No wonder for me
REVISED
Building
- Dunk builds raft factory in 1-3
- Donkey with 2 board to destroy wall with 2 boards from 5-4
Turn 13, production
Until now, it hasn’t really mattered, but RossM and lalunaverde in particular should be careful to specify what is on a transporter and what is not. Anything not picked up in production can be grabbed by someone earlier than you in sequence in movement.
Of course, if someone posts a movement phase grabbing stuff you wanted, you are free to call conflict, re-order the sequence, and potentially grab that stuff first…
Until we see how this all shakes out, I’m going to ask people to post only production and movement, preferably RossM before lalunaverde, unless lalunaverde call conflict for movement.
Ok.
Secondary production.
Upgrade a donkey to a cart.
Build a raft
Convert log into two boards.
If that’s correct I’ll post the rest of my turn.
Turn 13
Production
- 2 logs on 2-7 become raft, Parm
- 1 log on 2-5 becomes 2 boards
- 2 boards on 2-6 becomes 1 Paper
Movement
- Mozz moves to 3-7, picks up stone, and moves to 2-6. Then drops the stone
- Ricotta picks up the stone that Mozz drops
- Donkey that was on 2-6 moves to 2-5, picks up 2 boards and returns to 2-6 with 3 geese in tow
- Donkey that was on 2-5 moves to 3-5, picks up 1 log and moves back to 2-5
- Donkey that had logs on 2-7 moves to 1-7
- Parm moves to 2-5
Secondary
- Log into boards
Movement
Call conflict!
Secrety secret
- Speed brings 2 wood to 3-2 and drops those. Picks up 2 gold nuggets
- Dunk goes back to 4-3 carrying 3 bricks
- Donkey with brick goes to 5-2
- Key goes to 4-4 to carry 2 geese
- Donkey that converted the logs, now goes to 6-3 with 2 wood
it's a secret
I opt to not go to the back of the prayer order
I’m not going to move in the queue
What are my choices?
OK, new prayer order (from furthest from the temple) is lalunaverde > RossM > pillbox > Captbnut
I know lalunaverde takes 1st place.
RossM, you need to decide which position in sequence to take. (then pillbox decides, and Captbnut takes whatever is left)
If you go second, you can also look at lalunaverde’s move and post your own.
Production and movement. Edited since original posting, this is final now
Secondary
Logs on 7-7 to boards
Movement
Raft on 6-6, collect stone. Sail to 6-8 and dock
Raft on 6-5, sail to 6-3 and dock
Donkey on 7-7 goes to 8-6 and returns to 7-7 with a goose
Donkey on 6-8 drops boards, goes to 7-8
Archer goes to 8-7 and collects log, goes to 7-7 and drops off log, goes to 7-6, picks up 3 logs
Woakes goes to 9-7
Donkey on 7-8 takes 2 boards to 6-8
I’ll chose second. Now peeking at move.
Movement
Both Rafts dock at sawmill. Between them they load 4 boards and 1 stone.
Then they move to 8-4
Donkey on 7-5 takes two boards to 6-3
Donkey on 7-4 loads two stone and moves to 7-3 and then 8-2 taking all geese with them
Wagon moves to 7-5 collecting the log at 7-4 on the way
Donkey 4 moves to 7-4
Donkey on wagon factory with 2 boards waits there.
I take 3rd position
My original movement orders stand
Turn 13 Movement done as far as I could - some outstanding clarifications needed.
This is so everyone can check what’s what and make it easier to provide corrected instructions. @RossM @lalunaverde @pillbox
Of course, feel free to line up building and wonder instructions based on this too.
Turn 13 – addendum
Production
- Research: Oil Rig
Building
Build roads - 9-7 to 8-7, 6-8 to 7-8, 6-8 to 5-8
Build Mint on 6-8
Wonder
Build 1 brick (2 boards)
Before next Production phase - Conflict! Sorry @RossM
Move my prayer token furthest away to go first in production
Ok. Rafts stay where they are, but the spare capacity is filled with boards.
I’m fine!
Turn 13, building phase
Please post your building and wonder instructions, and production conflict-intent (prayer token use, preferred sequence position(s)). Anything you don’t want seen in advance by players before you in sequence, please put in spoiler tags.