PBF Stationfall tutorial

Maybe I am missing it, but what are the small, green Kopromat symbols on the board, like in the Mainframe or Therapy Garden?

Okay, place one influence cube on the Counselor. Activate the Counselor. Step into the Shred Room. Then use the section action to take the Kompromat from the Kitchen.

@mr.ister is up

Remember the Lindsey restrictions.

I’ll place an influence cube on Medical and activate them. I’ll move to the Rec room, pick up the Kompromat and move to the Suite.

Next up is Lindsey.

A new turn means first of all that the Minute marker moves 1 step to the right, in this case to Minute 12. So, 12 minutes left until Stationfall, in game-story time. The first player does not change.

  • Move the Minute Marker from 13 to 12

Some Actions require or are modified by Items. As you saw during setup, some Items are available from the start on Characters or in different Sections. Other Items can be manufactured in certain Sections, where it says “Manufacture.” Items are represented by square tokens, they are physical objects that are handled with the Actions Pick Up, Drop, Give, Throw and Rob. These names are fairly self explanatory. (As always, check the Reference manual for exact details). Some of the Actions in the game require an Item to perform, such as Sabotage, which means that you damage a Section and disable any Section Actions this Section may allow. Section Actions are described further in the next Minute.

Actions might also be affected by Character Abilities. An Ability is written in colored spaces in the middle of the Character cards. They are often important if you want to create powerful combos with your Actions. Their colors indicate which kind of Ability it is; red for offensive Abilities, purple for Abilities that deal with Activation, Influence Cubes, etc. For more details on these colors, see the Character Dossier.

LINDSEY’S STRATEGY
Lindsey wants to Activate a new Character in order to get 2 Actions. If she were to Activate the Station Chief again, she would not get the extra Action, since the Station Chief is Exhausted, which is shown by the fact that there already is an Activation disc on her at the start of Lindsey’s turn. Because of the Kompromat she received last turn, Lindsey thinks making Astrochimp a Conspirator is a good plan to be able to do things with him in preparation for using her Kompromat. Her plan is to set Astrochimp up to be able to dramatically Throw the helmet in a later Minute to help Station Chief get it.

LINDSEY’S ACTIONS

  • Place an Influence cube on Astrochimp and move her Activation disc from Station Chief to Astrochimp.

Step twice, making use of Astrochimp’s Ability “Tunnel Rat.” It lets Astrochimp Step through Vents, which are the dashed yellow lines on the map. This Ability does not cost anything, it just lets Astrochimp have more paths to move along.

  • Step through the Vent that leads from the Kitchen to Reactor.
    Then, as the second Step, move through the corridor to Aft Airlocks and Free Pick Up the Helmet. Place the Helmet token on Astrochimp’s Character card on one of the Item slots.

PLAYERS’ ACTIONS - TURN 2

  • Add a new Conspirator to your conspiracy. Place an Influence cube on a Character that is not a Conspirator of yours yet.

  • Activate your new Conspirator. Move your Activation disc to that Character card. Remember that you get 1 extra Action if the Character is not Exhausted.

  • Try to Pick Up an Item. Moving and picking up a Kompromat is a good thing to do, but also try to find Items to Pick Up this turn that you think can be useful for you.

  • Try to utilize the Character’s Ability. If you can, try to make use of an Ability that your new Conspirator has, or at least check its Abilities and read up on them so you know what they mean.

Because of Lindsey: As before, avoid placing cubes on Station Chief, Stowaway or Astrochimp and do not Reveal as Stowaway or Astrochimp (to make Lindsey’s Action work in future turns).

@RossM is up

Good thing she chose not to do that, since I already picked that up :smiley:

Place a cube on stowaway.

First action, step into Aft exhaust

Free action pick up Kompromat

You can’t do that, sorry. See the “because of Lindsey” restrictions.

Ok. Ignore that.

Cube on Troubleshooter

Double move to Chem Lab.

Free action to pick up Kompromat

@COMaestro is up

Because of Lindsey: As before, avoid placing cubes on Station Chief, Stowaway or Astrochimp and do not Reveal as Stowaway or Astrochimp (to make Lindsey’s Action work in future turns).

Place a cube on the Daredevil. Activate to pick up Kompromat and Healing Gel (assuming both are free?), Step to Tanks, then Step to Storm Shelter.

If I can’t pick up both for free, then use an action to pick up the second item and just Step to the Tanks.

The second pick up is not free

@mr.ister is up

Because of Lindsey: As before, avoid placing cubes on Station Chief, Stowaway or Astrochimp and do not Reveal as Stowaway or Astrochimp (to make Lindsey’s Action work in future turns).

I’ll use my Kompromat to activate the Counselor to Data Mine and get another Kompromat from the forward airlock.

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Cube on Engineer, move to Physics Lab and pick up the Artifact.