Yellow elects no to tractor beam
- robot lasers continue
red shoots orange - power-up with cubes
orange powers up - goals - nobody scores
(continued)
Register 2
- priority
4 violet
5 yellow
6 red
9 orange, blue
13 green - cards
violet: Again (Back 1)
yellow: Again (Forward 1)
red: Forward 2
orange: Turn Right
blue: Again (Forward 3)
green: Turn Left - blue conveyors - nobody is affected
- green conveyors
yellow shifts one step east - rotators
red is turned clockwise - board lasers - nobody is affected
- robot lasers
yellow shoots blue - @pillbox, tractor beam?
Yellow elects no tractor beams for the remainder of this turn
Register 2 continues.
- robot lasers continue
orange shoots green - power-up with cubes - nobody powers up
- goals - nobody scores
(continued)
Register 3
- priority
5 violet
7 yellow
8 red
9 orange
12 blue
13 green - cards
violet: Turn Right
yellow: Forward 1
red: Again [Again [Forward 2]]
orange: Forward 2
blue: Turn Left
green: Turn Left - blue conveyors - nobody is affected
- green conveyors
yellow is moved and turned - rotators - nobody is affected
- board lasers - nobody is affected
- robot lasers
violet shoots red
orange shoots green
green shoots orange - power-up with cubes - nobody powers up
- goals - orange scores
(continues)
Register 4
- priority
5 violet
7 yellow
10 red
11 orange
12 blue
13 green - cards
violet: Forward 1
yellow: Turn Left
red: Turn Left
holding here for @Benkyo’s Crab Legs decision, but the remaining cards are visible:
orange: Forward 1
blue: Forward 2
green: Power Up
I will definitely crab legs right!
Red is pushed into the pit.
- blue: Forward 2 and off the edge
green: Power Up - blue conveyors - nobody is affected
- green conveyors - yellow is moved W.
- rotators - nobody is affected
- board lasers - nobody is affected
- robot lasers - violet shoots orange
- power-up with cubes - nobody powers up
- register 5 power-up - nobody powers up
- goals - nobody scores
(continued)
Register 5
- priority
4 blue
5 red
6 violet, yellow
10 orange
13 green - cards
blue: null
red: null
violet: Forward 1
yellow: Turn Left
orange: Turn Left
green: Forward 1 or refresh?
I put Forward 2 in the register already.
Well, that was competent of me wasn’t it.
- blue conveyors - nobody is affected
- green conveyors - yellow is moved W
- rotators - nobody is affected
- board lasers - nobody is affected
- robot lasers - orange shoots green
- power-up with cubes - nobody powers up
- register 5 power-up - nobody powers up
- goals - green scores 1
Turn 3
In priority order:
Colour | Player | Energy | Goals | Upgrades |
Blue | Minato | 2 | ||
Red | Assussanni | 2 | Recompile {t} [1], Ramming Gear {p} [2] | |
Yellow | pillbox | 2 | Tractor Beam {p} [3], Hover Unit {p} [1] | |
Violet | Lordof1 | 0 | Rear Laser {p} [2], Memory Stick {p} [3] | |
Orange | Benkyo | 2 | 1 | Recharge {t} [0], Crab Legs {p} [5] |
Green | InkyBloc | 4 | 1 | Refresh {t} [2] |
Market:
Spam Blocker {t} [3]
Blue Screen of Death {p} [4]
Corruption Wave {p} [4]
Trojan Needler {p} [3]
Modular Chassis {p} [1]
Reboot {t} [1]
Boink {t} [1]
Two questions: is there any reason I wouldn’t have used recharge immediately? If there is, would I have had to use it in a register to have 5 energy now?
I don’t believe there’s anything that causes you to lose energy once you’ve got it, so yeah, you might as well regard it as having been used immediately. Thus you now have 5.
I think violet should have shot orange at the end of last round?
Indeed; added a spam card to orange’s discard. (Thanks also to InkyBloc who pointed this out in PM.)
@Minato is first to choose an upgrade or pass:
Modular Chassis {p} [1]
Reboot {t} [1]
Boink {t} [1]
I will take Modular Chassis
Red will pass.