Recent Boardgames (Your Last Played Game Volume 2)

Mini Wellycon was this weekend, but I only made it along on Sunday. I played:

The King Is Dead

3 players. I ended up with the win due to all of the tie-breakers… Wales grabbed the final region to tie with Scotland for controlled regions, and thus had priority over Scotland due to having acted most recently. I would have won outright if Scotland had been the victor, but I had also just managed to tie the front-runner for Welsh influence on my final action, which meant that my Scottish advantage was the decider regardless. (This was slightly accidental, mind – I thought I was losing on Welsh influence, and simply hadn’t noticed that I’d drawn level on that front with my last action!)

Neom

2 players. We were both new to this (I grabbed it from the library shelves on account of some mentions here in recent times). It was a close result – I scored 94 to my opponent’s 100. It felt like a significantly more complicated Suburbia, on account of the sheer number of unique tiles. The manual has about 4 pages dedicated to explaining every single tile in the game in a dense colour-coded list. It’s… quite a lot to take in. We accidentally played the first 2 (of 3) generations drafting tiles per the 3+ player rules, but decided that had been fine after playing the final generation properly. I would happily play this again, and would probably enjoy playing it regularly, but I still feel like the first edition of Suburbia is the game I’d prefer to buy.

Dorf Romantik

4 players. I’d been wanting to try this for quite a while. It’s much as I’d heard it described – a very relaxed co-op tile-layer. There are a bunch of ‘unlockable’ boxes for the campaign system, but we just played the base game. The decisions weren’t ever difficult, but this meant the turns went by very quickly, which was a good thing. I’m not sure I’d play this one solo – I feel like I’d want something crunchier – but now that I have played it at all I’ll be able to describe it to my partner, and if she likes the sound of it then I think I’ll pick it up.

I can’t remember our score… I think it was around 125. The ‘flag’ tiles were a bust for us, as one of them turned out to be amongst the small number of tiles discarded before starting, and the other two didn’t show up until about the final 4-5 tiles. As such we weren’t thinking about them at all, and the best we could do with one of those was a two-tile region. I can see how you’d want to plan for those, and I imagine that some of the ‘secret’ components in the boxes must add in some similar elements.

Forks and Spots

After a dinner break, I sat at a table with Hansa Teutonica, Thebes, Forks, and Spots, and I played two-handers of the latter two while I was waiting for players. When a couple wandered over to check out what was on offer, they decided they were keen to try…

Thebes

4 players. I was super happy to get this played today, as it’s been too long. We had a last-minute addition of a 4th player (who had played before, so I didn’t need to repeat any explanation). I’d checked up front that the first-timers didn’t mind a significant luck element, and they were totally fine with that, and everyone seemed to really enjoy the game, and get a kick out of the time-as-resource and archaeological dig systems. Happily everyone had some pretty good success with the digs at some point. I’d thought I was doing quite well, but I came dead last :).

That was about it for the day, but I wasn’t going to make it to the train station for the next train. I found someone else who had a few minutes to kill, and we had a game of…

Forks

2 players. The other player fully grasped the explanation instantly, which caused me to suspect I was about to be destroyed, but they ended up in negatives while I managed 23 points.

(It occurs to me that Forks has a slight “The King Is Dead” vibe to it, whereby the cards you’re holding on to are weakened by taking too many of them, and will bite you if you don’t refrain from taking them, to ensure that they are also strong in the shared space…)

My opponent had to leave at that point, so I didn’t get a chance to go again, but it took next to no time to knock out a round of this, so I look forward to when I can play a few rounds in a row with more people.

This left me with a bit of time on my own, which I filled with:

Sprawlopolis

1 player. 10 points with Superhighway, Central Perks, and Bloom Boom.

I then got to show the game to an interested passer-by who had heard of the wallet game series but hadn’t seen any in person. They said they travelled a lot, so the wallet concept really appealed to them, so that was a nice way to finish the day.

That was a good day – I got to play a couple of new-to-me games that I’d been wanting to try, and a couple from my own collection that I really enjoy, and all the games went well.

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Zoo Vadis definitely holds up as a 75-90 minute game if everyone leans into the negotiation and table talk. We have played it in about half an hour as well, seems to be great played both ways

We had a really good time yesterday, despite everyone else being new to it and not all knowing each other.

We had an amazing 3 way trade where my animal power went to one player who instantly flipped it with someone else. I think I ended up with the Minnesota Timberwolves 2nd round pick in the 2026 NBA draft

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Im hearing some Zoo Vadis talk here… :eyes: :eyes: :eyes:

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I’ve only managed one play of Zoo Vadis so far but it was probably my favourite new play this year. Looking forward to getting it back out.
Today played Sky Team for the first time, and got through the first 3 airports without too much trouble and looking forward to more!

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Yesterday, Maryse and I had ourselves a nice game of Everdell Farshore. It turned into an absolute dogfight of a game, very close, but in the end my Manor and Governor combo, along with loads of common creatures and buildings, some serious sailing and an Admiral carried me to victory, 128-120.

What a great game.

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Troyes: On BGA. This game is unmasterable and endlessly interesting. We managed to keep it from spiraling into a co-op with too many events out. I never pay attention to the endgame scoring cards.

GWT: Also on BGA. Apparently they have rails to the north if you play the 1e version? Appealing. I managed to pip @captbnut with a few late cow buys and two deliveries to New York, though he was driving the game with trainmasters up until the last round.

Unicorn Glitterluck: This remains a zero-decision kids game. But I can’t help but marvel at the care and attention baked into every corner of the design. Like, no matter where you are, two of the three possible rolls give you something to get excited about. I also like that I seem to always lose, despite the total lack of agency. Good for the kids.

Nidavellir: This has been faint on my radar for a long time, but recently wanted to try it due to it showing up on several “Top X” lists by trusted pundits. Cap, Kate, Maestro and I managed to bang it out in about 48 hours on BGA. I really liked this as well. I can see how it is often panned, it’s possible for certain personalities to tacitly divide the space in the first round or two and then play on zero competition rails for the remainder. But if you are engaged with your opponents and eking out value on the margins, the tension really crackles.

Splendor Duel: There are a few things I unabashedly hate. Usually inanimate things that won’t suffer from my ire, but I have to put it somewhere. Linens N Things (Ha, they went bankrupt). Pillars of the Earth by Follet (I will trash any copy I come across). Splendor.

I hate Splendor, perhaps more than any other game on the market.

But I’m also on a Cathala kick and have seen several comments to the effect of “I never liked Splendor but Duel does everything right instead.”

Got two games in, and guess what? I love Splendor Duel. It is not a laid back two player experience. It’s entirely stressful from the moment the bell rings. It’s extremely porous, you can be winning all game and then suddenly your opponent slips through. Everything you do impacts your opponent’s opportunities. I was really thrilled by this one.

Yay Cathala.

First Rat: I’ve had the misfortune of grokking this one much faster than my real life opponents. This ended on the order of 120-50-50 and everyone else wanted to retire it. I tried to go off in a crazy new direction, try some strategies I’d never touched before including one that didn’t align with the bonus bottlecaps. And it just clicked and everything happened so fast…

I’d recommend this to anyone looking for a lighter and quicker GWT. The quasi-rondel has a similar feel, but it’s more the diverse scoring archetypes that you have to pursue. While GWT is pretty structured, with the three obvious pathways, First Rat is more fluid and varied, but the end result is the same. A mixture of focus and dabbling as you manage the rondel and try to hustle the end game.

White Castle: So, Tiletum felt like someone asked ChatGPT to make a Euro and it spit out all the tiredest tropes. Praga felt like a theme with mechanics pasted on, a bunch of Euro tropes bent to fit the city of Prague. Evacuation felt like a network of bandaids as Suchy tried to coax tension out of unrelated constraints.

White Castle is similarly an overly familiar Euro. But while other recent entries fall flat, this one feels more like a loving curation. Like Tichu - that’s just a curation of various dialects of Big 2, but some Swiss guy who deeply understood and loved the system brought everything together and polished it to a near-perfect shine.

So, too, the White Castle. Dice drafting with a twist, player boards with uncoverable bonuses, tug of war for player order, escalating resource management, shifting puzzle of combo hunting - we’ve seen all this too many times. But here it’s polished, integrated, deftly assembled with love.

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I finally read this, a good few years ago now. I was really looking forward to it. I thought it would be great.

I hated it. (I say I read it. I read some of it, and that was more than enough.)

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Whaaaaat? Why?

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Three things jump immediately to mind.

First, the ham-handed strokes to establish the heel/face injustice to resolution cycle that was meant to drive the book’s tension. It was transparent and felt like bad episodes of American professional wrestling.

Then the way the girl single-handedly invented much of the industrial revolution. Amazing concepts like “what if I bought wool direct from the ranchers so I could buy low and sell high?” And no one had ever thought of this in the history of wool commerce. I don’t remember the details but I remember my suspension of disbelief crashing repeatedly at the way three or so main characters came up with a continent’s worth of societal developments.

Perhaps biggest was Ken Follet’s concept of romance. Roughly verbatim:

Girl: “I’ve never told anyone this, but I was violently raped in front of my little brother as a teenager.”
Boy: “Oh. Well, if you don’t have sex with me also right now it will really hurt my feelings.”
[sex happens]

Just my take. It is of course tremendously successful and tremendously popular.

(Also my take, if you enjoy the satisfying establishment of heel and face, and the ultimate resolution, Conn Iggulden does this deftly in his Caesar and Genghis series. I also appreciate his historical responsibility, including the postscript about where he was guessing and where he changed known facts for the narrative).

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Star Realms (the Frontiers iteration) and my goodness compared with Radlands last week it’s so clean. Attack, trade, authority, and maybe some special abilities. Start your turn, you’ve thought about your cards, lay them out, done. Haven’t played this for a while but it’s lovely to come back to.

And Ashes with my favourite self-designed play aid (bottom centre).

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Last night we had a “work social” that the board game store holds occasionally.

Technically it’s a Ravensburger night; they pay for food and a few copies of their games so that we can learn them to better sell them.

As a result I cracked open a copy of Council of Shadows and attempted to learn and teach it in under ten minutes.

I could not.

The manual has typical “first manual” problems: the items are numbered in the instructions (“Next, find the Dark Energy cards (3), and deal one to each player…”) except they’re not numbered anywhere else. So I was constantly referencing the itemized content list, which was in a totally different order. And there were three optional “modules” that weren’t well labelled that had to be removed… whatever, it was fine, but by the time we had set everything up I still didn’t have the foggiest idea of what the game actually was. So we put it back away for a less busy time to learn.

One of my colleagues managed to teach a game of Villains the Card Game in that time… and start playing it… and finish playing it.

Our due diligence done, I pulled out a copy of Mafia de Cuba I’d been meaning to try forever, but it wasn’t the right crowd. So away it went and we learned…

sigh

Sevens. I’m not even going to bold that. It’s a card game that’s modelled loosely on Solitaire. Basically you deal all the cards to all the players, and whoever has the 7 of Hearts leads. The next player can play any of the other 7s, or the 6 or 8 of Hearts. You can’t play a card unless the Heart has been played and it is within one of an already played card: so let’s say I play the 7 of Hearts, and then Tyler plays the 7 of Clubs, and then Mike plays the 8 of Hearts, then Bryan plays the 7 of Diamonds, and then Jenny plays the 8 of Diamonds. There is one Joker in the deck, and you can play it as any other card, which then becomes a “Very Bad Card.”

Two last rules: if you can play, you must, and if you can’t play you take a card from the person who came before you in the play order unless they have 2 or less cards, in which case you go around the table until you can take a card. Whoever plays their last card first ends the round, and then you score 5 “bad points” for ever number card, 10 points for every face card, 15 for each ace, and 50 for the one card that the Joker replaced. Play continues until one player hits 500, and then whoever has the lowest score wins.

My boss and his son were so excited to teach this game, and it’s… utterly mindless? One hand Tyler went to grab a beer and I played half his hand for him because your “decisions,” if any, are incredibly limited. Like, in Crib at least you get to set the Crib and decide the order you play your cards, which is a pretty limited number of choices, but in this…

Okay. Yeah. We played, I won (woo), and then I don’t need to ever play again.

After that I taught people No Thanks, which went over extremely well, and then Coloretto, which is a classic for a reason. Oh, and then we played 3 super short rounds of Nekojima because it turns out that when your colleagues are drinking beer, they’re not super capable of balancing stuff.

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After that lead-up, I was expecting the last word to be “wins” :laughing:

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I’ve played quite a lot of Sevens and quite like it. Although I’ve not played with the take a card from another player if you can’t play nor the joker. I think they both would stop it being strategic. I’ve played enough with differing skill levels to feel satisfied it is a strategic game from the results with the caveat of the rules being different to your play.

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(Oranienburger) Kanal or Uwe Brass :sunglasses:
I scored 124 points which is barely a winning score but i felt pretty okay and then I checked my previous scores. I’m such a loser😅 against my younger self from last year… this was with B Deck. I checked out C Deck which I haven’t played before and decided I need to stick with B deck. B stands for babies aka noobs.

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Last night managed a 6 player Twilight Imperium IV without Prophecy of Kings, but allowing one player to play the Cabal.

I warned him they wouldn’t be balanced without agents. He wantsd to try anyway. They also don’t have a legal starting tech. I just let him pick a different Level 0 or 1 Red tech.

Other than that, vanilla setup using the “Crusade” map I found online for 6 players (lots and lots of empty space, a few really valuable worlds but mostly big expanses of nothing).

I tried the L1Z1X for the first time since… ever… Terry played the Cabal, Justin took the Yssaril for a spin, Eric tried the Ghosts of Creus, Mike played the Yin Brotherhood, and Mark played the Nekro Virus.

Early game was good, I managed to score an early point by using Leadership and then having 5 Command Tokens on the board, but for the rest of the game I would struggle with having enough tokens because my slice of the galaxy had a tonne of resources (Origin, the L1Z1X homeworld, is 5-0, and the other worlds I conquered were 3-0, 2-0, 2-0, 3-1, and 1-2). The Cabal conquered Mecatol on Turn 2 but lost it to the Yin on turn 3 who held it the rest of the gamd, and Eric had a great time just blitzing around the galaxy being a pest.

Turn 4 saw a few big fights, and it was all over on turn 7.


Nekro Virus crushed us due to very well built and extensive fleets and stealing all the tech (partially the Cabal’s fault for starting the agenda phase so quickly).

Gosh I love TI4.

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Had a nice seven-player night.

Bohnanza - I kept getting into the wrong markets and then having to get out of them too soon. Decided to have a little fun because my friend who kept sniping my beans was trying to set up a little alliance on our end of the table, so I gifted a few cards down to the other end basically out of spite.

Mysterium - Full seven players on hard mode! I basically wasn’t on the same wavelength as the ghost at all, so I was one of the last to finish in the final round, and also I only succeeded on 5 out of my 12 votes, the worst I have ever done. But even just seeing the one card at the end, I was able to pick the right set. Not that my vote mattered, because 4 of the other players picked that set as well. Very appropriate for our state this election season!

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Black Forest - yes. Another game of Schwarzwald. First time to play at 4 players. There’s not much difference I feel,. Although it is more crowded and you’re likely to pay someone when you move around the map.

I hate to say this, but I think I’m gonna sell it. It’s larger in volume than A Feast for Odin (wtf) and my “combo building” Uwe is already crowded with Glass Road, Fields of Arle, Nusfjord, and Le Havre. Don’t need another one. It is very streamlined though. The rule are slimmer than even Nusfjord. Although Nusfjord got slightly more effort required to internalised due to its mini ecosystem with the Elders and fishes.

Rome in a Day - I split you choose. Way more fun than I expected. I’m not giving this a 1 star.

Spectacular - decent drafting game. Played it first at SPIEL and played it second time today. I don’t hate it. I would rather play LLV-style games than this, but it works with this group. It works even at 6 players since drafting is open and at the same time.

Nusfjord - Back in Norway for some good old fishing. I rolled the dice and we got Codfish deck this time. I created my strat based on the two ‘C’ cards I have, but it wasn’t enough. I wasn’t “combo-y” enough. Yellow won through comboing his Elders with his buildings. Good show!

House rule: we played where C cards are dealt at the start of the game and can only be built on Round 4 when they are suppose to be dealt.

Lord of the Rings: Duel for Middle Earth - War of the Ring in pill form. It uses the system of 7 Wonders Duel added in enough tweaks to make it thematic, AND you have Vincent Dutrait’s art. Mwah! Chef kiss :man_cook: :kiss:

SETI - one of the hotness of this year and there’s even talks of “Game of the Year”. Nah. It’s not my kind of game, but I still enjoyed it. Standard nu-Euro gameplay. Would not say no to playing it, actually. Had a good fun time.

Station to Station - it was sold to me as “a mix of Splendour and Ticket to Ride”. That’s enough to tempt me to run away, but I stayed. It’s an okay optimisation game. I would like not to play it again.

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I still haven’t got Black Forest.

The other day I had a dream that FLGS called and I picked up the game and then I got home and opened it and it was full of weirdly shiny black miniatures and no cardboard at all… the horror!

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Analyzing dream imagery:

  • Black: evil
  • shiny: evil
  • miniatures: evil
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I expected pastoral cardboard and maybe some trees… or sheep (not really)
So yeah shiny, black minis… very evil.

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