Easy missions: Orbital Experiment 4, Mars Survey 5, Lunar Fly-By 3, Manned Lunar Fly-By 5.
Medium missions: Lunar Lander 6, Venus Survey 6. Venus Lander 11, Mercury Survey 7. Lunar Experiment 9.
Hard missions: Man on Mercury 30, Man on Ceres 21, Venus Sample Return 24
Occupation mission: Mars 2/year.
Extraterrestrial Life Survey 10 (and Sample, 40, is under that)
OP Non-Explorable: Uranus Survey 9, Saturn Survey 6, Callisto Survey 3, Jupiter Survey 5, Europa Survey 4. (Reminder: Callisto and Europa both orbit Jupiter.)
Some explorable missions are removed by the 24-point cap: manned Jupiter fly-by, Jupiter station, manned Saturn fly-by, Saturn station, Saturn Ring sample return, Titan sample return, Man on Titan. Technically none of the explorable missions is available until their locations are revealed.
yes yes, Mars! Mars needs landing. Terraforming. Settling (oops wrong game)
edit: the image resolution seems to be such that I cannot decipher all the cards. But this may be my browser? Can we check this?
edit 2: with this huge map I expect we’ll play on this for a bout a year…
The raw images are 3200×1800, which tend to be too huge to post here. so I scale them down 50%. If I can’t make it work as is I can always do a section in multiple screenshots. Everyone will get a detailed image of their player area of course.
Note that there are two stages of image expansion - click on the image to make it full screen, click on “original image” to get the image at a resolution to match your screen.
Going over the mod it looks as though the reference cards are the pre-upgrade versions (but the Daedalus and Large Fuel Tank component cards are the correct v2s). Because virtual table space is going to be at a premium and reading a bitmap probably isn’t ideal anyway, I’ve run up the rocket and ion tables as a PDF, and added it to the rules page linked in the first post.
The first table is for expendable rockets: rocket across the top, difficulty down the side, payload in the middle.
The second table is for single ion thrusters, time across the top, difficulty down the side, payload in the middle.