Recent Boardgames (Your Last Played Game Volume 2)

Exactly! They had 3 cards in the deck the whole game.

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Im worried now that there are 2 people who knows that the guy who’s line of work is QA doesnt want to do a lot of testing…

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I can’t find the analysis of probabilities, but it was on the BGG forums. I vaguely recall if you get 8 successes in a row (assuming perfect shuffling, or as some people do rolling a die to pick the card) it’s something like 98% that all three cards are successes.

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I think that’s more than understandable. If the day job is making sure all the procedures are followed and that everything is done to the standard, you can be forgiven for having a bit more of a laissez faire attitude with gaming!

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Relatable :smiley: I’m “Quality Lead” at my place and I’m very reckless in board games!

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Just returned from Monday Night Games, it’s a downpour out there, so the best option again was board games. First we played Cosmic Colonies. Interesting polyomino / resource management game, with some card shuffling. Managed really badly my building/resources gathering, and ended up last by not covering the right tiles. I definitely need to give another go now that I understand the rules, I would have played very differently from the start.

Then moved on to Cryptid with 5 players. 2 newbies joined in, and they actually won both games we played. Still enjoyable, they joined our banter very well, and got away with the victory. Still have to learn not to give away my rule. Sort of managed it with a few of them, but every game somebody worked out mine.

To finish the night we had a few Werewords games. Easy games, fun, I even managed to win twice as werewolf. Which made up for the disappointing previous games I was stinking at.

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Thinking about Bullet a bit more one thing I quite like is that for a push your luck game, I think, that your luck pushing doesn’t automatically result in a success. It’s not like you get a ton of points for pushing forward but you instead push your luck to end up purely in the hope of having a nicer/friendlier/efficient puzzle to play with.

It’s hard to explain but there’s a feeling that is quite unusual in that you get relief but all it means is that you’ve averted from “disaster” to “there’s work to do”. You still need to be a little bit clever when your luck pays out.

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My partner works in QA and calls that risk management.

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At least in IT circles, QA is not testing - although part of QA ensures that testing has been at least performed (depending on which process methodology is in place).

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Misread that as “process mythology” and I think I’ll keep it.

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The mythology normally comes from many developement and support teams not believing that they need to follow any QA processes. Those negotiations were long and tedious but necessary.

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I was extremely impressed by Bruxelles 1897.

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I am hugely looking forward to my first game of Forbidden Stars at some unscheduled date in the future.

Separately, finished my first real bout of Exceed yesterday. I say “finished” because we started maybe 2 weeks ago and left it half done. Ken vs Ryu. I think this game demands a few sessions before you get to grips with it (rules are easy, knowing when to do what requires more familiarity). Even so, first round was good!

I won with 3 health remaining but the real victory is she is willing to try another round :grinning:

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Posting on top of myself, finished a slow-play solo of Clans of Caledonia. Solo is tough, the game is always at least a little modified from the intended experience, but sometimes more heavily. Clans randomly manipulates market prices between rounds and takes a random contract away from you, but then, with the table set, you have free rein to plan out your entire round without disruption.

I think the game would gain a lot from watching other players’ production and activity in the market, along with the grab for real estate. My other beef is that the game gives you points targets to note how well you did, but the second game had much more advantageous selection and ordering of scoring tiles, making it much easier to rack up the points. Of course, with others, everyone would have the same advantage or lack thereof and final scores would be what they were.

That said, the game grew on me over two plays. It’s not amazing, but thoroughly pleasant and it’ll stay on the shelf for a season.

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Like a fungus?

Or maybe a moss?

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Two plays is not long enough for a lichen…

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You haven’t seen how slowly I play.

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Faster than our multiplayer though. I still don’t know what I am doing but as long as there is something with a blue frame I keep clicking :slight_smile: there is some vague reminiscence of TM which I really want to play now… :slight_smile:

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Another game night with six. Started with New York Slice, a game I am consistently terrible at but managed to get second place on the power of 10s alone (and 4 extra points from a special).

Next we played Bohnanza, which is an amazing game and always will be. Despite my Bohnanza personality being pretty objectively unlikeable, people still give me cards, and with a little luck I was able to win by one coin.

We finished with Knit Wit, which is consistently hilarious. Is a cherry bomb short? Are miniskirts young? How red would Mario’s OnlyFans be?

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Kingdomino

Cockroach Poker

Chicago Express - 3 player game. I keep getting pushed aside on the auctions so I just keep sabotaging their companies. Only the Red company with 2 shares I own (and 1 by another) and the Wabash company (1 share owned by me) reached Chicago.

Modern Art - the Oink Games edition works well. I was worried that the bits are too small to work, but no.

Tajuto - another Knizia

6Nimmt!

Lisboa - I enjoyed this one. More than the Gallerist, I would say. The rebuilding of the city was the most fun bit of the game. None of your buildings will get built unless you build a public building with certain colours, which means they will only score on buildings on those streets. So you’ll end up giving points to someone else. The short term and long term decisions are very nice. But Lisboa, like other games of its type, have that last round bit where everyone tries to squeeze the most amount of points, and you need to prune through the options to find the optimal solution. But I have come to terms with this (haha not really) and seems inevitable that it happens on these type of games.

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