Conflict Orders
I don’t mind where in turn order I go so will move my prayer token as far back as possible
I don’t mind where in turn order I go so will move my prayer token as far back as possible
Movement
Building
Wonder
Turn 14 building phase
Here’s the state of the board at the start of building. I believe that lalunaverde chose to avoid the necessity of calling conflict with the new move orders, so I will now carry on with everyone’s build orders.
Turn 14 wonder
Here we are at the start of the wonder phase. I have an instruction from @Captbnut to build a brick with 2 boards, but looks like he only has one board.
No wonder for me.
No wonder either
I’ll use a trunk as well then
Turn 15 production:
So, trying something a bit different. Here’s the map in Turn 15 before any decisions are made.
And here’s the start of movement phase, after all possible secondary production is complete.
Assuming my assumptions about production are correct: @Captbnut you are first for movement instructions.
@RossM @lalunaverde @pillbox if you want to correct production, or to call conflict, please do so soon. In future, I’m going to say you have to call conflict before I post the start of a phase, as we move into these player-by-player updates.
Raft on 6-5 goes to 8-6, drops paper and returns to 7-6, taking goose
Donkey on 6-6 drops board and picks up stone, goes to 7-7, collects board and takes both to 8-6. Drops board and stone, picks up paper
Stokes takes board and stone to 5-8
Archer drops board, goes to 7-8 and picks up 2 gold. Takes fuel and 2 gold to 6-8
Donkey 7-7 leaves goose, goes to 7-6 and gets 2 trunks, returns to 7-7, leading goose
Woakes takes 2 trunks to 8-8, drops 1 and returns to 8-7
Can’t do an update right now, but assuming @pillbox doesn’t care about any of that (no moves to anywhere above 5-8), you can probably post your move now.
Raft on 6-5 goes to 8-6, drops paper and returns to 7-6, taking goose
Donkey on 6-6 drops board and picks up stone, goes to 7-7, collects board and takes both to 8-6. Drops board and stone, picks up paper
Stokes takes board and stone to 5-8
Archer drops board, goes to 7-8 and picks up 2 gold. Takes fuel and 2 gold to 6-8
Donkey 7-7 leaves goose, goes to 7-6 and gets 2 trunks, returns to 7-7, leading goose
Woakes takes 2 trunks to 8-8, drops 1 and returns to 8-7
Added
Donkey on 5-8 leaves boards and goes to 7-8
I can’t see there being conflict with my building, but will hold fire for now
Movement.
Raft 1 (empty) docks at sawmill.7-5
Raft 2 collects fuel, docks at 9-4, unloads everything and loads 3 logs.
Wagon on 8-3 loads log moves to 7-5 unloads logs, then moves to 6-5 and loads a log.
Donkey on 7-5 takes two boards to 6-3
Wagon on 8-2 moves to 8-1, drops all boards and moves to 9-3
Donkey 1 on 7-3 moves to 8-2 collects 2 stone and moves to 8-1
Crumbs you’ve got a lot of stone!
Yep. Need to catch up on the monument game.
Turn 15, movement, lalunaverde
Everyone so far has unmoved transports. Movement trails left on in case anyone wants to correct that. @lalunaverde to move.
Added a donkey movement above
Building
Build mine on 5-8
Build papermill on 8-6
No brick
Oops!
Donkey 4 takes the stone to 9-4
Movement
Building
No brick to wonder