Flash Point PBF game 3


@RossM 1AP to spend right now.

If I extinguish to smoke, will it immediately return to fire?

I’m afraid so.

ETA: Hmm! Technically not, if COMaestro puts one of his points into taking the smoke down to nothing before the end of the fire phase!

Let’s do that then

Ack, I feel pressured!! :stuck_out_tongue:


@Kat to spend 1AP.

Move to 5,3

I will use 1 AP to extinguish the smoke at 5,2.

If you don’t use the other one, it will be lost.

Oh,missed that part. Go ahead and move to 4,3.

@RogerBW asked for a die roll:
OK, that ends the event card resolution and the turn.
I assume @Lordof1 continues as planned, running to the fire engine ready for a crew change next time.
The Fire Rages
d6: 3 d8: 7

1 Like

Smoke only.


@RossM to play.

4,3 and then extinguish both adjacent fire

@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 4


@Kat to play.
(I saw an online discussion in which the designer of FPLoF suggested that “move diagonally” should be interpreted generously: even if you were going between two blocked spaces, if you could plausibly squeeze through the middle, it’s allowed.)

I was wondering about what is permitted. Can I go to 4,4 in 1 AP?

It’d be a pretty useless ability if you couldn’t.

:grin:
In that case:

  • Move to 4,4 (1 AP)
  • Extinguish fire in 4,3 (2 AP)
  • Save 1 AP

@RogerBW asked for a die roll:
Yup, basically if there is any plausible route at all you can do it.
Flare Up
d6: 4 d8: 5

@RogerBW asked for a die roll:
Oof, and it was going so well. Kaboom.


The Fire Rages
d6: 6 d8: 1