Recent Boardgames (Your Last Played Game Volume 2)

Yeah, I can see that. I’m not sure it will ever really be my thing, but if he gets into it more, I’ll definitely make the effort.

He bounced hard of Goonies (it was “too weird, and embarassing” lol) and too young for Stranger Things, but he does like the concept of this shows as he’s watched cartoons with similar vibes, so I’ll give Kids on Bikes a look.

The main reason I was thinking of one of the GM-less options, is for when it’s just the two of us. Not sure how much fun it would be when it’s just him '“playing the game”.

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Today’s gaming mostly consisted of 3 scenarios of Gloomhaven, which included 2 side scenarios and 1 story scenario involving taking down a big bad. I think my son is going to retire his Cragheart soon, but he just hit level 4, so he kind of wants to play another scenario or two with him. I still need another 8 Vermlings to hit my goal, and we’ve only seen them in 2 scenarios so far. I may just call it after he gets a few plays in with his new character if it doesn’t happen naturally.

Between the two of us, we’ll unlock Two Minis and Lighting Bolt. I’m not sure if we’ll use one of them and another of the 6 starters, or what. My son is worried Two Minis (his unlock) will be a bit complicated for him right now, especially if I go with another squishy character. We shall see…

We ended our game night with a few rounds of Men at Work, along with my mom. She doesn’t join us often , but it’s always nice when she does. She also joined us for D&D yesterday which was great!!!

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Got two games played today!

First, my wife, her brother, and I tried out luck against the final two monsters we hadn’t played in Horrified, namely the Mummy and the duo of Frankenstein’s Monster and the Bride. For a dead guy, the Mummy had a LOT of activations during the game, defeating me twice and I think my wife once, while it and the Bride managed to kill some villagers. We got up to 6 on the terror track pretty quickly, one step away from a loss.

Meanwhile, we had managed to break the Mummy’s curse and teach the Bride about Humanity. My wife’s brother went on to take out the Mummy, but Frankenstein and the Bride were very close to each other, and if they meet, the terror track increases by 1. I was able to interact with the Bride to get her to move away, and my wife was able to max out Frankenstein’s dial and move him to the Bride, defeating them. We were all rather amazed we won considering how dire things looked for a bit.

Then my wife, one of our friends (via Zoom), and I played Ghost Stories. We had played this once before during the pandemic and won, but only realized after the fact that I had pulled ghosts out to prepare for a three player game, but then we got a fourth player and I forgot to add them back in, so our win was not legit.

The game started out well, we were gathering Tao tokens and mostly keeping the ghosts in check. Then, as it always does, things started getting rough, with boards threatening to fill up, a die getting locked, and a couple of tormenters out. My wife had one amazing turn where (as the blue monk who can exorcise and interact with a villager on the same turn) she rolled two wilds on the dice while interacting to get Tao tokens, and then rolled three more to exorcise two ghosts.

We managed to pull through the difficulties, and got to Wu Feng on my turn, though our friend and I were down to 2 Qi, and my wife down to just 1. She had a number of Tao tokens in green, black, and red, I had none, but I was the yellow monk with the Enfeeblement token, and our friend had 1 black one. However, a black ghost was on my wife’s board that prevented the use of Tao tokens. Nameless was the incarnation, requiring one of each color to defeat, and nullifying wilds. I exorcised a ghost on our friend’s board, which was full, so he didn’t lose a Qi at the beginning of his turn. He used a neutral power token to move my wife’s monk closer to us, as we were adjacent to Nameless. We were also on the Sorcerer’s Hut, so he sacrificed a Qi to kill the ghost blocking the use of tokens.

On my wife’s turn, she drew a ghost which spawned another ghost. That one spawned another ghost which filled up all the spaces on the boards. THAT one spawned another ghost which killed her monk, losing us all the Tao tokens which we really needed to succeed against Nameless. Feeling like we had lost, we went into my turn, going down to 1 Qi since my board was full. I Enfeebled Nameless, and since our friend was on the same space, I could use his black Tao token. So I needed to roll three separate colors on the three dice with no black or white results. I rolled…green, red, and yellow. With my Enfeeblement charm acting as a blue and the black Tao token, Nameless was banished back to the hells which spawned him! Victory!

This is when Ghost Stories shines best, in my opinion. When you are just frantically trying to stay alive long enough to win and it all comes down to one last chance of victory. It felt epic!

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My partner and I got an introductory game of Dice Throne in this evening after a false start last week. She went with the Gunslinger, me the Samurai (the two simplest in the game). It was a good slug-fest, with both of us even-steven through the mid-20s. I landed my ultimate, though, and was able to buff it a little, taking her down to 6HP. She struck back with a regular attack and in raw output, actually out-classed my ultimate, but damage reduction meant I still had a little breathing room, and back strike whittled her down to only 3HP.

There was a good chance she could have taken me down on her next turn, but with so little HP and 0CP to spend, the KO was a gimme for me.

Great little game, and my partner seemed to enjoy it quite a bit. I’m definitely looking forward to more.

[EDIT to avoid double post] I’m about to set up the introductory scenario for Sword & Sorcery (Immortal Souls). The intent is to nip at it solo when I can make the time over the next few days, but my partner has expressed some interest as well. She thought Galaxy Defenders looked pretty neat too, and this one skews a little looser in terms of the tactical gameplay, plus has more of an exploratory element to it. I’m hoping she’ll get some opportunities to sit in and play a few rounds with a character. The ruleset is way heavier than she’d ever tolerate in a single teach, so a little hand-held hands-on might be enough to get the hooks in. S&S seems far more focused on the adventure and campaign (compared to GD), so it’d be nice to have a partner sometimes.

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Played Lords of Waterdeep last night using the Undermountain expansion with my wife and her brother. I played a bit differently than I usually do, as with this expansion, there are quests that give you resources whenever you take a quest of that type, which are a bit spendy to complete so I usually don’t bother with them, but I went ahead and did the one for Warfare anyway. My wife completed the quest that lets her take back one adventurer after completing any quest, which helped her a lot. Her brother saved up and did the quest that let him put all the buildings in Builder’s Hall into play under his control. Yet, the whole game, money felt very tight. Other resources weren’t bad as a number of good buildings have been brought into play, and we were all accomplishing really high scoring quests.

Final scores were all over 200, but my wife played really well and managed 242 compared to my 216 and her brother’s 208. I had a 40 point quest that I had taken as a last ditch effort to pass her, but her brother deployed to one of the spaces I needed in order to accomplish it, so I was not able to. She said she had a Mandatory Quest she would have hit me with had I gotten what I needed from there anyway, so it was not meant to be. We all had fun though, that’s what counts.

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I played a two-handed learning game of March of the Ants (which just arrived today), and it’s interesting! I don’t buy that many games, and it’s been a while since I played a game where I had no idea what to do the first turn. Resources are pretty tight, and the economy is strange enough that I didn’t have a sense of the consequences of my actions. It’s also blisteringly fast; there are only four rounds, which gives me a Paper Tales-esque sense of “wait, the game’s over? But my plans!” There also wasn’t as much fighting as I expected, and I could see games playing out very differently depending on how aggressive players are.

I’ll have to play more before I can offer up some real opinions, but for now I’ll just say I’m very excited to play it again with the solo rules.

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We put TtR: Europe back on the table on Monday morning (Queen’s B’day here: day off… yahooo!)which my daughter beat me at fair and square as I though I had connected Berlin to Venice, but I had completely missed the final bit between Berlin and Frankfurt, so 109 to 101 it was, not even having the longer railway saved me.

Do you have those moments, when you convince yourself about something and you make it feel completely true in your mind? I don’t get them often, but when I do, I hate them… Anyway, it was worth a smile on my 7 y.o. daughter.

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Unfortunately, nothing too exciting to discuss: I’ve got a handful of games going in the ether on the wwworld wwwide wwweb and some solo reports to discuss!


I signed up for three different Rallyman GT leagues being played on the new BoardGameArena implementation. Those are still on-going, but I figured I would mention them because, in order to help facilitate the GT5 league as a Division chief, I had to knock out some quick turn-based games on BGA to get the permissions on the platform to create turn-based game tables. So, RogerBW and I knocked out 3 quick games of Can’t Stop. I’ve never played this game in-person… and… I don’t know if I would ever buy it; but I could be persuaded to print-and-play my way to getting a copy. It’s nice enough but not meaty and rarely interesting.


On the subject of Rallyman GT, I finished my warmup by completing ISGOYTRA Rallyman GT 2020 Cup April a few days ago but haven’t had a chance to write it up. This was by far my favorite of the events/tracks so far - a series of sprints rather than a circuit. I opted for the GT-5 and it has become my absolute favorite; the Boost die is so dynamic and it opens up a lot of possibilities.

ISGOYTRA Rallyman GT 2020 Cup - April

Special: Special 1

Class: GT5 BOP
Starting Weather: dry
Starting Tyres: asphalt
(01:20-00:11) = 01:09
1cca34(5):b21cca3(5):21cca345(-1):cc(2)

Special: Special 2

Class: GT5 BOP
Starting Weather: dry
Starting Tyres: asphalt
(01:25-00:05) = 01:20
1cc2(4):2cca45(-1):bb2cc1a345:cc(2)

Special: Special 3

Class: GT5 BOP
Starting Weather: dry
Starting Tyres: asphalt
(01:15-00:14) = 01:01
123a5c(5):bb2a45c(4):4cbb1ca3(5):b12345c

Special: Special 4

Class: GT5 BOP
Starting Weather: dry
Starting Tyres: asphalt
(01:00-00:06) = 00:54
12345(5):bb2cc3a5:43a5c(4):bb2345cc(-3)

Total Time: 04:24

A few days later, just under the wire, I got ISGOYTRA Rallyman GT 2020 Cup’s May event raced and submitted. I did very well, I thought, on the second special but really struggled to find the right line on the first.

The Deets - May

Special: Special 1

Class: GT6
Starting Weather: dry
Starting Tyres: asphalt
(06:00-00:57) = 05:03
12c3456c(8):654bb123cc:23cc(4):b1c23c(5):b123c(4):23c456c(7):54b2c3c(6):432cc(5):34ccb2(5):3cc2(4):123c(4):1b23cc(5):2c3456c

Special: Special 2

Class: GT6
Starting Weather: dry
Starting Tyres: asphalt
(04:35-00:47) = 03:48
12cc3(5):c4cbb123(6):cb12c34(6):b2345(4):cbb23456:54c(3):b23456(5):543cc(5):234(3):bb1234(4):bb12c34(5):b2345(4):cbb23456c(-6):5cc(3):bb23456c

Total Time: 08:51

I was defeated by my arch-nemesis recently in my first game of Antiquity (played online on boardgamecore.net) – yes, that’s right, I knocked myself out of contention (and the entire game by everything except the game hanging while it waits for me to take my irrelevent turns – sorry mr.ister and Benkyo!) by… uhh… something. Damn you, ADHD!


Set a Watch

I picked this up a bit ago in an auction (I think). I wasn’t really sure what to expect so I wasn’t disappointed! It’s definitely “puzzly”. I would (and probably will) describe it as “D&D Pandemic”. I don’t know how much the theme/setting actually shines through as I was really struggling to keep up with what eventually turned into a tide of murder that engulfed my poor party shortly before I packed the whole thing up and pretended that it never happened.

I’m looking forward to Nemo’s War, which I also acquired recently; a criticism I often read/hear about Nemo’s War is that you’re at the mercy of the dice and you don’t have a lot of mitigation potential. I feel as though Set a Watch should have this same problem to a smaller degree because you roll A LOT more dice than in Nemo’s War and you have a lot more mitigation potential. However, after getting off to a great start with some awesome rolls in the first location, I got over-confident. All future turns had at least over 75% of my die rolls under the expected average – there was one turn where every single character rolled double 1’s (the other character? Rolled triple 2s!). Location two I managed to deal with only 1 enemy getting through (and not even causing damage!), but location 3 I got through three of eight and took the rest of the damage straight to the face. If I had continued from there, I would have been down to 2 active adventurers (I think, assuming I can heal one of the characters to have them join the fight… only 1 of my characters wasn’t exhausted at the beginning of the round).

I packed it away and, while I did, reminisced back to my teen years; this game made me think of my early D&D adventures where me and all of my friends were “min/max’ers” – one of my friends essentially had the monster manual memorized and knew how many HP any given monster could have and all of the special abilities that a creature might have (ruining the sense of exploration that we had not yet learned to appreciate). So, if you want to play a min-max roleplaying party, I fully recommend Set A Watch; everybody else? Well, I need to play again to figure that out.

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My thought on first playing it (I think it’s the default “learn the interface” game on BGA) was “yeah, I could design a 3d-printable version of this”. A set of 11 pegs in four colours plus three markers, plus the board and space to hold some dice…

I don’t think it’s a good car to play your first game with, but once you know how braking works it’s very easy to see that boost is the opposite of brake.

The great thing about this is that it’s the same track, just reversed. I was chatting with the designer when he sent in his times for the previous month, and he suggested that it might be an interesting thing to do, so I challenged him to produce an example.

I’ve just finished playing Rallyman GT and Race for the Galaxy on BoardGameArena; nothing particularly remarkable about that, but it was with some of the members of what’s usually my local face-to-face gaming group, getting back together for the first time since early March.

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Well, with the easing of UK lockdown a friend came round today and we played Too Many Bones: Undertow in the garden. Staying 2 metres away was annoying. My friend had a separate table with their own set of dice and I controlled the board state so we didn’t touch the same pieces. Downside, it’s a bit less exciting when you’re not around the same table sharing the game as much and having to walk back when the other person checks positions. Upside it was nice to see someone else and was better than an online in many ways. Also i think we managed to comply with the regs pretty well so hopefully no imminent fine or transmissions…

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You don’t have to. I liked it enough to avoid the tacky plastic version and buy the Japanese one

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Had some nice Sunday gaming yesterday.

First up, was Too Many Bones. We took Picket (my son) and Boomer (me) up against Mulmesh, one of the quicker Tyrants.

Shockingly, we won!!! Luck was on our side as I had an item that let me increase my defense rolls; 0 to 2 / 1 to 2, for each die rolled!!! Saved me in more than one fight. That said, the final battle was mostly down to Picket, as Mulmesh can only be targeted by adjacent Gearlocs, and Boomer got trapped in the corner. It was a close one, but my son rolled a slid attack, and finished him off with a shield bash to his wolf face!!!

After lunch we played a 3-player game of Oceans, and introduced it to my mom. It was a fairly close game, and I took the win by 1 point. Really enjoyed our plays so far, though we may get more aggressive as far as migrating fish, so we can unlock the Cambrian Explosion faster.

After that another game of Street Masters. 2 new fighters on a new stage, against The Brotherhood. It was a mostly straightforward fight, and we took the win, though it could have gone either way with how beat down my character got.

After that was a bit of Men at Work with the 3 of us, and it was fun, though maybe too much in too short a time. I’m sure it will be good for the next weekend he’s over!

After dinner we had a quick game of Unmatched with King Arthur vs Big Foot. Big Foot took the win, as he was to cagey for Arthur to really deal with. It actually wasn’t a ton of fun,as it was fairly lopsided. Not sure we’ll try that matchup again anytime soon.

Overall, it was a great week of gaming, and more importantly, some great quality time together, which we really needed after the last couple if months.

As far as games we wanted to play, but didn’t, there are a couple. We were hoping to get both Skytear and Mythic Battles Pantheon back to the table, but we still only had so much time, lol.
As far as new games, The Edge: Dawnfall was the other big one, but we opted for Godtear as it was a bit simpler.

I’m hoping those last 3 can hit the table over the next few weeks. Gaming goals! :grin:

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Over the last 24 hours I’ve managed to get my three Sword & Sorcery heroes into the first corridor and two of them are on death’s doorstep. With some luck, I’ll have someone alive by the time I see what’s around the second corner. :grimacing:

[EDIT] 24h because baby and work

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S&S gets real brutal. The sheer damage coming at you versus the amount of mitigation. Yeesh.

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I’ll admit my first mistake came from missing that the blue gremlins are spiny and do strike back when damaged. That really knocked my thief down fast. But holy moly when my dwarf got swarmed and almost KO’d the next turn, I started to really sweat. I barely know what my objective is yet! Haha!

[EDIT] More Dice Throne this evening, with the Vampire Lord (me) taking a loss to the Seraph (my partner). I was able to keep things reasonably close, but I was always a step behind, and her Cleanse and Blinding Light abilities really kept my own effects on lockdown. This feels like a pretty fair matchup, but a very careful one for the Vamp, as there are some pretty rough direct counters. I’m really quite smitten with this one and even my partner has to admit she’s enjoying it a lot more than she expected to.

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We had a 4 player game of Yellow and Yangtze yesterday. And this is friendlier than Tigris and Euphrates?

Pagodas flying everywhere, I was starting wars between other players. None of us know what we’re doing but it was a lot of fun.

To no surprise my wife won, but the ‘best worst’ scoring keeps it tight. Getting the eldest to play can be tricky sometimes but he likes mean games at the moment.

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It certainly is. Imagine, for a moment, that wars are fought in all colours, not just red, and a loss removes all of that colour from your kingdom while not weakening the winner at all. Further, that pagodas (monuments) are permanent, but the act of placing one turns the spaces it occupies “colourless”, abruptly weakening you significantly and tempting your opponents to initiate wars. Also, squares only provide 4 directions for linking tiles instead of 6, so the permanent disasters can be much more disastrous than the temporary ones of Y&Y.

Those are some of the key differences, and some of the key reasons why I suspect T&E is the better game for me.

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From what I hear T&E is the better game, and once you’ve played it there’s probably no point in playing Y&Y. Having never played T&E (and thinking it would be too mean for family play), I thought Y&Y was a better starting point.

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S&S is fun solo, and I recommend it. Having said that, I also appreciated having another player to help manage the details. It’s in what I would call my Zone of Proximal Gaming. Juuuust barely not too heavy.

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Vast:Mysterious Manor with my wife and our 9YO daughter. She always liked playing the Knight from the previous game, and my Lovely Wife has a thing for skeletons, so I got to juggle the GiantSpider/Spiderlings/Sorceress. The Knight won due to my ineptitude. We’ve committed to two more games with these characters, before we mix it up. Deep Vents is on the way, so we’ll see if that needs to take over the table for a while.

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