Some recent games:
Jaws of the Lion - Red Guard’s personal mission. This one’s essentially a boss fight against a super-shielded opponent, which is fine with the Red Guard who has a lot of automatic damage-dealing cards. Still, it was a close one, because the boss spawns two Giant Vipers every single round, so you really have to be focusing him hard before you get overwhelmed.
Got quite lucky with one of my Voidwarden cards. It lets you control an enemy to attack another enemy, and the attacking enemy suffers the same amount of damage as the target. Perfect way to get through the boss’s shields, and all the better when I drew the 2x on the attack.
Valley of the Kings - I got this confused with something else Egyptian-themed that I was more interested in (Amun-Re perhaps?). This turned out to be straight deckbuilder (I dislike them and the feeling is mutual). All your starter cards are worth one money, and not many of the cards you can buy in the beginning are worth more than that, and some cards your opponents play can have you discarding cards, and the cards in the ever-changing market get more expensive in the back half of the game. What does this mean? It’s very, very easy to get completely locked out of buying anything new after a certain point. So this one was a waste of time.
Trekking The World - Decent family game where you’re moving around the board, trying to collect a couple different things, and get the right set of cards in your hand at the right location in order to get a big bunch of points. The kicker is that you always have to spend at least one card per turn to move, so you can’t just sit in the place you want and fish for cards. That introduces an interesting little timing wrinkle. We played with the full five, which involved a lot of blocking (can’t move through opponents’ figures on the map), and I won by only two points.
Wilmot’s Warehouse - Enjoyable at pretty much any player count. This time it was at 6. The only complaint I have is the very end, when you’ve finished all the matching. It feels like a waste of time to flip over every single tile, but it also feels odd to be like, “Well, looks good. Congrats us!” without any verification.
Sleuth - 6 is an awkward number for this one, because that leaves 5 public cards shown, which in this case were all pearls (including 3 out of 4 pearl pairs). Cue the laughter when all of my starting clue cards were to do with pearls. Cue even bigger laughter when the missing card turned out to be the final pearl pair.