2 defence dice for the Relic, 1 for Chancellor Oathkeeper as Ally. 3 Warbands.
5 Warbands attacking, +3 attack dice for Fire Talkers, -1 attack die for Longbows.
Results when I get back to a computer.
2 defence dice for the Relic, 1 for Chancellor Oathkeeper as Ally. 3 Warbands.
5 Warbands attacking, +3 attack dice for Fire Talkers, -1 attack die for Longbows.
Results when I get back to a computer.
3 shields rolled for a total defence of 6.
6 swords rolled.
1 warband sacrificed to win.
1 warband lost from defending force, Obsidian Cage seized.
@GeeBizzle is up.
“I will spend my last two supply and two of my favours to muster on key to the city and forest path.”
Then Rest
Round 5 starts.
@Whistle_Pig is up
Use 1 Secret to activate Fire Talkers for -3 attack dice.
Defence roll: 0 for a total of 4
Attack roll: 2
3 warbands sacrificed to seize the Darkest Secret.
2 warbands lost in defence of the Darkest Secret.
@Whistle_Pig to continue
Spend 2 supply to travel to the salt flats and then rest
@Lordof1 is up
Wake - place one favour on the People’s Favour (which then flips)
Action - Action burn a secret and return another for the Alchemist to gain 4 favour (2 beast, 2 nomad)
Move spend 2 supply to move to the province mountain
Trade with Spirit Snare (costs 1 supply and place a secret, gain 2 Arcane favour)
Search discard for 2 supply.
The animal people have no time for rigid governmental structures! From this day forward, I renounce my citizenship!
Self exile by paying four favour to the chancellor.
Search results in a new face-down adviser and Animal Playmates going to the top of the Hinterland Discard.
Self-exile ends the turn. @COMaestro is up
Sorry for the delay.
1 Supply to Trade 1 Secret with Book Burning for 2 Favor from the Discord bank.
2 Supply to Travel to Mountain site and gain a Warband due to Dragonskin Drums.
1 Supply to Muster with 1 Favor on Taming Charm.
1 Supply to Muster with 1 Favor on Spirit Snare.
Rest
@GeeBizzle is up.
Use 1 supply and 1 favour to muster on key to the city.
Use 2 supply to campaign for control of the lush coast and buried giant.
@Whistle_Pig I assume you are using Longbows. Do you want to use Warning signals?
I will be using longbows and also warning signals to move two warbands from my board to the lush coast.
Defence pool: 3 dice. Defence roll: 3 + 5 warbands for a total of 8.
Attack pool: 9 dice. Attack roll 7.
2 yellow warbands sacrificed to win the campaign.
2 purple warbands lost in defence, 3 retreat. Warning Signals discarded to the Hinterland.
@GeeBizzle how many warbands from the 8 remaining do you want to place on the Lush Coast and Buried Giant?
Two on each please.
Still @GeeBizzle