Last Game you sold! (Volume 2)

I saw some prototype photos of it. So it’s “in development”. There’s a chance that can be shelf.

Im trying to find the post.

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Medieval Merchants aka 50 Shades of Beige - I like this game. It’s clever. But beige is now a detrimental factor to me when I have some old school Euros with nice production! Oh how 2018 Me would be horrified reading this!

Manila - as a Filipino myself, I find this one very cute with the meeples wearing traditional pre-Hispanic hats! But the game is a bit flawed at the worker placement where there’s no good options at some point of the round.

Masons, Africa, Klunker - by Colovini, Knizia, and Rosenberg respectively. All oldies, but I got better oldies. Rosenberg’s Bohnanza is more preferable to me. Africa is the better Aristocracy (a recent Knizia release), but I have a lot from this guy. And I believe Masons is the last Colovini I want to try in my list.

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I can’t say I’m surprised given how well Kemet Blood and Sand did. I wonder if we’ll see that or Beyond the Gates, or whatever Space-Inis ends up being called first.

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What is up with Meg Ryan in that photo. She looks like she’s auditioning for the joker.

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I was thinking they managed to make Martin Short’s cheekbones double their usual height to the point that he’s merged with Keanu Reeves.

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Close. Two new expansions for Inis, aside from Seasons of Inis

Really?? I wonder if Beyond the Gates is still happening. Haven’t heard anything since it was first teased a few years ago.

Another quick in-and-out, Far Away got nixed as a non-starter. My partner was finding it pleasing enough to play, but really wasn’t keen on the roleplaying aspect of the creature/ecosystem building. This would have been fine, as I would have been ok being the “critter wrangler” and she seemed open enough to at least concurring on how we sculpted our animal behaviours, but it still wasn’t really clicking.

This means the most compelling (to me) aspect of the game would be forever hampered, and I just couldn’t see a scenario where my partner would really immerse (or at the very least truly enjoy) herself playing this over anything else.

It’s a neat game and literally stuffed with content. The writing is fantastic, the scenarios aren’t overly verbose, but inject flavour and unfold in really interesting and dynamic ways. I also think it would make for a fantastic 3P experience. With the right pair/group. This is a game with some flaws, but I sincerely hope the right folks get a hold of it, because it will set their worlds on fire.

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Not selling but I managed to get 4 games out of my collection shelves today… does it count as leaving my collection when I give the games to friends “Keep them as long as you want!” with a whispered “Please don’t return them” ???

If so I am finally rid of

  • Black Angel
  • Dice Settlers
  • Villagers
  • Bärenpark

:smiley: I am rather afraid the family that I gave Black Angel to will try to return it… or maybe not.

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Hows Dice Settlers for you? It’s a hexy area control(?) game so I thought maybe it’s up my alley.

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We initially bought it as a replacement for Quarriors because my partner likes games with dice (it almost doesn’t matter what the mechanic does apparently, just dice… :woman_shrugging:) and we both like deck building… and yes I like area control.

And we even tried this at SPIEL before buying. But after a few plays I had no desire to play. So 2019 at SPIEL I bought the Western Sea expansion. And somehow that made the game worse for me. I do not think it is a bad game. I just don’t grok it. Also it felt quite antagonistic to me when playing more so than most other area control and harder to recover from a setback–but I am writing from memory it has been some time. What I enjoy about area control is the “control” part and with Dice Settlers I lacked the control…

I am not a big fan of dice rolling in games because I am not a fan of randomness. The nice thing about Cubitos is, it embraces the random in a way that I enjoy. It’s chaotic and short and at least all the damage you do is to yourself when you bust…

Also the Dice Settlers theme doesn’t do anything for me and overall it’s too mechanical and as someone noted elsewhere I am someone who goes for these kinds of games usually. Every single game I played of this was a chore. Maybe I it just raised bad memories of my Catan days. (it’s nothing like catan except for the settlers in the title and the same sized hex tiles)

PS: whispers to @lalunaverde… with recent acquisitions I now have more Knizia games than I have Rosenbergs :stuck_out_tongue:

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Is it possible to revive this defunct thread or are we talking about this elsewhere?

The two things I’d be interested in:

  1. What have you sold/traded? Why? Was it replaced or did it grow stale?

or

  1. What game are you on the fence about maybe getting rid of? What would others say - yeah it’s only ok, no, go back, there’s hidden depths you missed, or X now does it better?
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And, case in point - 7 Wonders

I’ve never really gelled with it. Played maybe 5 times in person, 10 times on BGA, and another 20 vs AI on the app. After reading a strategy article I tried again and was able to engage with it a little better, but I still don’t love it.

Regarding replacements, I personally find Neom outperforms it with its economic engine, interaction from trading and monopolies, and the road-network puzzle. I find Race for the Galaxy outperforms it for the “here is a hand of cards, which are you going to use and what are you going to discard” puzzle.

And yet I can’t bring myself to offload 7 Wonders. I feel like I’m not quite done with it, for a reason I can’t articulate. Anyone else feel similarly, and how did you come down?

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Well, Burgle Bros went in the last UK maths trade, and I think the process for that was similar to what I usually do: I was looking over the shelves for things to put in the MT, and didn’t get a feeling of “oh, I really fancy playing this, I must bring it to the next gaming thing I go to”.

I rated it an 8 on BGG and at the time that was certainly valid for me, but I’ve gone a while without playing it (last time was 14 September 2019) and I just didn’t fancy giving it another go. So it went on the list. I don’t hate it, I just don’t feel enthusiasm for it any more. No replacement; it’s not “X does Y better” as much as “Y doesn’t hold the appeal it used to”.

Modulo the details, something like that is true of most of the games that I look at getting rid of. (Plus some not-particularly-wanted things that have accrued to me as a demonstrator, but mostly nobody else wants them either.)

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I think 7 Wonders is an okay game, but it’s not the magical “put this in front of any group of seven people” miracle game that people purported it to be.

I am done with 7 Wonders and I cannot imagine a scenario where Sushi Go or another game in my collection would give way to me recommending we play 7 Wonders.

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I’ve never played it but I prefer any drafting game when you see the hands of cards come back round to you. IIRC Seven wonders has a 7 card hand? so at 7 players there’s no ‘Can I take this and will that card come back round?’ choice.

Most stuff I’m on the fence about I haven’t played IRL, or at all.

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Separately, I finally convinced myself to get rid of Arctic Scavengers

Got a couple of plays in, with mostly non-gamers. It never quite took off and I thought maybe it just needed a different group, but at this point it’s not what I’d pull off the shelf if I had that group. Moreover, the theme with the Cannibal and Butcher leaders makes it a non-starter for too many people.

I also noticed it disappeared from all the SUSD collections over the years.

I think it may be like Apples to Apples - I had exactly one phenomenal session of that game. The group chemistry was just right and everyone was laughing and talking and it all clicked. Arctic Scavengers may be like that - if you have just the right group and you are role playing, and that ONE THING happens when someone wins the fight with two refugees holding a shovel and everyone goes home happy. But that’s more about the group than the game.

The nail in the coffin was Dune Imperium, which I hope will be the “interactive deckbuilder with a fight” in my collection moving forward.

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I have never understood why people think this is a great game.

(I am very interested in whether I should get Sushi Go / Party / Roll, though)

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That was the game that put me off deckbuilders for several years (until I tried Star Realms). And I can’t even say there’s anything especially wrong with it; it just never engaged me, and everybody said it was a great DB, so I thought I didn’t like DBs at all.

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