@pillbox, same choices.
Iâll be skipping on my go as I have no energy, by the way (and in the game!)
Yellow elects to pass
@Benkyo, you may buy any of
Spam Blocker {t} [3]
Blue Screen of Death {p} [4]
Corruption Wave {p} [4]
Trojan Needler {p} [3]
Reboot {t} [1]
Boink {t} [1]
or pass.
The website I was using to view the cards seems to be down, so Iâll have to dig out the cards tomorrow.
SPAM BLOCKER
Cost: 3
Effect: Replace each SPAM
damage card in your hand with
a card from the top of your deck.
Immediately discard the SPAM
damage cards by placing them in
the SPAM damage card draw pile.
If you draw new SPAM damage
cards from your deck, keep them
in your hand for this round.
BLUE SCREEN OF DEATH
Cost: 4
Effect: When you shoot or push
an adjacent robot, you may
give that player one worm damage
card instead of one SPAM damage
card.
CORRUPTION WAVE
Cost: 4
Effect: You may put SPAM
damage cards you deal on top of
opponentsâ decks.
TROJAN NEEDLER
Cost: 3
Effect: When you shoot or push
a robot, target robot receives
damage in the form of one
Trojan horse damage card
instead of one SPAM damage card.
REBOOT
Cost: 1
Effect: Reboot your robot, but
take no damage.
BOINK
Cost: 1
Effect: Move to an adjacent space.
Do not change direction.
Donât really want it, but I also donât want it to stay on the market, so - Blue Screen of Death for me.
The wording is really unclear, but this is how I understand it, applied to my current situation:
When I shoot an adjacent robot, I may
give that player one worm damage
card instead of one SPAM damage
card. When I push a robot, I may
give that player one worm damage
card.
Another rule question: are we playing with component limits? I assume we are, but I suggest removing the component limit for spam damage (only). Allowing use of special damage types when spam runs out is really broken.
Agreed with the above regarding Spam limits. It breaks the game at high player counts to start giving out damage cards that then create a need for more Spam cards and on and onâŚ
I have a rules question before I buy or pass. For Boink, will I be able to use it before @benkyo pushes me into a pit (since he will go before me on the first register), or does it have to be my turn to act before I can use it?
Good question, the rules say you can use it âon your turnâ, but a turn is not a defined term in the rules. I feel like I should note that I chose BSOD assuming you wouldnât be able to use Boink before I move.
Yes, the sloppy wording is my major problem with this edition. I agree with that interpretation. And Iâm happy to allow infinite spam, with other damage only when a special other-damage effect happens.
It is clear that âthe time during the resolution of register X when you are resolving your cardâ is âyour turnâ. It is not clear whether âthe time during the market phase when you are considering buying a cardâ is âyour turnâ; my general feeling is that it is not.
So I think the answer to Inkyblocâs question is âno, Benkyo with priority will have one card resolution before you can play an upgrade cardâ.
Remaining affordable upgrades:
Spam Blocker {t} [3]
Corruption Wave {p} [4]
Trojan Needler {p} [3]
Reboot {t} [1]
Boink {t} [1]
In that case I will pass.
OK, in current priority orderâŚ
Colour | Player | Energy | Goals | Upgrades |
Blue | Minato | 1 | Modular Chassis {p} [1] | |
Red | Assussanni | 2 | Recompile {t} [1], Ramming Gear {p} [2] | |
Yellow | pillbox | 2 | Tractor Beam {p} [3], Hover Unit {p} [1] | |
Violet | Lordof1 | 0 | Rear Laser {p} [2], Memory Stick {p} [3] | |
Orange | Benkyo | 1 | 1 | Crab Legs {p} [5], Blue Screen of Death {p} [4] |
Green | InkyBloc | 4 | 1 | Refresh {t} [2] |
Minato (blue):
Goals:
Energy: 1
Upgrades: Modular Chassis {p} [1]
For Minato only
U-Turn
Forward 1
Back 1
Power Up
Forward 1
Turn Right
Again
Turn Right
Turn Left
InkyBloc (green):
Goals: 1
Energy: 4
Upgrades: Refresh {t} [2]
For InkyBloc only
Turn Right
Forward 3
Forward 1
Forward 1
U-Turn
Turn Right
Back 1
Turn Left
Forward 2
Benkyo (orange):
Goals: 1
Energy: 1
Upgrades: Crab Legs {p} [5], Blue Screen of Death {p} [4]
For Benkyo only
Turn Right
Turn Right
Turn Left
Again
U-Turn
Forward 2
Turn Left
Forward 1
Forward 1
Assussanni (red):
Goals:
Energy: 2
Upgrades: Recompile {t} [1], Ramming Gear {p} [2]
For Assussanni only
Turn Right
Turn Right
Forward 1
Forward 1
Back 1
Turn Left
Power Up
Again
Turn Right
Lordof1 (violet):
Goals:
Energy: 0
Upgrades: Rear Laser {p} [2], Memory Stick {p} [3]
For Lordof1 only
Turn Left
Turn Left
Forward 1
Power Up
Forward 1
Again
Forward 2
Turn Left
Forward 3
Turn Right
pillbox (yellow):
Goals:
Energy: 2
Upgrades: Tractor Beam {p} [3], Hover Unit {p} [1]
For pillbox only
Power Up
Turn Right
Back 1
Turn Left
Forward 1
Turn Right
Forward 2
Turn Right
Forward 2
Summary
F1, right, F1, left, F3
Iâm guessing this wonât make a bit of difference!
Green
Forward 2
Turn left
Forward 3
U-Turn
Forward 1
Red Red Red Red Red Red Red
Turn Right
Forward 1
Forward 1
Again
Power Up
So does that mean I have to use Recompile during my activation and canât use it during the programming phase before selecting my moves?
I agree that âduring your turnâ is when you have priority during the activation phase. However the rules for when you can play temporary upgrades on page 5 (âany time during the programming or activation phasesâ) directly contradict those on page 29 (âuse it at any time during your turnâ).
Yeah, clearly they didnât think the rules through.
I agree that Recompile should (only) be usable during the programming phase, but I also think Boink should (only) be usable during the activation phase. The rules just arenât there for these important distinctions.
Redâs (not Blueâs!) Moves
- Forward 1
- Again [Forward 1]
- Forward 1
- Turn Right
- Back 1
Ah. Yes. Sorry, @Minato, I did take âred red redâ as meaning âredâ and didnât look it upâŚ
I think it might help to have a list of times when upgrades can be used.
During programming phase: Recompile (red decision)
On turning a card: Refresh (green decision)
On moving: Hover Unit (automatic for yellow), Crab Legs (orange decision)
On ramming: Ramming Gear (automatic for red), Blue Screen of Death (orange decision)
On shooting: Tractor Beam (yellow decision), Rear Laser (violet decision), Blue Screen of Death (orange decision)
Register 1
- cards
blue: Turn Right
red: Forward 1
yellow: Back 1
violet: Forward 1
orange: Forward 1, Worm damage to green, pushes green into pit; green displaces blue off reboot spot.
green: nullified
Before I go ahead with the board effects, does that look right?
What a shock! I didnât see that coming.