[PbP] Warhammer Fantasy Roleplay

Round 3
Initiative Order
29 Else ( Fatigued, Fever ) +1 Advantage
56 Amris
31 Fronika
26 Meinrad +3 Advantage
20 The Teufel Terror ( bleeding x2 ) 34 yards from Amris, 24 from Fronike & Meinrad, 16 yards from Else, 13 wounds taken


(@Cokho Meinrad’s turn)

1 Like

Meinrad will fire another arrow, and say to Else
“Come on friend, this is not like the basilisk, I’m not sure we can win this fight. Let’s back down to fight another day!”.
He won’t move though. He’s not ready to leave her behind. Not yet.
(I remember in the second edition you could have a bonus if instead of moving you too time to aim. Is this still in? Otherwise, I’ll just shoot and then grab my club to brace for a charge)

1 Like

(whoops, just realize I’m farther than Else. Scratch what I said, I’ll move first next to her then shoot, with the penalty from moving)

1 Like

(Aim is still in, but it takes your action for a turn, the bonus coming to the attack the following round.

Moving gets Meinrad to short range.
-10 shoot and move
-20 darkness
+30 advantage
+20 large target
+20 short range
Meinrad is rolling at +40)

@Cokho asked for a die roll:
d100: 43 vs Ranged (bow) 75 (35+40)

1 Like

(Meinrad’s arrow does another 2 wounds, striking the centre mass of the monster but failing to pierce deeply through it’s scaly hide).

Round 3
Initiative Order
29 Else ( Fatigued, Fever ) +1 Advantage
56 Amris
31 Fronika
26 Meinrad +4 Advantage
20 The Teufel Terror ( bleeding x2 ) 34 yards from Amris, 24 from Fronika, 16 yards from Else and Meinrad, 15 wounds taken

(@Cokho - odds or evens?)

1 Like

@Cokho asked for a die roll:
Odd! But because I can’t post something less than 10 characters., I’ll let fate decide
d2: 1

2 Likes

((Sorry for the delay. Life got incredibly busy and manic)).

1 Like

The Terror will charge at Meinrad.

((If you are not engaged in combat, you can use your move action to charge. You must be at least your Move characteristic away from your target, but within the Run distance (i.e. M x4). If you charge, you must take a melee test as your action, and you gain +1 advantage for barreling into your opponent.))

(@Cokho, this is an opposed test. Since Meinrad is holding a bow, he can’t use a melee skill. Dodge would be a good choice. Worth noting that since the creature is Large, opposed melee tests would suffer -2SLs anyway. Far harder to parry the blow of a big monster than to duck out of the way).

@Scribbs asked for a die roll:
The Terror swings the rusty anchor in wide arc at Meinrad.

d100: 22 vs 50

(This could be nasty, that’s a critical hit…)

@Cokho asked for a die roll:
“ooooooh crap”. Meinrad will try to jump out of the way, launching his bow in the creature leg (or at least trying to, it’s not like he has time to aim!)
d100: 19
(sorry I’m on my phone, I don’t have my dodge skill with me!)

1 Like

(It was versus dodge 30)

1 Like

(Okay, Meinrad also had +4 Advantage, so rolled a 19 vs 70, so 6 SLs.

The Terror rolled 22 vs 50, 3 SLs, which means Meinrad won the opposed test.

However, the Terror rolled a critical, which means that it still managed to deal some damage to Meinrad…)

1 Like

@Scribbs asked for a die roll:
Critical from the anchor (blunt weapon)
d100: 29

1 Like

@Scribbs asked for a die roll:
(Meinrad is lucky - he suffers a badly jarred arm. He takes 2 wounds, and drops whatever was in his left hand (which I think is empty?). His left arm is useless for a number of rounds, so can’t use any double handed weapons etc.)

Arm is useless for d10: 8 -3 (Meinrad’s TB) rounds.

(As Meinrad suffered a wound, he loses all his Advantages. However, since the Terror lost the opposed test, it loses 1 Advantage, and Meinrad gains 1 Advantage.)

2 Likes

The Terror roars as the anchor swishes through the air straight towards Meinrad. The thrown bow is ignored and clatters off the creature. All Meinrad can do is throw himself to one side, landing heavily on his left arm. There’s a shooting pain and Meinrad can no longer feel his arm at all, let alone hold anything in his hand. He staggers back to his feet.

1 Like

@Scribbs asked for a die roll:
(To close the Round, the Terrir suffers 2 Wounds from his bleeding conditions. There’s an associated roll I need to make here…

d100: 47

1 Like

@Scribbs asked for a die roll:
(Start of Round 4, the Terror regenerates d10: 5 wounds)

1 Like