So this makes me curious - What game with very little buzz / circulation / pr / awareness do you wish everyone on this forum knew about?
Actually, this is probably an appropriate time to say Oi! @RogerBW! Fork me out a new thread!
So this makes me curious - What game with very little buzz / circulation / pr / awareness do you wish everyone on this forum knew about?
Actually, this is probably an appropriate time to say Oi! @RogerBW! Fork me out a new thread!
To elaborate:
Following on Z-Manās, and then my/our, lament on how groupthink has dominated the marketing space and we all tend to have huge overlap in our game collections, and there is insufficient middle ground between breakout-hit-everyone-buys-your-game and a clearance bin, curious what are the games that you would say are really good and deserve better?
ObAliKerimBey: work, work, workā¦
There are several games that Iāve only heard about because I was involved with demoing them; theyād clearly never be big hits, but it seems a shame that theyāve vanished so completely. (So I suppose I have to mention a potential commercial bias here in that I was being paid by Indie Boards & Cards to demo them back when they were availableā¦)
Empyreal: This oneās come up on here a few times. Such a good game, with a good balance of depth and accessibility. Also huge replayability. To be fair, this game is in its own way with its huge, huge box. Maybe in a few years there will be a second, small box edition and more people will try it out.
Babylonia: Somehow Yellow & Yangtze seems to come up regularly, but Babylonia does not. This would be the third of three in the Knizia, tile-laying trilogy remake/remix bin and the one that was supposed to reference Samurai.
Depending on how you approach it, though, it really draws on Tigris & Euphrates, Samurai, and Through the Desert. For T&E, youāve got four types of tiles and lay two each turn, plus a river/land dynamic that shapes the board. For Samurai, you are trying to surround and capture cities by matching symbols. However, for Through the Desert, you score cities based on tiles that you can connect back to that city, so there is a chaining effect.
Whether it feels more like Samurai or TTD really comes down to how you approach it.
Every time I play it, I just keep thinking, āOh. Thatās interesting.ā Also, true to Knizia, SO EASY to teach but got a lot of legs for playing and uncovering the nuances.
Last Iāll put here is Gladius. This is a new one, one of only three kickstarters Iāve backed. Hopefully it will hit retail? Just a small, simple but very well put together bluff/double bluff game. They put some real thought into a clever 2p mode which is rare for games of this type.
I know I could have made my own thread but, to be honest, I wanted to harvest the traffic from the other thread by having them linked
Matagotās Room 25 from 2013.
Itās based (without the IP) on the horror movie āCubeā, where you wake up in a rotating prison of metal rooms, most of which contain deathtraps. Youāre all looking for the way out⦠except that one or more of you might be traitors (prison guards) who are waiting to push the real prisoners into that fire pit / spike room / acid trap.
You have two moves per turn that you pre-program, and all the rooms start off face down, so itās a good idea to use the ālookā action before the āmove into the next roomā action, or⦠boom.
Who are the traitors and when will they give themselves away? Will it be when they use a āPushā action to shove another player into a bad room? The exit tile starts off hidden, and once you find it a countdown accelerates⦠will the guard(s) stand by the entrance and block it? If you peek at a face down tile, only you get to see it⦠so can you trust the player who tells you itās safe? Or the one who uses the control action to shift the entire row of rooms up one square⦠were they moving the exit out of reach?
You canāt trust anyone! Which means you donāt really have time to proceed slowly and safely! Also, that player just moved closer to your character. Was it because they know thereās a good tile nearby, or are they getting ready to rush up and push you? You kinda need allies⦠butā¦
I played it just once in a pub when it was very new and really enjoyed it. Simple by todayās standards but huge fun.
Just seen that it got an expansion and a re-release combined pack in 2016, so clearly people did hear about it!
Yeah, every so often someone will pop up and name this game but to be honest I know zero about it. Maybe I can grab a TTS mod one of these days!
And, btw, programmed movement sounds like a perfect mechanic for play by forumā¦
Two expansions! There was a weird expansion that turned it into an escape room coop type thing? It didnāt look good.
EDIT: Oh, and there was a third mini-expansion too?! This is the game that keeps giving.
And strangely, the āultimate editionā only includes the first expansion⦠not very ultimate is it?
I couple of years ago I backed Whales Destroying the World on Kickstarter because it reminded me a little of Secrets, but had absolutely amazing cartoony art of anthropomorphized whales. Thereās not much to the game; it has a fairly straight-forward hidden traitor element. I wish it had caught more buzz because itās not amazing, but it is quite good.
I think most of my other obsessions (both major and minor) are brought up somewhat regularly here on the forums (18xx, crayon rails, etc)
It already had co-op, competitive / traitor and solo modes (I only played traitor). And itās on BGA apparently.
This is a more literal āescape roomā with puzzles and stuff.
It seems a weird fit to make an existing game an escape room.
Ooh yeah. Played once so far and there seems like a lot of randomness, but as one learns the cardsā¦
SUMMIT, a Cold War boardgame from 1961. I bought a copy many moons ago and found it to be an interesting light (VERY light) simulation of Cold War geopolitics. Area control with the goal of accumulating the most global power (represented by chips). Itās a neat little fun game that compares favorably to Risk and Diplomacy, probably its closest competitors at the time.
Here is a link to the BGG entry:
And a quick search resulted in finding a Milton Bradley version for sale for the princely sum of $15US
Iāve talked about it before, but Iām surprised how little attention Aristeia! gets. Itās a delightful drafting sports game where attacking the opposing team or going deep into control are equally viable. It has the presentation style of Overwatch, and that is probably a fair shout as to its feel (not that Iāve played much Overwatch).
It has dice rolling, but the dice have several different symbols on each face (up to 3 or 4 different symbols on a face!!). There are 3 main dice types, with different combinations on each type. To pull off a particular move you need a combination of the correct symbols as denoted on the player card, and each character has a certain distribution of dice. It gives a really elegant way for the designers to modulate how easy each move is to pull off for each character without it being confusing for the player. Itās so much more fun than āroll 5+ā.
It reminds me a little of Blitzbowl, but a lot more depth and far less randomness. Both of those factors were much needed in Blitzbowl IMO, which often came down to which challenge cards came out at the right time.
Marketing the game as a āsimplified board game implementation of Infinityā miraculously evades any kind of target audience. Infinity players see it as some weird side project that is yet another thing to buy when theyāve already spent so much on minis. And board gamers arenāt going to pay attention to anything derived from a miniatures game. It barely even registered in the board game reviewers radar (SVWAG is what triggered the purchase, and thatās the only time Iāve ever seen it mentioned).
And Dogs of War needs an obligatory mention on any thread like this. Itās been OOP for so long now. I use to think it wasnāt sufficiently obscure for these lists, but itās got to the point where a lot of newer boardgamers arenāt aware it even exists.
Is Y&Y decent? Iām ummimg and ashing over a reasonably priced copy given itās going out of print
Loving the IP adjacent characters (my favourite is āIām not Hellboyā Bahadur) If I was more into this sort of stuff it looks like lots of fun for a low mini count game
Dogs of War is fairly well known, but I wish it were well-loved enough to get some sort of reprint/re-release.
Cursed Court is a nice mix of auction game and social deduction game.
Real of Sand is kind of Patchwork and Splendor smashed together with a theme that doesnāt really have anything to do with the gameplay.
Re: Gladius
Yeah, I like games that get better with repeat play and where the meta can always shift one step ahead of the old winning strategy (see: Coup). Gladius grows bigger as you start to learn what cards there are, how many help/sabotage type cards there are, what each person may have left, etc. And just when you figure out a personās playstyle, they have the option to turn it on its head. OR NOT, because youād expect them to change tactics? Or yes, because they know that you know that they knowā¦
Yeah, thatās when it gets good.
All reports suggest Yes. If you want a 30 minute discussion on Y&Y vs T&E, So Very Wrong About Games dedicated a podcast to the comparison. I have both. Both are available as apps, so there is also that.
Assuming you are familiar with T&E, the differences:
All in all, it is shifted toward tactics and more forgiving than Tigris, but that is not to say easier.
Gah. Itās actually really hard to articulate. Knizia just shifted a few minor things that, upon reading the manual, make the game look like a reskin. Upon playing, you realize that those tiny shifts were to massive, weightbearing walls and the entire structure is moved.
If you are waffling, tie goes to getting it? You may not be able to later, and on the flip side, if you later change your mind it should be an easy one to sell?