OK. The race is two laps clockwise. Quick guide to the dashboards:
on the left, your Steering, Brake and Turbo points
across the top, your Structure points
down the right side, your Heat points
left of centre, your four activatable equipment slots. The lower two are always Rocket Booster and Fire Extinguisher. The upper two are chosen from Machine Gun, Flamer, Side Bumper and Lateral Circular Saw.
below those, your two permanent equipment slots, chosen from On-Board Computer (more Steering points), Armor Shielding (more Structure points), Combat Bumper (for rear rams) and Minelayer (plus four mines).
Okay, I’ve read @RogerBW 's summary of the rules, which seem to make sense, thank you Roger. All that remains is for me to don my driving gloves, flying goggles, and tight leather shorts. May the best driver lose, and me win! BrrrrrrrrRRRRRRRRRRRRRRRRRRRRRMMMMMMMMMMMMMMMMMMMMM ack ack ack ack ack!
Oh, I will have a good read later on lunch break (which would be somebody’s night, and somebody’s morning depending on what side of the Atlantic you are)
OK, order in the round is front to back, with ties being broken in favour of the car that arrived there first. For the first round, I’ll make that tiebreaker random. So we have:
The only thing I don’t quite understand is Lane Shifts. While we’re at Blue speeds we only get a Lane Shift possibly at Speed 6 or higher? And at the same time we might gain heat based on the red die… or is that only if we’re at Yellow speeds?
And we have Steering Points which we can spend to make a guaranteed Lane Shift as well… that part I kinda get.
Either way, I will accelerate and move 4 spaces forward without any Lane Shifts. I will then activate Buzzsaw and Machinegun.
If you’re at speed (i.e. horizontal row) 5 or below, you get infinite lane shifts. 6-10, you roll some number of dice (right side of the display), and take the highest. 11-16, you roll and take the lowest. 18, you get none. In any of these cases you can then spend steering points to get more.
You roll heat dice based on the coloured zone your gear stick is in. Yellow zone, one heat die.