Whatās pillbox been playing?
I admit, Iāve fallen behind on my reporting here.
Race for the Galaxy
Since Iāve last posted, Iāve played Race for the Galaxy using the solo bot from Race for the Galaxy: The Gathering Storm (on or around the first week of December). It was fine. I donāt think itās great, and it definitely doesnāt feel like the best way to play Race for the Galaxy (having played a few Race for the Galaxy-adjacent games before, and knowing what is likely the thrust of the system). Iām not sure Iāll return to RftG solo at this point, and will likely just keep it around for potential future multiplayer options.
Ticket to Ride: First Journey
Also in December, I played Ticket to Ride: First Journey. This one was actually what prompted me to remember that I hadnāt posted here in a while; I played this with my 6 year old; we tried to play some months back, but she wasnāt ready for it then ā this time, however, I think she was starting to get it and, while the strategic horizons are beyond her yet, she picked up the mechanisms pretty quickly. The reason it comes to mind is that school has once again been cancelled due to weather, so tomorrow will be Day #5 of my oldest not leaving the house, and Iām starting to get desperate for ways to entertain her.
1862: Railway Mania in the Eastern Counties
In December, I played 1862: Railway Mania in the Eastern Counties solo. Five times. Yeah, thatās right! In part, because Iām developing a small python program to help track the game and take game notes with ā and the other part is that the program that Iāve written so far has enabled me to play quite a bit quicker than before! I managed 5 games in about 10 days. In addition, each game, I learned a little more than I knew before and the last two games I scored Ā£9478 (this is actually an asterisk, but I believe itās still >9000 even after I recrunch the math with the mistake I made), and Ā£10078, which is the second rank of success, but so close that any mistake along the way will surely drop it to the previous rank. These 5 games collectively game me plenty of extra game play examples to consider while developing my program. Unfortunately, at this time, Iāve taken the program as-written to the logical extreme of how it was written and had to start rewriting it to the way I originally wanted to but avoided because itās a big hassle and uses a bunch of techniques that Iām just not good at (i.e. architecting an application rather than just providing a random assortment of procedural steps).
Between the solo gaming Iāve been doing, the holidays, my kids not being in school (first for Winter break, but later due to inclement weather), and the work Iām doing on my 1862 note taking application, I just havenāt had much time or headspace to spare; but that didnāt stop me from wanting to try out all of my new soloable games I received for Christmas
Unmatched Adventures: Tales to Amaze
So fun. So good. Iām probably getting some rules wrong and playing true-solo is definitely too easy. I played with one of the included characters, Nikola Tesla versus The Mothman & the Skunk Ape, followed by (wanting to break out another box from my collection that has gone unused so far), Dr. Jekyll & Mr. Hyde vs Martian Invader & Tarantula. Both were cake walks and Iām unsure whether to go to Dual-hero play or just increase the difficulty using the options provided in the rules
Heat: Pedal to the Metal
I was very excited to get this out. Going in, the biggest disappointment was that there were fixed tracks rather than build-your-own like Flamme Rouge. I decided to play against 4 AI opponents and I used the Garage Module to immediately jump into the depths the game has to offer (I mean, itās Days of Wonder, after all).
The first race I came in dead last. Okay, fair, I learned a bit during that race⦠mostly about timing corners and managing my hand. But I was frustrated that despite getting most of my heat circulating before the first series of corners (pushing it as hard as I could), I couldnāt seem to get enough heat into my hand to put it back to enable more aggressive driving options. It would trickle in, but by the time I hammered down out of the last corner in the series, I laid out my stress cards and watched as all of my Heat ended up in my discard again. Wait, what? Yeah, now all of my heat is in my discard and⦠Iām fresh out of options.
Game 2 starts and Iām not really sure what I did wrong. Iāll try again! Oh, my starting hand wasnāt great, but my second turn let me do something clever! And before I have to reshuffle all of my Heat is in my discard; itās not happening again, Iām sure of that! Except, thatās exactly what happened. I watched as 4 Heat came and went right back into my discard. I shuffled? Yes, I shuffled.
I came in 4th out of 5. =(
So I played again! And gave up after every AI opponent hit all of the corners perfectly while it takes me 2 turns to navigate each one (counting out my approach carefully so that I can hit each turn at the exact speed I need and then line up for the next one)⦠completely void of Heat. As I was coming around the last corner of the first lap, I needed 1 more movement to make it past the corner line and couldnāt find it without a Stress card⦠and⦠spun out trying to push it (I was already in last place and the 4th place driver was about to pass me and, no doubt, blast down the straight-away).
I read rules questions and errata and everything and I canāt figure out how Heat management is supposed to be done proactively. The AI drivers hitting each of those corners perfectly was certainly a fluke, but it certainly made my enjoyment of the game fall flat.
Iām going to return to it⦠but⦠after hearing so much about how the game is managing your heat⦠well, in my experience, that has more to do with the luck of the draw than giving opportunities to cool down, because I absolutely had plenty of unused-cooling effects that I could never use. It may be short-lived on my shelf because it soured me so much on the first experience. A shame, really, since due to the excellent iconography and the lack of text anywhere, it was something I thought I could invite my 6 year old to play⦠but⦠not if Iām going to be grumping about it the entire time ā thatās not what Iām trying to teach her about gaming.
Astro Knights
Aeonās End, streamlined!?
No. Just different. And not as good. The market decks are less interesting. I admit that something probably should have been done about Aeonās End static store, but I think theyāve over-corrected. And future expansions will just make it worse. Or, worse yet, future expansions will be just as samey as the existing market decks. Iāve never been less enthusiastic about deckbuilding than having to track the mundane and vaguely-dissimilar card options that pop up after each purchase. The overcharge for tech is cool (but stolen), and possibly easily backported to Aeonās End. And even then, if they make the tech deck too thick, overcharge will lose itās value (unless, again, they donāt dilute the deck by just adding more of the same, which is⦠pointless?) Maybe theyād add different market decks and you randomly select between which 6 decks are available? Thatās probably the best of the options, but the rulebook suggests thatās not the case.
Itās fine. Less interesting in my one play than my couple of plays of Aeonās End. I used the suggested setup which may be milquetoast on purpose?
Still, Iām commited to saving Aeonās End to explore with my partner whenever her energy for gaming returns (we have a horizon; kid #4 will be kid #final, so eventually, theoretically, the strains and stresses of motherhood will eventually lessen⦠after⦠20 years or so), so Iāll be exploring all of the content contained in Astro Knights and will be wary but curious of future Astro Knight products.
The Search for Planet X
Ooh, I was off to a rough start! The first game I played (Standard Board, Solo mode, Beginnger Difficult [8 free facts]), I really struggled to figure out where the loose ends were on which to pull. I jumped around here and there and pulled on a few levers, but never caught on; by the time the bot found Planet X, I had the following facts: Space is probably real; There are things there (or not?).
Game two went much better, though! I played Beginner again and the Bot beat me to the Locate but 2 time units, but I had enough theories published (and published first) that I won by 9 points.
Game three, I bumped it up to āExpertā mode (4 free facts) and while the bot found Planet X first, I did it in the same number of time units and won with superior published theories.
Game four, I went up to āGeniusā (no free facts) and beat the bot to finding Planet X, winning by 17 points! I got very lucky on the first few turns and keyed into some great info right away.
Game five went the exact opposite, falling on some bad luck and never quite finding a good thread to pull on put me in a 50/50 guessing game on one of the X neighbors, which I lost, and then only netted 2 points to the botās 26! 
Game six was closer, but also a loss to the bot ā the ācool science movesā I did in my blowout against the bot in game 4 were not holding up to repeated use, so I guess I learned a valuable lesson about situational ācool movesā and āgood openings for the game The Search for Planet Xā.
Game seven was actually back to Beginner mode because I needed to entertain a 6 year old that didnāt have school last Friday because of snow, so on my lunch break, we played through the game together and I explained some of the logic I was using (and also, because sheās a curious 6 year old, what the computer was doing on its part because āit knew the answerā so why was the bot not just winning?). Due to the distraction of playing with a 6 year old, I flipped some logic in my head from a fact that we knew and ended up attributing Planet X to a location that it could not be⦠But since we had a Beginnerās start (8 free negative facts), we were able to publish way more than the bot and won the game on points with an incorrect Planet X Locate! ā I didnāt actually check if you could āwinā if you attempted and failed to locate X⦠it was a moral victory regardless.