Recent Boardgames (Your Last Played Game Volume 2)

This is why I consider Pandemic a solo game split into parts to be a coop. You only succeed by working as a perfect team, so if you’re playing as a coop you need to agree on exactly what to do as a group. No one’s turn is their own. It’s relatively uncommon to be able to let someone do whatever they want, since one player’s turn directly feeds into another’s.

As a one off Pandemic game, it’s fun sometimes in multiplayer to see if the team can work together to succeed without prompting, but for Legacy it’s too much consequence in the decisions IMO. I’m enjoying my solo run of Season 2 far more than my team run of Season 1. The negotiation element was fun, but it did turn into an exercise of rationing out the important decisions to involve everyone. I would definitely play the upcoming S3 as a 2 player, but don’t think I’d like to go to 3+.

Playing solo it’s a nice little puzzle where you can decide how it fits together without negotiation. With a standard set up it can be more of a sudoku where you can be quite sure you’ll probably win but it’s meditative to go through the motions. Choosing roles at random makes it really challenging though.

Spirit Island is a decent alternative for a more coop Pandemic where each player gets more control over their own turns. It’s more complex because of it, but that’s likely necessary to reduce alpha gamer-ness.

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Just got beaten by @lalunaverde at Twilight Struggle. I was USSR and was 19 points up twice. Tried to drop DEFCON in the Turn 8 headline to win with War Games. Their D&C triggered before my Olympic Games and I triggered Nuclear War.

As I said in the comments

Noooooooooooooooo

Lesson, be patient. Be really patient

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Yes, we did that, I think we got it right (I tend to get it worng often, but this time using a video of how to play for my 8 yo daughter did help). I think in all three games we only eradicated one disease once.

I can only agree. I think there is a very limited amount of cards, and plenty of distractions (possible outbreaks) so I think we have been too conservative trying to cure people around the globe.

I think we might house rule that one next time. But as much as I know, the rules say pick a card randomly? Or I might be wrong.

I think the prescription on the game is there to add to the difficulty. You might decide to fly about, but you’re running out of cards to cure diseases, etc. Regarding abstractness, I think given how present times put all the theme into a hotter state, we did not suffer from it. I can see how other games are more interactive on their cards, but it did not bother me that much, really. It bothered me more not getting that 5th (or 4th when I had the scientist) and having to travel around to exchange it with somebody else in so limited a bracket that made it nearly impossible. Which leads to giving me the impression of being too ruled by luck, in my opinion. So more than difficulty, it feels like unfairness.

Coordinating meets with other players (assuming you don’t have the dispatcher) is where most of the skill lies. Of course, it sucks when a carefully coordinated meet is made pointless by drawing the cards you needed anyway, but that’s still better than hoping to draw into the right cards and not getting them.

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After a very long time trying to find it at a reasonable price I managed to play the palaces of Carrara. The game I got was second hand but there were zero creases in the Folding shields so it feels like it was essentially new.

Anyway what the heck is this game? It’s another Kramer+Kiesling job so was always likely to be decent and thankfully it really is!

The base game

(there’s a basic and expanded mode in the box but when I wanted to play the latter It just added a few too many fiddly different things that I couldn’t be bothered with explaining but really The expanded mode was the basic game it’d be fine - as an example - the default rule is that When you buy from the market you have to add stock to it. The advance version is you can choose to add stock - so whichever is embedded first is the easiest but neither is harder per se)

Is a pretty nice cycle between buying building blocks - building categories of buildings in certain locations and then choosing whether to score a category or location knowing that you won’t be able to score that again even if good stuff comes up later. When you build you also choose whether you are going to get money or points when you score - the former gets you building blocks but you need the latter to win.

The game has this neat wheel onto which you put the building blocks and they all get cheaper as you progress (Sort of like a baby’s tzolkin) to the point of being free but maybe the stuff you want means the free stuff is not available to you.

the game in a nutshell is a game about timing and giving up on perfection.

I’d give it a go on table top simulator or whatever if it’s on there.

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Stole victory from the tips of your fingers!

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It’s on Yucata!

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I’ve been extremely tempted by this one for awhile now. I’ve been hearing almist nothing but good things. I also love that you control a band of miscreants!

Is it campaign only, or can you play one-offs?

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My son and I got in a few games today.

First up was Godtear. We decided to try 3 new Champions per side, which was maybe not the best idea.

The first 2 rounds were close, but he was able to snag them. The 3rd should have been mine, but I wasn’t paying attention and missed taking down one of his banners, which left him with 2 (I wasn’t able to get to the other at all) for a 9 point swing at the end, giving him the win!

After a break, he suggested. Claustrophobia 1643, and who am I to say no to one of my favorite games?? It was good, but not our best game. The scenario was one of the rare preset maps, and it was very short. We switched sides for Game 2, but that was kind of a waste as we knew how it would play out. Not sure how the humans could okay differently to win, but maybe we’ll try it again down the road.

The only let down was that we hadn’t played in awhile, and he was hoping for a longer game. Going to try and play it again next weekend, as I have a few extra days off with him.

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You can definitely play one-offs but you’re better off with other games first if you were only looking for that. The format is essentially competitive but gives plenty of opportunity for cooperation and bribery, which I suspect will only deepen as the campaign rolls on. There’s a whole looting system too, which only reveals half its worth when doing one-offs (no post-round scrapping and ship repairs, upgrades, etc.).

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That was the impression I’ve had so far, and the main thing that’s held me back.

It does have fantastic table presence though!

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That it does, though their terrains are compatible with a bunch of other games as far as I’m aware. I think their first stuff was made with Infinity in mind.

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Yesterday we had our friends over for the first time since March for barbecue and gaming. We continued our Betrayal Legacy campaign, playing Chapter 8, which was definitely unique. My wife got to be the traitor, which she does not often play, so it took her a couple of turns to fully comprehend what she was able to do, but she still wiped the floor with us.

There were some really interesting legacy twists at the end of this one, and I am tempted to go through and see what would have happened had we won. Maybe at the end of the campaign.

Afterwards, we played The Tea Dragon Society, a small deckbuilder that was cute, but nothing particularly earth-shattering. With the set of market cards being so small, you easily get through the whole thing about halfway through the game, meaning at that point, the person who has constructed the most streamlined deck is likely to win. At least, that is my impression after this one play. Of course, it still somewhat depends on luck of the draw, so a bad shuffle can really hinder you while an opponent goes and draws half their deck in one turn. My wife won this game too, edging out our friend by just a couple of points.

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City of Gears, first play. In this steampunk themed game, you move your workers around a nine tile city, generating resources and activating tiles. Not a bad game.

Forgotten Waters, scenario 3 on Saturday, we died in the first part (didnt get to the save point), pretty tough, but still fun.

Nova Luna

Heist: One Team, One Mission

Wavelength

The Crew

Silver and Gold

Then on Sunday;

Forgotten Waters, picked from our halfway point in scenario 1. Its relatively straightforward to maintain several games of this and pick it up again.

Heist: One Team, One Mission

Nova Luna

Quirky Circuits

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I’ll be honest, there’s a lot of rules I simply ignore in some games these days.

Picking randomly might be fine for balancing the game out a little bit, but if you’re still learning then you should be just picking the roles that are going to help the most at the beginning. The medic, and there’s one who is able to move cards around really easily in some fashion? I think the rule is that you have to be in the same city as the card you’re swapping to give it to another player, and the role just says you can give and take any card from any player you’re in the same city as. Those two will basically act as a scaffold while you figure out how the game works. The medic isn’t a necessary role once you get to grips with the game, but it covers one of the biggest mistakes you make early.

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I always play the medic: because it’s orange. That said, my partner and I have never beaten vanilla Pandemic. I’m pretty sure it’s because we focus too much on controlling the board and not enough on collecting the cards.

Technically, the first time we played, we won – but I misinterpreted the win conditions incorrectly (I thought you had to cure and eradicate all diseases to win)… but we’ve never had a “stand up and cheer” moment with Pandemic… which is probably why it’s not that big of a hit with us (we much prefer Flash Point Fire Rescue)

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This reminds me a bit of Aeon’s End – healing is lovely in your first few games, but once you get the hang of setting up your deck/hand/discard hitting harder is probably more valuable than keeping the game going while you hit more.

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If we’re talking strategy, we find the Dispatcher/ Medic combo to be very strong. Once you’ve cured a disease the dispatcher can march the medic through a region to eradicate it. The dispatcher also makes though all important meet ups much easier.

Researcher (the card giver) is very strong as well (as others have said).

I’d stick with it, I love Pandemic.

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I’m mainly playing Memoir 44 online. Having looked at all the expansions, it seems a cheaper way to play it anyway, even with the need to buy credits!!

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There has been a stack of between 3 and 6 boardgames on our dining room table over the last month or so – some for playing solo after my partner and kiddos are in bed, some for having at hand if my partner is up for a game. My older daughter (~2.5 years) looks at them all the time and always comments about how she wants to “play daddy’s games,” to which she’s always been told, “you can when you’re older”.

This past Saturday, while out for a walk with mommy (this is a secondhand account, as told by my partner), she was telling mommy about how “she can play daddy’s games when she’s older” and then, about halfway through the walk, she turns and looks at my partner and says, “I’m older now.”

When they got home from the walk, she was excitedly talking about playing “daddy’s games”. She was so excited (my partner did nothing to confirm her assertions that she was “older now”; that didn’t matter). She climbed up on our tall diningroom chairs (we have a counter-height table and our chairs are really not suitable for toddlers; she doesn’t seem to mind even though she’s taken a tumble off of one before) and started talking excitedly, trembling with anticipation of being able to play one of “daddy’s games”.I felt so bad for her because, as much as I want her to be, she’s just not ready for Villainous, Quacks of Quedlinburg, or Rallyman GT (the games that have been sitting on the table for the better part of a month) and she’s really not ready for Falling Sky: The Gallic Revolt Against Caesar (to be honest, I’m not ready for this one yet; it’s on the table so that I can plod through the introductory play guide, a few hours at a time).

I asked her if, instead, she wanted to play First Orchard which she usually does. This time, it wasn’t good enough! Her baby sister was upstairs sleeping, so as to avoid a complete meltdown, I frantically searched for a new game to play with her. With few other options, I grabbed some Rory’s Story Cubes – she was not impressed; she enjoyed rolling the cubes and lining them up in a line, but she was not appreciative of the story I told her using them.

Dear reader: We have a dark family secret that up until Saturday, my toddler was unaware of. She owns a copy of Candyland. She received it for her 2nd birthday and, much as caretakers of awful secrets have always done, we hid it away – on the top shelf of her closet where she could not see it. I knew this dark secret was, sadly, the solution to my current predicament, but alas, the baby was napping in their room and I could not awake the dark, accursed box from its slumber without also awaking the accursedly-loud-and-grumpy baby from hers.

I assured my older daughter that we would play a game soon… Her little sister must have known, because she woke from her nap around that same time; after my partner got little sis up from her nap and changed her, she also retrieved the brightly-colored, dark secret from its hiding place in the closet and I, for the first time in my life, played Candyland.

I know a lot of people suggest parents engineer the draw pile to ensure a speedy and successful victory for their little ones; it was a lazy Saturday with not much else to do anyway, so I didn’t bother – we just setup and played Candyland, leaving our gingerbread man pawns to the whim of the deck. In total, we played I think 7 times that day; I won 0 times, my partner won 3 times and my daughter won 4 times; yet more evidence that random-chance has it out for me.

Saturday evening, after the kids were asleep, I announced to my partner that our oldest will be receiving a new boardgame or two as a gift soon (which is a shame because her birthday isn’t until November… she may get a present or two, conveniently, on her sister’s birthday which is coming up in a couple of weeks).

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