Maybe we need a thread for the best game jargon 
So… we have played 2 games of Marvel Dice Throne 1 vs 1 and I have played a 2 handed learning game:
- Thor vs Loki—my left hand won as Loki, it was close though
- Black Widow vs Captain Marvel—which I won by a good margin as Captain Marvel
- Black Panther vs Scarlet Witch—I won by with 1 HP left
Which means the only characters I have not seen in action are Dr Strange and Spider-Man Miles Morales.
The very short version is that this is a type of battle-Yatzee!
Every character gets unique dice but they are also the same, just different symbols and numbers from 1-6. 1-3 are the same symbol, 4 and 5 and 6 are unique and 6 is worth the most and needed for your 5 dice ultimate (so far I have only managed to trigger this on Loki once). The symbols are just fluff, the numbers would be enough to play the game.
You get the usual 3 rolls to optimize the result and then hope one of the abilities on your character board matches.
Like Unmatched every character also has their own deck of cards. Although there are (unlike Unmatched?) overlaps in certain standard cards that most characters have. Cards can either upgrade abilities, mess with dice results (your own or your opponent‘s) or status effects. Each character also has a number of status effects they can use on themselves or others. Some of the effects are positive, some negative.
Abilities that deal damage are attacks and the attacked player can (sometimes) roll their defensive ability against those. In my experience the „defensive“ ability is less about defense and more about a reaction. There is very little damage mitigation for most characters I have seen. Mostly you would want to try to manipulate the dice in a way that your opponent cannot trigger an ability. Overall the strategy seems to be to spend very little time on „building up“ more on hitting as hard as possible.
The characters feel unique enough. The abilities and the status effects seem to be responsible for that. For example Loki has an effect that completely blocks an ability for a turn. Thor can throw around the hammer, Scarlet Witch has one that lets her manipulate her dice directly or force another player to use one of her dice on their roll.
The first player to reduce the other to 0 Hitpoints (from 50) wins. There is a team play 2vs2 and I think a 3 player mode.
It takes about 30 minutes to play—less if the luck rolls that way. It‘s an easy teach and doesn‘t require a lot of deep strategy. Cards come to your hand slowly and the dice manipulation is sparse enough that it doesn‘t happen every turn.
The production is nicely done with a tray per character, quick set up and tear down, the dice and cards are good. There are a couple of promo cards in the Kickstarter (2 per character plus randomizer cards)
The weight is about the same as Splendor (my other Marvel themed game), the luck is a bit less than yatzee due to the cards and status effects that allow you to manipulate the dice.
For a dueling game it went surprisingly well even though my partner lost twice now. The Marvel theme may be helping. As it lacks the spatial element of Unmatched and has dice, the chances are much higher that it will see play again. The dice are also less prone to AP than the spatial movement. I‘d rate it a 7.5 which will probably go to a 7 over time. I mean it‘s yatzee. If it wasn‘t for the thematic feel of the characters I‘d not be interested. This is a game I backed for my partner who likes dice and comics.