We have played some games this vacation.
- Sail, 2 times. Was pretty good, I didn’t think I could have a cooperative 2 player trick taker.
- Chomp, 2 times, solo. Not bad but for solo I think I prefer the Sprawlopolis series. Need to check how this one does in multiplayer but everyone has their own little landscape so it‘s probably a bit on the solitaire side as well
- Grove, 2 times, solo. Still like this as a tight little puzzle
- Terraforming Mars: The Dice Game. It becomes obvious almost immediately who has played a ton of any TM game and who has not. My partner was building only production and forgot to go for points. I got lucky to get two cards with terraform as main actions on them that I could easily trigger… but games with big decks are all the same, they try to distract you from what really matters with tasty cards that aren‘t worth the dice you need for them. The trick is to not get distracted. I have practiced this skill a bit.
- Naturopolis: I can play this one and Sprawlopolis forever. I am not sure why Agropolis didn‘t make me want to play as much?
- Star Wars the Deckbuilding Game: my partner won this one with the Rebellion. But it was pretty close, I got some big ships out through most of the game. Just never got the right combo to deal the last 2 damage to his last base…
- Forest Shuffle: Long game, since I know how my partner plays I never pushed for tempo and so we got pretty high scores. He went for butterflies, toads and various insects and bats… while I went for tree variety, deer and birds. But what really pushed my score were foxes and hares. 3 foxes and 7 Feldhasen made my game. 347 to my 461
- Daybreak, 2 times, solo: I have now played this 10 times this year, mostly on BGA. Today was on the table. There are multiple ways to go about winning: push energy and then reduce non-energy emissions by spending that energy. Or you could got for Energiewende and quickly get rid of all the non-green energy. Resilience is important if you can‘t get rid of you emissions fast enough. Rewilding is also not a terrible strategy. I do hope to see this more at multiplayer there are some nice interactive elements where players can help each other. One other note: there are three types of energy in the game: solar, wind and nuclear. I mostly go for solar there seem to be more solar cards than wind and I seem to go out of my way to avoid nuclear. When I noticed today, I actually held some pretty good combo for nuclear cards but during a research action (card drawing to get fitting combos) I just didn‘t get the one I needed to complete the combo and so went for solar… again. I won both games today. The first one was close though, a bad run of dice with the major weather systems track gave me 2 additional temperature bands in round 5 and if I had not achieved drawdown that round, I would have been in the death spiral that precedes a loss in this game. (after round 6 it is over anyway)