Recent Boardgames (Your Last Played Game Volume 2)

Unmatched night!

Tonight I drew Bloody Mary and Luke Cage. While I think Mary is pretty interesting, I felt I had better odds with Luke.

First match was against Bigfoot in the Raptor Paddock. We defeated each other’s sidekicks really quickly, and then it was just a slugfest. I was throwing some heavy hits, but he was playing high defenses. Meanwhile he played a bunch of heavy hits himself, including all three of his 6 damage Larger Than Life attacks. Did what I could with the cards I had, but I had him at 6 health to my 2 when he finished me off with a Momentous Shift.

0 - 1.

Next up was Sinbad, which I felt pretty good about until I had no defenses for Luke for the first four turns or so. Thankfully he has a built in 2 damage reduction so I was able to hold out. Got a few good hits in and took him to 1 health. Then he attacked me and Skin Like Titanium did the same amount of damage to him that I received, finishing him off.

1 - 1.

Last match was against Bruce Lee, which is kind of unfair, as most of his attacks are for 3, so with Luke you can just not defend and even with his chaining attacks together, you just take 3-4 damage. He did take out my sidekick before I even had a turn, though, and did manage to get me down to 5 health when I finally beat him down.

2 - 1 for the night. Again. I am currently tied for 2nd with three other people at 6 - 3, with the 1st place person at 8 - 1. Still a couple more weeks to play, so we’ll see how it goes.

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Pub games on Wednesday:

Galaxy Cat Extension: we just played one round while waiting for other people to show up. It seems very silly :laughing:. My party-game-hating friend declared it not her cup of tea.

Oceans: played without the deep cards. I thought that might make everything a bit dull, but it worked fine. I didn’t quite manage to get my engine going but a couple of the others had good predator/scavenger combos going on.

Isle of Cats: a close competition for second place, but the rest of us were blown out of the water by the winner who was 40 points ahead!

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Games con today and tomorrow. I only played a few things, but all very enjoyable:

  • Cthulhu: Death May Die (once with 4p, then again with 3p, which accounted for much of the day)
  • Brian Boru
  • Village Green
  • Parade

C:DMD was someone else’s copy, and it was a pleasure to play with some beautifully-painted miniatures! We got absolutely stomped in our first game, though. I had the first turn, and because I was able to use a ranged attack against cultists inside the next room, I didn’t move from the starting square. Despite not having many dice at the start, I rolled so many tentacles in that first turn that I couldn’t prevent myself triggering my character’s psychological condition… which was very bad, because it caused me to lash out at every character in the nearest room to me. Which was all of them. So I started the game by dealing 2 damage to every single one of my companions. Our luck didn’t really improve from that point, and we were defeated before Hastur had even made an appearance! It was my character’s condition which finished us off – once again I found myself unexpectedly running to the nearest companion to lash out at them, and I had to run through a lot of fire to get to them, and I couldn’t survive the fire. (Later, in the second game, I was purposefully running through as much fire as possible, after acquiring the power to transfer that damage to an enemy!)

Brian Boru was pretty neat. The circumstances of the game were weird though. I’d grabbed it from the library along with one of the “players wanted” signs, with the intention of learning how to play while I waited. On the way to find a table I passed a couple playing Biblios which I’ve been curious about ever since realising I liked that theme better than the new version, and I paused to observe their game for a moment. After leaving, one of the couple caught me up and said they’d realised I seemed to be looking for players for Brian Boru and they didn’t want to pass up the chance to play it, as they both really loved that game; so that was brilliant, and I happily went back to their table and we started setting it up. We chatted a bit, and they seemed lovely. Then, while they were explaining the rules, someone else turned up who was interested in playing, so we said sure. They turned out to have a less easy-going manner and tone, so I secretly wished they hadn’t joined; especially when they basically took over the rules explanation. Then yet another person appeared, who the more recent player knew, who also knew the game, and expressed interest… and at that point one of the original couple offered her place at the game to the newcomer. Then, just as we were about to start the game, her partner decided to also bow out at the last minute. So rather than getting to play the game with the original nice couple, it was just me and the newer pair. I still wanted to play the game (which I enjoyed), and the other players were ok, but it just seemed a shame when the first pair had seemed excited. I’d happily play again, so if I see them tomorrow, I might suggest it again.

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They should have known better than to share a space with you

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I know that routine of revolving players and not getting to game with the people you actually wanted to very well from my monthly game group. Hopefully you get a chance to play with the friendly couple soon!

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Anyone taking over a rule explanation is a red flag.

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I managed to get some games in today. First off, we played Gizmos, a very good engine building game from the man himself, Phil Walker-Harding. And a pretty quick game at 2p. It was close, but I lost. Didn’t have enough converters to help me out.

Next up was a new game, Tiger and Dragon. Has nicely clanky pieces, like dominoes. You have 38 tiles, from 1 to 8, and two special tiles. The blue Tiger tiles are even, so two, four, six, and eight. The red Dragon tiles are odd, so one, three, five, and seven. There is one "1"tile, two "2"s etc. The first player “attacks” by playing a tile, and then the next player has to defend with the same number. If they can defend, then they can make an attack, and so on. The object of the game is to play all of your tiles. If you attack and noone can defend, then you get to place an extra tile facedown. We played at 2p, so it was pretty quick. There are ten battle cards, which award bonus points. Our battle card gave you bonus points for using a higher tile to go out on. It’s pretty quick and light. We each won a round, and then in the third round I had almost no red tiles, so my friend could play out four "7"s in a row that I couldn’t defend, and won the game. Keen to give it a go with more players.

We were joined by a third player, and I wanted to give either Wormholes or The White Castle a go, but we were pressed for time, and ended playing 7 Wonders for the first time in forever. Went fairly smoothly, it’s still a pretty good game. I thought I had the win, but had neglected to include some of my friends cards, and he won.

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Just a few games played again today:

  • Through the Desert
  • Puerto Rico
  • Cthulhu: Death May Die
  • Cascadia

Very happy to finally play my copy of Through the Desert, after several past planned occasions had fallen through for various reasons. It’s very simple, fast, looks lovely, and packs in lots of interactivity with a bit of strategy and plenty of tactical adjustment. Delightful. We learned it and knocked out a couple of games in what seemed like no time.

Cascadia I’d played once before and enjoyed again today. Between that and Calico I feel for my tastes I made the right choice in buying the latter, so I don’t feel any need to own Cascadia, but I’d happily play it any time.

Puerto Rico I hadn’t played in about ten years, but I remembered it being a solid game, and it was suggested by someone who knew it very well, so the teaching was easy and we never needed to consult the rules which was great. I was keen to play partly because on a whim I’d picked up a copy of it not very long ago, but hadn’t had an opportunity to get it to the table. I enjoyed today’s game, but the refresher has left me in two minds about whether to keep my copy. I know it’s a good game, and I don’t have anything else quite like it, but I’m doubtful that I could possibly get it played enough to justify owning it (well-known thematic issues not helping that, but largely it just felt a wee bit fiddly to introduce to anyone who’s not strongly pre-disposed to trying slightly complicated games).

I then had another game of C:DMD with one of the players from yesterday plus a newcomer. One might summarise today’s game as “Cthulhu went to a mascarade ball and hijinks ensued” – assuming that, by “hijinks”, one meant “madness and death”. Madness for the other two characters, and death for mine. I’ve actually never stayed so sane so deep into a game of C:DMD before. It was kinda ridiculous, and (as you’ll appreciate if you know the game) eventually became problematic. At the point where both the other characters only had a couple of spaces remaining on that track, I had lost a total of three points – one via dice roll, and another two from card effects. The only reason I was level two in anything for most of the game was because I’d found a sneaky companion (and eventually I was forced to use them as a human shield to survive, and I lost that benefit too). This was because I’d spent a lot of turns not attacking anything, and almost every attack against me was by cultists who don’t affect sanity. I did manage a very solid turn before dying – I had a total of eight dice with which to attack Cthulhu over two actions, and I scored seven hits! I almost survived the counter-attack (from four opponents), but the damage ended up being one point greater than I could cope with. Not that we actually had a hope of winning the game by that point, so I wasn’t distressed by the outcome :‍)

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Played two games yesterday.

First up was Concordia with my wife, using the Creta map. I managed to get the Mason and Farmer, and houses in most of those cities. While she ended the game and got the 7 point Concordia card and got all her colonists out compared to my four, she never got a tool city and I was in more regions and had more cards. I ended up winning 119 - 93.

Later, her brother joined us for The Taverns of Tiefenthal. This time we all chose a setup card that gave us a server and a free upgrade. My wife upgraded her brewer while the rest of us upgraded our tables.

Turned out my wife made the better decision, as she was able to generate beer a lot more easily than we could which gave her more options to generate money. I felt broke for a large portion of the game, but was able to upgrade my server, dishwasher, and both coin and beer storage by the end of the game.

Sadly, it was nowhere near enough to claim victory. My wife won with 138, followed by her brother at 110, and me in last with 106.

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Mason and Farmer also works well with Saturn as these tend to be scattered. Jupiter usually dont help.

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Is this a promo start card? They don’t have it in the Yucata implementation, just a server and a permanent server upgrade.

Nope, just one of the base ones on the box. The three options we had were this, the base game setup (server, table, dishwasher), and free cashbox upgrade with a dishwasher and removing one of your starting patrons from your deck.

Unless I misread the card. I will check it later.

I’m a big fan of the cash box upgrade. Those guaranteed three coins really come in clutch.

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Been playing New Frontiers repeatedly with the forum. Takes a while to learn the PR-esque flow of NF because it’s not simultaneous like RFTG. Very fun.

I am still debating if I want this as my collection continues to shrink even more.

Just One - really pleased how this works async!

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I haven’t reported here for ages, been at home with the little one all weekend (she’s got very mild COVID) and we have played a fair few games, including Raiders of the North Sea, A couple of games of Ticket to Ride: Europe, Everdell and Oceans. For Everdell, I believe I have found what was my issue with low scores, I was never building cards directly from the meadow, yesterday after a clever question from my daughter I checked and found the source of my low scores :slight_smile: I managed a decent 56 with the Architect and a few final game scores. She whooped my ass on most of the other games besides Raiders.

PS: We had a local convention at the beginning of the month and I played Wayfarers of the South Tigris, which I really enjoyed, and my first Blood on the Clocktower live, where we lost as I was a drunkard chef (obviously I only found out I was a drunkard towards the very end).

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Some games over the last week:

Hadrian’s Wall, one loss at fort 12 - I’ve heard it’s a tough one but I’d tanked it at year 5 :frowning: This one may take some effort (and probably luck also)

Scoville, been awhile since we got this to the table. It’s still great fun and a lovely presentation (that puzzle piece board doesn’t like to lie flat though - farmers inevitably topple over). We finished before anyone had a chance to get a ghost pepper. Solid euro with an interesting (and fairly unique) spatial puzzle driving things.

Spots x2, two plays of this - it’s great push your luck fun with little friction. Both plays were with the base tiles. From my BGA plays, I know there are some sets I prefer though. I’ll probably introduce them next time :slight_smile:

Ohanami, mum seems to undervalue the pinks each time we play this, so I’ve won most of our games. Great super simple drafting game though.

Silver and Gold, ack, got stuck filling in a bunch of single boxes halfway through so, even lots of points from coins didn’t help.

Splendor Duel, I finally got a win with 10 points in one colour, thanks to a lucky flip! They always all seem possible towards the end, even if the flat 20 points seems to be the most likely. I love what they add to the experience though.

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Yep, I misread the card. It was supposed to be a server upgrade. Oops.

OT: My wife and I played Ethnos tonight. We had Skeletons, Giants, Elves, Trolls, and Orcs, so basically every additional token and board except the Merfolk board.

I was ahead by about 5 points after the first age, just barely outscoring her in regions thanks to having majority of the Troll tokens, as we tied when only factoring in bands and the giant token.

We were pretty evenly split on the regions in age 2. She got the 5 Troll tokens pretty early, but I was able to get the 6. I saw her get the 1 so I grabbed the 2, but then I noticed she got the 3 when I was getting a drink for our kid, so I was no longer winning ties. However, I still had the lead in three regions and won the game overall, 95 - 88.

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Rainy week-end, so we played some games. Actually, not that many, but they were all fun:

Ark Nova, lost this one pretty badly, 53-16. Maryse got the giant panda and both tigers (got those two out simultaneously at the end, as she usually does). Didn’t manage to pull the carpet out from under her this time. Thought I was doing pretty well there for a while, though.

Great Western Trail, again, lost pretty bad. 186-137. Maryse just… Had a TON of cows. Meanwhile, I only ever managed to buy three or four. Focused on objective cards, teepees and hazards mostly. Worked out pretty okay, as we honestly had no idea who was winning until the very end.

We also played four five-player games of Pandemic. This was NOT our week-end, as we only managed 3 basic victories (and they were all nail-biters) and actually lost one.

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Nusfjord – Solo

Ooh, fancy! I got one of these dusty boxes off my shelf and on to my table! My collection data suggests I’ve owned Nusfjord for more than 3 years. Time, then, it seems to get this thing played. One of the most touted Rosenberg games, and certainly one of the often cited best Rosenberg solo games (Odinfeast being the prime competitor in both categories, it seems; a game that I’ve avoided because I can be persnickety about spatial puzzles and how/when they fit inside my head).

Nusfjord, then, hmm, what is this thing? Well, it’s like if your run-of-the-mill fish had an illicit relationship with your stock standard stock market. If you’re having trouble picturing what that would look like, don’t worry and let me help: it looks a bit like a Norwegian fishing village with a lot of old men (but NO old women; again, if you’re having trouble picturing that… well… You might have to research ancient Greece on your own).

Okay, then, what’s the game? Fishing, that’s the game.

Mini Express – Solo

So, I Kickstarted Mini Express a few years back. I actually don’t remember much about my thought process for backing it because back then, I don’t think I really knew much about cube rails, nor how to spot them in the wild. But the graphics looked great and…

What do you mean I didn’t finish talking about Nusfjord? Fine fine fine…

Nusfjord – Solo – continued

Okay, so, yes, it’s a game about fishing. Or… is it?

Yes. Yes it is. But we’re not talking about Freshwater Fly. The extent that you go fishing is that at the start of every round, your fishing boats bring in a load of fish, which you must then distribute to the shares you’ve issued, the old men whom you’ve wooed, and then, finally, the shares you have in your own company.

So far, so Uwe Rosenberg, yes? Well, not really, because I’ve not mentioned any of Herr Rosenberg’s usual trappings. Are there working placement spaces? Yes. Is there a deck of cards of which some you will see and some you will not, and you can play those cards in order to increase the range of actions you can do on your turn when placing your workers? Also yes. Okay, there, done; we’ve established it’s a Rosenberg game.

But, hang on, let’s get back on topic: why is this such a popular game? You just play 7 rounds of fishing and then placing workers, and then you add up your score. So far so lame, yes? Well, what if I were to tell you two things make it an eye-opening experience?

  1. The game takes about 20 minutes for someone who knows what they’re doing (and about 40 minutes for those who don’t, such as myself).
  2. Those random cards you’ll see? There’s combos there, you just have to find them. And there are 3 different decks (5 if you include the expansions that will eventually all be bundled up in a big box), each deck offering different types of card synergies; and in classic Uwe Rosenberg style: do not mix the decks, because you won’t get those cool combos.

I really enjoyed playing; the core game loop is very tight, and yet it has a classic Rosenberg escalation that means your first turn will be fairly ho-hum, but your last turn will be dramatic and exciting.

I won with 33 points. I mean, it’s hard to lose, really. But a win is a win. And 33 points is not terrible, but not great. I do wish there were dynamic score targets based on, perhaps, the mix of cards you got to see; but there are solo challenges hosted on BoardGameGeek that are probably worth checking out (which I might try to fit into a solo schedule)


Mini Express – Solo – for real this time

So, I Kickstarted Mini Express a few years back. I actually don’t remember much about my thought process for backing it because back then, I don’t think I really knew much about cube rails, nor how to spot them in the wild. But the graphics looked great and Moaideas is a name I recalled seeing good things said about.

Well, by the time it arrived, I had given up on trying to do solo gaming in the evening on my dinner table (because it was just too exhausting to have to setup, play, and then pack away games before going to bed). I’ve had my dedicated solo gaming table for a bit over a year and I decided it was finally time to check out solo-able cube rails! (that means, hopefully, we’ll be seeing solo playthroughs of Age of Steam, Luzon Rails, and Railways of the World soon!)

Sadly, Mini Express earned the first pick for soloable cube rails because I felt like it was the least discussed and, as a result, I expected the least from it. And that’s what I found! I also found a cube-rails game that does not include any actual cubes :frowning:

Ooh, that sounded mean. I should say that I really enjoyed my game of Mini Express; and the solo AI is actually pretty clever. It was originally developed to make the 2-player game feel more like the regular 3+ player game; but they extended it to a solo mode once it was done? I think?

I played on the North America side which, probably for game balance reasons, doesn’t include Kansas City, despite its importance in early US railway development. Oh well, it was probably just too close to Omaha which also has a prestigious railroading history and is often the one glossed over on the game boards. I setup the “Easy” mode bot because each additional difficulty level adds or modifies an additional rule, and I wanted to keep things as easy-to-operate as possible for my first game.

Mini Express is somewhat like Paris Connection; there are 4 companies and each company has a pool of available cubes (they look like trains, but I assure you, they are cubes); that pool is both the company’s value, i.e. the cost to buy one of its shares, but also the number of rails it can build on your turn if you select to build rails for that company. If you use those cubes to build, then the next person can buy a share for cheaper. But buying a share adds cubes to the pool! OOH, that’s the game and that’s so GOOD!

Players don’t, however, have cubes (or trains); they have influence! Your influence in each company is what you would use to buy a share. If you have 8 influence in a company and the share costs 2 (because there are 2 cubes in the company’s pool), you can spend 2 resulting in Influence 6 and an extra share of that company.

You gain influence by connecting companies to cities. Each city has 2 icons randomly assigned to it at setup; when you make a connection to that city on your turn, you get 1 influence bump for both of the companies shown, regardless of what company built the connection.

At the end of the game, the company’s share is worth a number of points depending on two factors:

  1. how many non-city cubes the company has on the board
  2. how you rank in influence of that company

That’s a bit complicated, but let’s say you have the most influence in a company that has the most non-city cubes on the board: you’re probably winning! That is… if you… have some of those shares?

If you have a TON of shares in a company but ZERO influence, those shares are worth 0.

Most of the time, it’s going to be somewhere in the middle. And then everyone totals up their points and someone is the winner!

If you’re playing against the solo AI on easy mode, I’ll save you the hassle: YOU WIN! It’s not quite that straight-forward, but it’s essentially the case. You will lose the race for “most influential” in any of the companies, but you could possibly tie for one of the four if you play correctly. But as long as you’re buying shares when they are cheap or free as often as possible, you’re going to win. The other trick is, when building, only build with the company that the AI is currently “on” because it’s impossible for the company to select that company on its next turn. Yeah, the AI is fairly flat and predicable.

This is a great cube rails game with a beautiful package. Just turn the trains upside down because the colors chosen are pretty bad unless you are playing on the surface of the sun (at which point the smoke point of wood, and flesh for that matter, might come into play); the screen-printing is even worse and makes for a hard time to tell what’s what – it’s best to just turn them over and forgo the screenprinted graphics in favor of the single-color train.

I need to try this some more at harder difficulties, but I suspect this solo AI is better at causing noise in 2-player games than it is as a solo experience. I’m very happy to own this game, though, and I’m eager to play it multiplayer. I do have expansion maps coming as part of a crowdfunding project and I do not regret that investment in the least.


Dream Home w/ Dream Home: 156 Sunny Street – Solo

It’s called 156 Sunny Street because it adds play modes for 1-player games, 5-player games, and 6-player games.
It does not add play modes for Sunny-player games nor Street-player games, though.

After packing up Mini Express, I still had some time and energy left at the end of the day, so I popped Dream Home on my table; it had recently been there as I organized the expansion stuff into the base game (vise versa, actually; I packed the base game into the expansion box). In doing so, I had accidentally read the rules for the base game and the expansion twice because it’s a very simple game with not a lot of rules.

I set up the solo game, which uses a few bits from the expansion but is mostly a base-game experience, outside of the “construction plan” cards – added stipulations you can use when drafting cards to get extra points.

A very simple game. Setup, setup clarification research on BGG, playing, scoring, teardown and packing it away took almost exactly 60 minutes. Probably about 20 minutes of that of me asking stupid questions about setup.

I’m torn, friends. This is a great game. And it very much competes with Between Two Castles of Mad King Ludwig – only it’s probably way easier to teach and way easier to play with “non-gamers”. It does contain some “power” cards that you can draft that could be complicated; but unlike B2CoMKL where sometimes weird things happen and if you, the rules expert, have to coach, you have to do it in the middle of the game while your two neighbors are trying to talk to you, in this game almost all (or all?) of these happen at the end of the game – a great time to be able to help new players, especially because other new players can benefit (for future plays) by walking the person through these effects; e.g. swap a room in your house with one in the discard pile, or swap the position of two cards in your house (both of these can have some rules nuance, but nothing brain-melting).

I won with 55 points. Again, like Nusfjord, I’m not sure you can lose? But 55 is a strong win with definite room for improvement. I think the solo rules say that if you play again and do worse by 10 points, you lose a rank or something… but… joke’s on them, I didn’t join the Dream Home Army so I cannot be demoted.


Awkward Guests: The Walton Case – Solo

There I was, at at my gaming table at 11pm on a Friday night, knowing that the upcoming weekend was going to destroy my energy levels, and yet still feeling the urge to get a game played.

The weekend before, I had spent some time watching a solo playthrough video of Awkward and playing along at home. This time I spun up my own game in the app and played my way through it.

The playthrough I watched prior was a bit of a rough introduction, because the person playing made a note-taking error during setup and that skewed both the difficulty and the decision-making during the playthrough. So, me, sitting there without any self-imposed handicaps, wondered just how to to go about tying up all the loose ends, something the video hadn’t really managed to find the time to do because of the aforementioned gaffe.

I ended up with an “a-ha!” moment at the very end, and I realized that sometimes “cheap” clues can be just as valuable as expensive ones (solo-mode points-wise, that is). I solved it handily with a mere 4 points remaining. Think you could do better? Give it a try!

016543-B

If I had played this prior to Turing Machine, I would have just been stunned. But as it stands… I can get community-provided software to generate new puzzles for Turing Machine; and even outside of that, I can get Turing Machine puzzles without an Android/iOS smart device on their website; Awkward Guests mandates using their proprietary software and only supports Android/iOS. Maybe their next crowdfunding will unlock a web-based version?

If I had to choose, I’d probably keep Turing Machine. Which is really a shame, because I can see it being easier to introduce “Clue/Cluedo but Better” to people whereas Turing Machine would literally make some of my friends/family run away.


Ashes Reborn: Rise of the Phoenixborn w/ Ashes Reborn: Red Rains – The Corpse of Viros and Ashes Reborn: The Spirits of Memoria – Solo

These are some long winded product names. I wanted to get Ashes played, finally, after owning it for more than 3 years. I randomly selected from the Phoenixborn that I own and landed on Sembali Grimtongue. I set up against Standard Level 1 The Corpse of Viros using the Fury aspect deck.

My first thought was, “oh, crap, Sembali is going to get wrecked!” But then I retconned setup and decided that one of Sembali’s suggested starting cards targets something that Red Rains is never going to have (conjurations), I retconned Channel Magic in the place of Chained Creations prior to taking my first turn.

It was a bit rocky as I Sembali got established. I think I accidentally cheated in the second round by using Angelic Rescue against combat damage; I’m not entirely sure, I think at the time I thought the combat damage would occur prior to the special effect damage, but when the same thing happened later in the game and I was about to handle it the same way, I realized that Angelic Rescue couldn’t save my Celestial Knight like it did before, and it made me question whether I used it correctly the time before – these types of effect/card interactions are best handled when two people are sitting at the table and can catch each other on rule bungles, even better when the players are adversaries… something solo/co-op game modes just are never going to do as well.

Eventually, I learned the types of aspects that I would be facing and I figured out some better timing options for playing my cards and abilities. And, especially valuable, I learned from watching a playthrough video that figuring out what dice you need for which cards you plan to play is vital to planning your round.

I don’t know if I’m ever going to love playing as Sembali Grimtongue; at first glance I thought I would, but it’s a pretty slow deck concept and relies a lot on what your opponent does.

I managed a win. It was a bit of a nail-biter for a bit, but that necessarily was part of my journal to analyzing the timing of what I’m playing vs what Viros was planning to do. I felt like I got the bad end of the luck-baton a few too many times, but I did manage to end the game with Viros only accumulating a total of 5 red rains tokens (experiencing the brunt of “Ultimate 1”, but not quite hitting the threshhold for “Ultimate 2”, leading me to question literacy levels at Plaid Hat Games).

It’s a very cool system and it’s a cool way to play a head-to-head game without requiring an opponent; you get to see what different deck concepts do in practice without having to just shrug at the other person while you both select a random deck and say, “Let’s try these two, I guess?”

I’m a little annoyed that the Corpse of Viros came with only 2 aspect decks and a single Chimera, with more being offered in other ~$40 packages. I can see now that if I choose to continue to invest in Ashes, for my wallet’s sake (or, more likely, for my family’s wallets’ sake), I’ll have to choose between putting Red Rains expansions on my wishlist or more Phoenixborn standalone sets, not both. The good news, I guess, is that the Red Rains are being packaged with Phoenixborn? Maybe? Corpse of Viros came with alternate-Phoenixborn cards for existing Phoenixborn… which I’ve not internalized yet.

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Games night! Age of Comics. Perfectly cromulent worker placement game with great and setting wrapper.

I won

Trailblazers, liking this as a light tactical game. I think it suffers from the lack of ability to plan long term, but an open draft would slow the game to a crawl

Mind Up, A-tisr filler IMHO

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