Ship in warp to Bajor. 1 command
Ship at Andoria enters warp leaves warp at Kurl 2 commands
Command fleet enters warp then leaves warp at Izar 2 commands.
Hey @Assussanni would you be interested in a trade agreement?
Ship in warp to Bajor. 1 command
Ship at Andoria enters warp leaves warp at Kurl 2 commands
Command fleet enters warp then leaves warp at Izar 2 commands.
Hey @Assussanni would you be interested in a trade agreement?
Since the Andorians donât currently hold a Fed trade agreement, Command Fleet has to stop one short of Izar.
One command left.
Our ongoing hostilities are clearly of no benefit to the Bajorans, so we would welcome peace with the Andorians.
However, all our trade agreements are currently in place and I believe I could only cancel one to give to you on my turn (is that correct @RogerBW ?).
You can give out one of your agreements that you hold, or swap one youâve given for a different one of yours, at (nearly) any time â but I think as you say youâd have to revoke (on your turn) an agreement given to someone else in order to have it back to give. If another power who holds your agreement attacked you, theyâd immediately have to give it back, but that would be on their turn.
Ok. Happy to agree peace and await a trade agreement.
Last command to research Andorian ale
Yay! I will take my turn when Iâm home from classâŚ
(Also, I can now share that I totally forgot that low numbers go first, not high numbers⌠itâs fine! Itâs fine. Just not braining as well as I usually brain, and even that isnât greatâŚ)
This is perhaps easier with the physical game, where thereâs that â10â card lurking off to the side for the Borg extra turn effect. 
@Marx asked for a die roll:
Rightio, letâs get this nonsense started.
(Or, as Pink might sing, âGet this nonsense started on a Saturday night! Everyone is waiting for me to rhyme âarriveâ with ânightââŚâ gosh, I love Pink, but her earlier songs werenât great lyrically).
Build Phase
Final Resources: 3P, 0R, 1C
Command Phase
d6: 5
@Marx asked for a die roll:
Boom. No surprise.
d6: 5
@Marx asked for a die roll:
Boom. Still unsurprised.
Lemme make sure I have this right:
Cardassian ships (6) hitting on 3+ against Andorian Shields (2) means Iâm hitting on 5+ with reroll of 1s.
Andorian defenses (Starbase and 4 planetary structures) hitting on 3+ with no modifiers.
Result: Iâmma gonna get my butt kicked⌠but wave after wave of loyal Cardassian ships stand ready to make that sacrifice. Let the war⌠begin!
Cardassian Roll: pool 6d6: 1, 2, 2Ă 3, 5, 6
Andorian Roll: pool 5d6: 2, 3, 4, 5, 6
@Marx asked for a die roll:
4 Andorian hits already (disbanding the fleet), 2 Cardassian hits thus far with 1 reroll (and if I land it as a hit, it wonât annihilate, since I need exactly 4 hits to do that).
Cardassian reroll: d6: 2
Okay, Andorians have to take 1 âcasualtyâ as a structure, and 4 Cardassian ships are destroyed, leaving 2.
I will not be retreating, despite the fact that the surviving ships canât possibly win this fight.
Will Andoria surrender control of my planet back to me? Or do we continue thisâŚ
(Aside: âTHERE. ARE. FOUR. STRUCTURES!â as said famously by Picard before the invasion of Argolis)
No. Iâm good.
What structure are you destroying?
I think you choose, donât you?
Edit: Oh, no, youâre right. 2 hits. Letâs take out⌠the Production and Research nodes. Thanks!
Next round:
Cardassian: [pool 2d6]
Andorian: [pool 3d6]
@Marx asked for a die roll:
Perfect! Same end result. So Production and Research nodes are destroyed.
Cardassian: pool 2d6: 2, 5
Andorian: pool 3d6: 2Ă 2, 6
Okay, one more hit on both sides.
I have to destroy the Cultural Node (boo).
1 Cardassian ship remaining.
I will stop the Invasion at this point.
Thatâs turn for me (and I think everyone).
Thanks!
Shields: not just for space battles, useful for hazards too!š
š does not apply in Mutara Nebula, void where prohibited, for refunds apply in person at Ferenginar
If everyoneâs happy with that, bidding will be
Delwayne
Assussanni
RogerBW
RossM
Marx
Romulans bid 5p