Robo Rally (2016) - Lost Bearings

Yellow elects no to tractor beam

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  • robot lasers continue
    red shoots orange
  • power-up with cubes
    orange powers up
  • goals - nobody scores
    (continued)

Register 2

  • priority
    4 violet
    5 yellow
    6 red
    9 orange, blue
    13 green
  • cards
    violet: Again (Back 1)
    yellow: Again (Forward 1)
    red: Forward 2
    orange: Turn Right
    blue: Again (Forward 3)
    green: Turn Left
  • blue conveyors - nobody is affected
  • green conveyors
    yellow shifts one step east
  • rotators
    red is turned clockwise
  • board lasers - nobody is affected
  • robot lasers
    yellow shoots blue - @pillbox, tractor beam?

Yellow elects no tractor beams for the remainder of this turn

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Register 2 continues.

  • robot lasers continue
    orange shoots green
  • power-up with cubes - nobody powers up
  • goals - nobody scores

(continued)

Register 3

  • priority
    5 violet
    7 yellow
    8 red
    9 orange
    12 blue
    13 green
  • cards
    violet: Turn Right
    yellow: Forward 1
    red: Again [Again [Forward 2]]
    orange: Forward 2
    blue: Turn Left
    green: Turn Left
  • blue conveyors - nobody is affected
  • green conveyors
    yellow is moved and turned
  • rotators - nobody is affected
  • board lasers - nobody is affected
  • robot lasers
    violet shoots red
    orange shoots green
    green shoots orange
  • power-up with cubes - nobody powers up
  • goals - orange scores


(continues)

Register 4

  • priority
    5 violet
    7 yellow
    10 red
    11 orange
    12 blue
    13 green
  • cards
    violet: Forward 1
    yellow: Turn Left
    red: Turn Left
    holding here for @Benkyo’s Crab Legs decision, but the remaining cards are visible:
    orange: Forward 1
    blue: Forward 2
    green: Power Up

I will definitely crab legs right!

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Red is pushed into the pit.

  • blue: Forward 2 and off the edge
    green: Power Up
  • blue conveyors - nobody is affected
  • green conveyors - yellow is moved W.
  • rotators - nobody is affected
  • board lasers - nobody is affected
  • robot lasers - violet shoots orange
  • power-up with cubes - nobody powers up
  • register 5 power-up - nobody powers up
  • goals - nobody scores


(continued)

Register 5

  • priority
    4 blue
    5 red
    6 violet, yellow
    10 orange
    13 green
  • cards
    blue: null
    red: null
    violet: Forward 1
    yellow: Turn Left
    orange: Turn Left
    green: Forward 1 or refresh?

I put Forward 2 in the register already.

Well, that was competent of me wasn’t it.

  • blue conveyors - nobody is affected
  • green conveyors - yellow is moved W
  • rotators - nobody is affected
  • board lasers - nobody is affected
  • robot lasers - orange shoots green
  • power-up with cubes - nobody powers up
  • register 5 power-up - nobody powers up
  • goals - green scores 1

Turn 3

In priority order:

Colour Player Energy Goals Upgrades
Blue Minato 2
Red Assussanni 2 Recompile {t} [1], Ramming Gear {p} [2]
Yellow pillbox 2 Tractor Beam {p} [3], Hover Unit {p} [1]
Violet Lordof1 0 Rear Laser {p} [2], Memory Stick {p} [3]
Orange Benkyo 2 1 Recharge {t} [0], Crab Legs {p} [5]
Green InkyBloc 4 1 Refresh {t} [2]

Market:
Spam Blocker {t} [3]
Blue Screen of Death {p} [4]
Corruption Wave {p} [4]
Trojan Needler {p} [3]
Modular Chassis {p} [1]
Reboot {t} [1]
Boink {t} [1]

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Two questions: is there any reason I wouldn’t have used recharge immediately? If there is, would I have had to use it in a register to have 5 energy now?

I don’t believe there’s anything that causes you to lose energy once you’ve got it, so yeah, you might as well regard it as having been used immediately. Thus you now have 5.

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I think violet should have shot orange at the end of last round?

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Indeed; added a spam card to orange’s discard. (Thanks also to InkyBloc who pointed this out in PM.)

@Minato is first to choose an upgrade or pass:
Modular Chassis {p} [1]
Reboot {t} [1]
Boink {t} [1]

I will take Modular Chassis

@Assussanni:

Reboot {t} [1]
Boink {t} [1]

or pass.

Red will pass.

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