I think if you get a kill you get a repeat turn. Exact kills put the bosses in our tavern deck which makes us more powerful later. You could drop the 8 on your next turn?
Great thing about this game is that all the choices are difficult.
If my understanding of how the draw effect works is correct, then we would each get 2 cards but since GeeBizzle is at the hand limit of 5 after the first draw they are skipped for the second card and I get it instead?
Hi Phil! Yeah the animal companions are just different to everyone else. To be fair, if you are playing 3 aces together you’re probably in a terrible position so doubt that it’s inflating any win rates In the combo rules we state all the legal combinations since it is a little confusing.
Fair call on the rulebook. We were pretty limited to the 12 pages (manufacturing restrictions etc) but it could have been a little bigger. The learn to play video can fill up your whole screen though which is nice! As a fellow wearer of glasses I’ll keep that in mind for the next round.
Just to butt in here, from my understanding of the rules, the 2 and A of Clubs would be 6 damage ((2 + 1) * 2).
Also, doesn’t the person who defeats one of the castle cards pick who goes next?
Figure with the designer coming in now and then, it’d be good to confirm. I already learned that the spade defense lasts until the card is defeated by reading through this thread.
I don’t believe so. My rule book says the same player faces the new opponent from step 1. If you play a Jester then you do pick who goes next, though – perhaps you’re conflating those two things?
I think you did pretty well to win a game without using that. You could probably mentally upgrade that to a Silver victory : )
Yep, that’s exactly what I was doing! Only played solo, so it has not mattered yet. And since the Jester rules are completely different in solo as well, I was not remembering where I read that rule.