Whimper whimper sniff
Oof, indeed.
- Move to 6,3 (1 AP)
- Extinguish fire in 6,2 (2 AP)
- Save 1 AP
@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 2
Not going to bother with my ability since all the PoI are in the same area.
Move to 5,3 and then save 2 AP.
@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 5
I donât think moving PoIs is helpful right now so: N, W, full extinguish (6, 1).
@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 8
Eek
Ok so I can have 2 moistenings in my current location, or one in the north east quadrant. Any views on best? Last time was relatively underwhelmingâŚ
OK analysing the possible impact points:
NW
- 0 fire: 6
- 1 fire: 1
- 2 fire: 1
- 3 fire: 3
- 4 fire: 1
total 17 fire
NE
- 0 fire: 2
- 2 fire: 3
- 3 fire: 4
- 4 fire: 2
- 5 fire: 1
total 31 fire
That suggests that the value of 2 in the NW is pretty close to 1 in the NE. (Maybe slightly higher. but of course a second shot in the NW will have a lower expected extinguishing rate.)
(later thinks: and fire in the NE is more likely to take out victims, who are even more precious than damage cubes.)
@DJCT asked for a die roll:
Ok move to NE and then
Red d3: 3
Black d4+4: 6
@DJCT asked for a die roll:
I think I shall reroll black as I think six is the worst possible (8 similar).
Reroll black d4+4: 7
Yay! ![]()
![]()
@RogerBW asked for a die roll:
Accelerate
d6: 5 d8: 1
d6: 4 d8: 7
Itâs a bit firey for me. Although maybe itâs time to switch to CAFS honestly. I donât suppose the dog can radio for the fire truck?
Correct, it canât. (And I havenât moved the truck on the map.)
You could run round to the truck using this AP spend and your next normal turn, though.
I think thatâs probably the thing to do, Iâm not likely to be able to get anywhere near a rescue at this rate.
Ruff ruff off to the fire engine! 6AP right now towards the truck




