I’m a bit behind on my games reporting!
From UKGE:
I have to start with a game that I have heard variously described as “not even a game”, “total bullshit”, and “game of the year”, which is Stomp the Plank:
It’s basically a push-your-luck game in the style of Diamant, wherein every player has a little resin elephant and a plank attached to the “ship” with a magnet. On your turn you reveal cards until either you decide to stop or turn up two the same. The more different cards you reveal, the more weight everyone else adds to the end of their plank, and if you reveal a pair then your elephant moves further along your plank. Last one into the water wins! Very silly 
Got in a couple of plays of String Railway, which I bought in the bring and buy at Airecon but hadn’t managed to play until now:
(That’s Japan, in case you can’t tell)
Age of Steam with @lalunaverde on the Poland map. It got crowded pretty quickly with 5 players, but none of us got too blocked out. I didn’t invest in my locomotive early enough to get good scores in the later rounds, so came 4th.
Nova Luna: I think I’d take this over Patchwork
Scram: this is a terrible take-that card game about building towers of cats. Reminds me a lot of games where you have to roll a specific number to move 
Senshi: our go-to 10 minute filler
Village Green: I forgot one of the end game triggers and accidentally ended the game way too quickly 
Bonfire: a veritable salad of points! I had no idea what I was doing but maybe I’ll have a vague grasp of things when we get around to playing our friend’s copy.
Quickity Pickity: simultaneous tile grabbing for set collection. Okay but I probably wouldn’t buy it.
Good Puppers: collecting cute dogs and bones
SCOUT: the theme makes no sense but still great 
Sub Terra 2: we split the party. I’m sure you can guess how it went…
At the pub on Wednesday:
No Llamas: a simple card-shedding game. Not much to it but fun to play in the pub whilst waiting for others to arrive.
Nova Luna
Cloud City: a 3D spatial puzzle about building tall buildings connected by walkways. We played the basic setup and I’m interested to see how adding objectives changes things.
First Rat: this looks like a roll and move kid’s game but there’s actually a lot of strategy! There are a variety of ways to score points (building rocket parts, sending rats to space, donating cheese to the rat space program…) and you have to work out the best balance between them.