Iām a bit behind on my games reporting!
From UKGE:
I have to start with a game that I have heard variously described as ānot even a gameā, ātotal bullshitā, and āgame of the yearā, which is Stomp the Plank:
Itās basically a push-your-luck game in the style of Diamant, wherein every player has a little resin elephant and a plank attached to the āshipā with a magnet. On your turn you reveal cards until either you decide to stop or turn up two the same. The more different cards you reveal, the more weight everyone else adds to the end of their plank, and if you reveal a pair then your elephant moves further along your plank. Last one into the water wins! Very silly 
Got in a couple of plays of String Railway, which I bought in the bring and buy at Airecon but hadnāt managed to play until now:
(Thatās Japan, in case you canāt tell)
Age of Steam with @lalunaverde on the Poland map. It got crowded pretty quickly with 5 players, but none of us got too blocked out. I didnāt invest in my locomotive early enough to get good scores in the later rounds, so came 4th.
Nova Luna: I think Iād take this over Patchwork
Scram: this is a terrible take-that card game about building towers of cats. Reminds me a lot of games where you have to roll a specific number to move 
Senshi: our go-to 10 minute filler
Village Green: I forgot one of the end game triggers and accidentally ended the game way too quickly 
Bonfire: a veritable salad of points! I had no idea what I was doing but maybe Iāll have a vague grasp of things when we get around to playing our friendās copy.
Quickity Pickity: simultaneous tile grabbing for set collection. Okay but I probably wouldnāt buy it.
Good Puppers: collecting cute dogs and bones
SCOUT: the theme makes no sense but still great 
Sub Terra 2: we split the party. Iām sure you can guess how it wentā¦
At the pub on Wednesday:
No Llamas: a simple card-shedding game. Not much to it but fun to play in the pub whilst waiting for others to arrive.
Nova Luna
Cloud City: a 3D spatial puzzle about building tall buildings connected by walkways. We played the basic setup and Iām interested to see how adding objectives changes things.
First Rat: this looks like a roll and move kidās game but thereās actually a lot of strategy! There are a variety of ways to score points (building rocket parts, sending rats to space, donating cheese to the rat space programā¦) and you have to work out the best balance between them.