Recent Boardgames (Your Last Played Game Volume 2)

Alchemists, our second game. Went fairly smoothly. I managed the win, but it was pretty close. I thought I had blown it, was ready to publish a theory in the last round but forgot I had no money – oops. The game encourages you to publish theories or lose reputation. My theories were debunked, but I hedged successfully and didn’t lose reputation points. One of our players couldn’t get his head around hedging. Very simply, if you are sure about a theory, you should use a starred seal (for three or five victory points). But if you are unsure about a colour, then you can use a seal of that colour, and you aren’t penalised if you’re wrong. No points, but you don’t lose any. And after it’s proven wrong, you can publish again, with better information.

Shelfie Stacker, a filler dice placement, themed around placing board games onto your shelf. Very meta. Each round you choose a special ability card, that determines the turn order. You take a delivery box of dice, and try to place them onto your shelf, with placement rules, like a column has to have ascending dice in the same colour. The characters allow you to do various things, like increasing or decreasing a dice, or move dice around. Good fun.

Renature, first play. It’s dominoes, but with area control. The tiles have various animals on them, and you need to match a animal to place that tile. After placing, you can place one of your plants, which come in four types. You get immediate points for other plants (including other players) in your area… A plant scores for any other plants of it’s size or smaller. And when an area is closed off (all surrounding tiles are covered) then you add up all your plants to see who gets points. The rules are pretty easy to learn. One of the simple rules I mucked up was that an area is scored at the end of the game, even if it’s not closed off. Didn’t realise it until one player was adding plants to a big area that was never going to be closed. Played quite quick, you only have 18 tiles, so 18 turns.

Century: Golem Edition, we seemed to get a bit stuck here. None of the market cards were being taken, because none of them were particularly useful. So we would play our cards out, rest, then repeat. I managed the win.

Fantasy Realms, hadn’t played this for a while.

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I love this about the game, it’s like the final bit of an exciting action movie :wink:

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Myself and kiddo had to take 2 or 3 goes at scenario 4, then just waltzed through 5 which was strange. We’ve had 1 attempt at 6 and got quite a trouncing. With the weather being decent here we’ve not been playing as often. Looking forward to getting back to it soon though.

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I just finished up the opening scenario for my campaign of Dungeon Degenerates, and I’m head over heels already. I’ll be keeping it on the table for a little while, so I’ll set up for the next scenario at my first opportunity. The game always opens the same way (stuck in prison) but offers multiple branches right out of the gates. This is something I really hope continues as things progress.

It’s dead simple to play, and nothing’s especially crunchy, but it’s just riddled with fun choices to make at every turn. I’m even enjoying the combat (an awful lot, actually), which uses a quick but exciting resolution system.

Two big thumbs up so far, and definitely worth the wait.

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Longshot the Dice Game. First play, my Mum and Dad played which slowed it down considerably. It’s… alright, think I prefer Camel Up at the moment.Camel Up has the moments of the dice coming out of the pyramid when it gets a bit exciting.

It’s quite fiddly, but without the fiddliyness it wouldn’t be much of a game. One person rolls the dice to move a horse then everyone gets an action. It’s quite slow because of that. There’s also a bit of maths at the end.

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Got a couple games of Tiny Epic Galaxies in with the Lovely Wife while the new baby took a nap. It was great to get a game of any kind in, and this is one of our favorites to play together.

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FWIW I don’t know what the characters are like in Marvel Dice Throne but there are regular Dice Throne characters with four symbols or three symbols in a different frequency than the 1-3, 4-5, 6 spread. You don’t absolutely need the symbols but I think they are helpful for that reason.

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After a couple of weeks away from gaming we played a couple yesterday afternoon.

Wingspan with Europe and Oceania expansions. I didn’t win, but I did manage to play a kākāpō, so I think that’s a moral victory :parrot:

Origins: first builders: a game with a setting that suggests that the designer has spent rather too much time watching the “History” Channel (aliens built the pyramids). Seemed like a fairly standard dice placement game with tracks and efficiency puzzle. From our first play it seemed like there was a clear “best” strategy, but we’d need to try it again to see if that’s accurate!

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Got a couple of games on Friday night, as the local Hawke’s Bay Guild is starting a games night on Fridays here in Hastings.

First I taught Oceans to three players, two of them quite newbies. I think everybody enjoyed themselves, specially the art and species interactions, but I definitely had not taught it for a while and it showed. I finished 2nd with a decent 45, and one of the newbies got away with maintaining 5 species on the go for a while and scaped with the win at 50 something. The other two were in the 20s.

Then we finished the night with a quick game of High Society. I love these short card games. I ended up trapped avoiding the 1/2 points losing all my small value cards, so I was out with the lowest money at the end. Somehow, whenever I play this game, I either win or lose by having the least money at the end. I definitely have to play it more.

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I’d had High Society on my shelf for ages, and finally played it a few weeks ago. I love how tense it is. You must get enough points, but you absolutely mustn’t have the least money, and you absolutely mustn’t get a negative card so you have to keep some money back for that, but also you mustn’t run out of individual notes to use, so is bidding one more time on this one high card worth it?

Genius.

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I decided to play Cthulhu: Death May Die again today, with the same scenario and elder god as yesterday (I’ve yet to face Hastur at all), but with different characters.

I ended up playing twice as I lost the first game inside of half an hour. A bad mythos card draw had my first-level characters unexpectedly fighting the Star Spawn almost immediately. I defeated it, but the next mythos card caused Cthulhu to advance on its track which brought the Star Spawn back onto the board… on the gate space that I was still occupying. Twice in a row was too much, and one of the characters died without being anywhere close to disrupting the cultist ritual, so that was game over.

The next game was another long one at 3 hours. Maybe it’s just me.

I was playing Borden (who is fond of one-on-one combat), and Fatima (who draws two mythos cards instead of one, chooses which to keep, and discards the other), and it was a weird game. Fatima’s ability meant that I could slow down Cthulhu’s progression, which meant that fewer Cultists were being spawned, and at one point there were no enemies on the map at all – yet I needed more cultists, because I couldn’t disrupt their ritual without looting bodies for information!

Meanwhile Fatima kept acquiring companions, and ended up with three 1st-level skills that she hadn’t started the game with! In fact, with so few enemies around for so much of the game, I was almost always safe, and as a result I ended up finding every single item card the scenario had to offer, which was fairly ludicrous.

It took a really long time to get the two items I needed to disrupt the ritual (with better luck I might have acquired the prerequisites in far fewer attempts), so in the end Cthulhu came close to forcibly spawning, and I realised that I needed to wrap things up in very short order if I was going to succeed, and it became quite the puzzle to figure out how to optimise my remaining moves. I admit I retconned a couple of turns after starting them in an effort to do things better (which certainly added time).

Borden was able to get one big attack in for 9 damage on penultimate phase Cthulhu before going mad, leaving Fatima to finish up. I spent a long time trying to figure out how to optimise her final two turns, as I needed to (a) finish off Cthulhu’s current form; (b) figure out which items were crucial to hang on to in order to succeed against its final form, and which could be left behind; (c) manage to take a rest action to bolster chances of not going mad during the final attacks; (d) figure out how even move into position in the first place (out of a few options) in order to attack from the most advantageous position. I can’t tell whether I overthought it in the end, or if things might have gone badly if I’d been less thorough, but I crushed it in the end – I actually had a couple of actions to spare (maximum swiftness having allowed me four attacks following a free move).

So again, a weird game. A bit mundane for too long, and then all the action crammed in at once at the very end. The arc is usually smoother than that from my previous experiences. I did at least come away with the win!

I’m not sure if Fatima’s unique ability is good for the game – as much as one would frequently wish to be able to nix some of those mythos cards, I have a sneaking feeling that actually being able to do it takes quite a bit of the drama out of the proceedings. I have a feeling that this was responsible for the “mundane” feeling I had about much of this session.

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It was play games with Dad day, so I got a few rounds of Get Bit and Men at Work in. Everyone enjoyed a well-earned win of their own, and the tablets got a break.

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6 player Francis Drake - same feelings as my previous play

Race for the Galaxy

Voyages of Marco Polo with all expansions

Carolus Magnus - get to play this again, but with 3 playees. Forgot how difficult this is.

Imhotep - won with a comfortable margin. Some reviewers just need to “git gud”

Loot - Knizia filler card game. One of the better ones

Clash of Cultures: Monumental Edition - it’s a good civ-type/4x/whatever game. But found significant elements of turtling as there are many ways to score points like building up your civilisation. In that case, why not just play Terra Mystica?

Nusfjord - I now appreciate Nusfjord a lot. Really simple framework for a Euro game, yet the Elders and the building cards made the game spicy with the combos. The buildings are the main act of the game, like with the occupations of Agricola, but without the “feed your own people” of Agricola. This might be my fave “Rosenberg Farming” game along with Glass Road. AFFO is good but not my thing any more. Le Havre is great, but takes too long and isn’t disruptive enough. Agricola got fun occupation cards, but you need to do a setup draft to make them shine, and everyone converging on the same thing every time during late game

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I had a game night. A real, honest to God game night. First since February 2020 or so.

Yes, in the interim I’ve played with my family but they have a hard cap on duration and complexity. A crapton of asynch and solo, and one or two synchronous online games. I got the real deal last night and it was wonderful.

Of course, one of our trio showed up an hour late. Typical.

Played Fantasy Realms 2-player while waiting. Really enjoyed it. There’s a lot of text and it seems like the kind of game that shines when all the players are at the same skill level. I lost horrendously due to misreading a conjunction (and vs or) across the table.

Next, Red Cathedral. Two of us had played it solo against the bot and come away underwhelmed. Much, much better game against real people. The bot tries to make it into a puzzley Uwe type solo, where you can map out the bot’s turns and solve around them. But the game works in person because of the uncertainty in the shared space - grabbing cathedral spots, who’s going to put a cross on that juicy tower, are you going to take that massive jewel opportunity on the rondel, etc. Thumbs up and it’s off the “maybe sell” list for now. (I bagged it 50-48-47 - I got the cross onto that juicy, juicy tower).

We ran out of time for Inis, more’s the pity. I’ve had it for about 5 years and not yet played. Went for the quicker and quicker to teach Irish Gauge which is appropriately subtitled “My First 18XX Game.” And it was all of our first 18XX style game. Underwhelming game as we were coming to grips with it - there were several “I’m going to call dividends just to spice things up” moments. But we were all piqued by the potential we saw in the system and eager to play again. I also got the crown on this one as I think I was a touch ahead on the grokking curve. Late in the game my opponents fought over the teal line, with it’s “potential” (lot’s of trains still in the supply) while I snatched a majority in Yellow, with it’s network already in place. Seems obvious in retrospect. A couple of dividends later and it was done.

We’re all eager for another but gamer 3 has a baby due in a month so… here comes another hiatus.

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You call auction to hurt a company and benefit yourself. You call a payout if you think you’re in an advantageous position compare to others.

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Played Lords of Vegas with my wife a couple of days ago. She got most of the D block, and I was stupid enough to build a tile there in the chance our roll off of 6’s would come out on my favor. It didn’t, and just increased the size of her casino. It kept her ahead of me for the majority of the game and gave her the win, 60 - 49.

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We just lost our first game of Pandemic Legacy. We made it all the way to May before we had our first outbreak, but it was a bad one.

Just had some unlucky draws. We were SUPER close to the win condition, too…

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Game night game night game night. Our fourth was late so we got in a few games of FUSE while we waited. Two expert-level games, one win and one near win. Nice to have a game you know how much time it’s gonna take.

Then our fourth arrived and we played Hansa Teutonica (big box, although we just played base game) which my wife got for her birthday. Still not sure how I feel about this one - it feels like you can get into a tempo where you’re always the bumper and never the bumpee (can you tell this happened to me?) because there are never incomplete routes on your turn for you to plop a cube onto. Thankfully it’s pretty easy to laugh at your misfortune on this one, and the mean actions of your opponents never feel personal.

Finished with a game of Mottainai with my Mottainai-playing friend. The cards fell in my favor on this one; he wasted multiple Smith actions from me and I ended the game while he only had two works.

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never incomplete routes on your turn

Empty routes are incomplete too. I’ll often complete a route and immediately re-populate it with one of my pieces, just in case someone else wants it as well; and you can certainly guess at which empty routes others might be keen on. It can also be good to have a few pieces sitting around doing nothing much, so that you can suddenly sweep them up and complete a route somewhere in a single action :‍)

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After @mistercrayon introduced us to it, my wife has been Jonesing for Paint the Roses. I managed to track down a copy for some (cough) money on eBay (less than the original KS). We played tonight. It’s so brain melting. Loved it. We won (kind of), with an accidental misplay so I’m not counting it.

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