THE TURNS IN STATIONFALL
Turns are called Minutes in Stationfall. Here’s an overview of a Minute.
(Terms presented below will be explained during the tutorial and can also be found in the Reference manual.)
Each Minute as a player you do the following, in this order:
-
Reveal your Secret Identity, if you want.
-
Place Influence Cubes, on a single Character card, if you want.
-
Activate a Character with your Activation disc OR Renegotiate.
- If you Activate you have the potential to do each of the following things with the Activated Character in any order:
1 Action, Actions can be Basic, Section or Character specific.
1 Extra Action (if the Character was not Exhausted).
1 Free Pick Up or Drop, if you want.
Kompromat Action, spend a Kompromat to do 1 Action with the specific Character indicated on the Kompromat.
Bribe Action, spend a Bribe to do 1 Action with any Character.
- If you Renegotiate you return your Activation disc and 1 of your Influence cubes from any of the Character cards to your supply.
- Resolve Time markers and Project X actions.
One special feature of Stationfall is that, even though your Secret Identity is one specific Character, you take actions using several Characters. You place 1 or more of your Influence cube(s) on a Character (at the feet of the portrait) to make them your Conspirator.
Then you place your Activation disc (above their portrait) on any one of your Conspirators to take your actions with that Character. A Character is your Conspirator when you have at least one Influence cube on it and at least as many cubes as any other player. You do not need the most cubes, just be tied for most cubes. So if you have 1 cube on a Character and another player also has 1 cube on the same Character, that Character is a Conspirator to both of you. In addition the Character has to be Live to be able to be Activated. All Characters in this Tutorial game are Live at the start of the game. We’ll come across other states, such as Down or Escaped, later on in this tutorial.
When you Activate a Conspirator you get:
1 Action with that Character if it is Exhausted (has at least 1 Activation disc on it at the start of your turn).
2 Actions with that Character if it is NOT Exhausted (has no Activation disc on it at the start of your turn).
NOTE: When determining Exhaustion, all Players’ Activation discs count, including your own.
Example: You activate Troubleshooter turn 1 by placing the first disc on her Character card, and do 2 actions with her. The next turn she is Exhausted to all players since your disc is on her card, if you decide to activate her again, this time you can only do 1 action with her (unless you use a Bribe or her Kompromat).
In addition to the 1 or 2 Actions, you always get 1 Free Pick Up/Drop Action when you Activate a Character.
In this first turn we will focus on the Actions “Step” and “Pick Up.”
Step is an Action used to move a Character’s pawn between the Sections in the station, following the Corridors.
You can Pick Up two kinds of things on the Station:
-
Items (square shaped) may enable certain actions and/or may score points. A Picked Up Item is put on the Item slots which are the dark areas at the right end of the Character card. Each Item slot holds max one item, unless otherwise noted on the Character card.
-
Kompromats belong to the Player and not the Character that picked it up. They are held in your hand, kept secret until used.
-
Contamination tokens are a special case that takes up one Item slot. Whether you want it or not, any Character that enters Bio Lab receives a Contamination token, placed on one of its Item Slots. It has relevance for some Characters’ Agendas but has no additional bad effect. (Well, no bad effects right now for the characters on the Station, but may of course have some really bad effects on people back on the ground if it gets there. But that’s a whole other movie…)
Lindsey will act first, then RossM, COMaestro, mr.ister. Your first 4 minutes will have a few limitations to avoid conflict with the bot’s scripted actions, and you can simply follow the tutorial advice to only influence, activate, step, and pick up initially.