Rear laser for the violent hammer. Sorry sorry, violet hammer.
I’ll Zoop it up please. Let’s get this party started!
Right!
You have a hand of nine cards. Please choose five of them to play, in order. Obviously I won’t be using a timer.
Cards you don’t play will remain in your hand. Note that priority-order shifts during the turn; while register 1 will be resolved in the same order as we did for initial upgrades, registers 2-5 may vary.
Remember that e.g. conveyors and rotators activate every phase. Specifically the order of events for each register is:
- all cards for that register become visible
- in priority order, cards are activated
- blue conveyor belts
- green conveyor belts
- (push panels active in this register - none on this map)
- rotators
- board lasers
- robot lasers
- each robot, pick up an energy cube if you’re standing on one
- if it’s register 5, each robot, pick up an energy cube if you’re standing on a battery space
- each robot on its next checkpoint, score a goal token
Notes on upgrades: Assussanni can play Recompile now if they wish to dump their hand and draw a new one. Minato can play Repeat Routine to get the Repeat Routine card into their discard pile.
If you want to put in conditional orders, I’ll implement them as best I can, but if I’m not completely clear I’ll pause and ask for your opinion.
Turn 1
Minato (blue):
Goals:
Energy: 2
Upgrades: Repeat Routine {t} [3]
For Minato only
Forward 2
Forward 2
Forward 3
Forward 1
U-Turn
Forward 1
Turn Left
Forward 1
Turn Right
InkyBloc (green):
Goals:
Energy: 5
Upgrades: Zoop {t} [1]
For InkyBloc only
Forward 2
Turn Left
Turn Right
Turn Right
Forward 1
Power Up
Again
Forward 1
Turn Left
Benkyo (orange):
Goals:
Energy: 5
Upgrades: Recharge {t} [0]
For Benkyo only
Forward 1
Forward 3
Turn Left
Back 1
Turn Right
Forward 1
Power Up
Again
Turn Right
Assussanni (red):
Goals:
Energy: 4
Upgrades: Recompile {t} [1]
For Assussanni only
Turn Right
U-Turn
Forward 1
Forward 1
Forward 2
Forward 3
Forward 2
Turn Left
Turn Right
Lordof1 (violet):
Goals:
Energy: 3
Upgrades: Rear Laser {p} [2]
For Lordof1 only
Forward 2
Turn Right
Turn Left
U-Turn
Turn Left
Back 1
Turn Right
Forward 1
Forward 2
pillbox (yellow):
Goals:
Energy: 2
Upgrades: Tractor Beam {p} [3]
For pillbox only
Forward 1
Forward 2
Power Up
Forward 1
Again
Turn Left
Forward 3
Forward 1
Again
It was my understanding that once an energy cube is off a battery, you only get energy from it if you’re on it at the end of a round (aka the end of the fifth register), right?
Sorry, yes - summarised too much.
5… 4… 3… 2… 1… Activate!
For RogerBW - Red
- Forward 1
- Forward 2
- Turn Left
- Forward 1
- Forward 3
Yellow
Forward 1
Again
Forward 3
Forward 2
Forward 1
Green
Forward 2
(Zoop to be facing east again) Again
Forward 1
Forward 1
Turn Right
Blue
Activate Repeat Routine
Forward 2
Turn Right
Forward 1
Turn Left
Forward 2
Violet
- F1 2. R 3. F2 4. F2 5. U
OK, let’s see how this works.
Register 1:
- cards
red: Forward 1 (pushes blue)
orange: Forward 3
blue: (activate Repeat Routine) Forward 2
yellow: Forward 1
violet: Forward 1
green: Forward 2 - blue conveyors - nobody is affected
- green conveyors
green is moved and turned - rotators - nobody is affected
- board lasers - nobody is affected
- robot lasers
red shoots yellow
orange shoots nobody
blue shoots nobody
yellow shoots blue, and may opt to pull them one space closer. @pillbox?
Yellow opts no to tractor beam
Violet shoots nobody.
- Nobody is standing on an energy cube.
- Nobody is on a battery space in register 5.
- Nobody is on a new goal.
Register 2
Priority order is now:
2 Red
3 Yellow
4 Orange
5 Blue / 5 Violet
8 Green
- cards
red: Forward 2
yellow: Again (Forward 1)
orange: Again (Forward 3) (blocked by wall)
blue: Turn Right
violet: Turn Right
green: (Zoop East), Again (Forward 2) - blue conveyors: orange is moved S.
- green conveyors - nobody is affected
- rotators - orange is turned
- board lasers - nobody is affected
- robot lasers
violet shoots yellow
yellow shoots green, and may opt to pull them one space closer. @pillbox?
Yellow engaging Tractor Beam!
Wait did Red just push Yellow over a wall?
Oh, is that what happened? Sort of explains it (because I was curious but hurried before)
Yeah, Yellow should be at C8 and Red at B7
Great, I’m failing to read my own graphics…
End of register 2 looks like this:
Register 3
- priority
3 red
5 orange, blue, yellow, violet
10 green - cards
red: Turn Left
orange: Back 1
blue: Forward 1
yellow: Forward 3 (pushing blue into a pit)
violet: Forward 2
green: Forward 1 - blue conveyors - nobody is affected
- green conveyors - nobody is affected
- rotators - orange turns clockwise
- board lasers - nobody is affected
- robot lasers - nobody is affected
- power-up from cubes - yellow gains one
- no goals
Blue takes two spam, clears their remaining registers and respawns on the reboot spot.
(continues)
Register 4
- priority
3 red, violet
6 orange
8 yellow
11 green - cards
red: Forward 1
violet: Forward 2
orange: Forward 1
yellow: Forward 2 (into the pit)
green: Forward 1 - blue conveyors - nobody is affected
- green conveyors - nobody is affected
- rotators - nobody is affected
- board lasers - nobody is affected
- robot lasers - violet shoots red
- power-up with cubes - nobody is affected
- goals - nobody is affected
(continues)
Register 5
- priority
3 violet
4 red
7 orange
12 green - cards
violet: U-Turn
red: Forward 3
orange: Power Up
green: Turn Right - blue conveyors
red is moved north - green conveyors - nobody is affected
- rotators
red turns clockwise - board lasers - nobody is affected
- robot lasers - nobody is affected
- power-up with cubes - nobody powers up
- register 5 power-up - nobody powers up
- goals - nobody scores
(continues)