks!

Next round:

Cardassian: [pool 2d6]
Andorian: [pool 3d6]

@Marx asked for a die roll:
Perfect! Same end result. So Production and Research nodes are destroyed.

Cardassian: pool 2d6: 2, 5
Andorian: pool 3d6: 2× 2, 6

Okay, one more hit on both sides.

I have to destroy the Cultural Node (boo).
1 Cardassian ship remaining.

I will stop the Invasion at this point.

  • Command 6: Form Fleet 1A “Hunter” at Cardassia with 3 ships
  • Command 7: A single Ship at Cardassia enters warp
  • Command 8: Begin research in Annexation Protocols.

That’s turn for me (and I think everyone).

Thanks!

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Shields: not just for space battles, useful for hazards too!š

š does not apply in Mutara Nebula, void where prohibited, for refunds apply in person at Ferenginar

Round 10 Recharge Phase

  • Victory check: 5 Ascendancy (not Vulcans), 3 Homeworlds (not Vulcans), Vulcan Agenda
  • Nodes produce:
    • Vulcan: 4P 5R 4C
    • Cardassian: 4P 4R 1C
    • Federation: 5P 5R 3C
    • Romulan: 2P 4R 1C
    • Andorian: 2P 2R 2C
  • Trade Agreements produce:
    • Vulcan: 2P 1R
    • Cardassian: 4P 1R
    • Federation: 6P
    • Romulan: 6P
    • Andorian: 1C
  • Resources from Advancements
    • Vulcan Monasteries 3C Vulcan
    • Kir’Shara 2P 1R Vulcan, 1P Fed, 1P Cardassian, 1R Andorian
    • Labor Camps 1P Cardassian
    • Multicultural Collaboration 3R Fed, 1R Cardassian, 1R Romulan, 1R Vulcan
  • Exhausted cards/tokens are reset
  • Ships at warp get another Warp token
  • Empty Phenomena get Research tokens






If everyone’s happy with that, bidding will be

Delwayne
Assussanni
RogerBW
RossM
Marx

Romulans bid 5p