Flash Point PBF game 2

OK, who’s up for this one?

I recommend no roles that have limited firefighting ability (rescue spec, rescue dog, paramedic, structural engineer) So that leaves:

Core game: Fire Captain, Imaging, CAFS, Hazmat, Generalist, Driver/Operator,
Expansions: Veteran, Fire Prevention, Strategist, Suppression Specialist

ObRulesLink: https://tekeli.li/rogers-rules/flash_point_rules.pdf

Let me know your preferred colour and role.

Red generalist again please

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Green driver operator

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Let’s try veteran. Orange please.

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I’ll stick with Imaging Specialist.

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@Kat, would you care to join us?

Oh what a terrible dream I just had! The whole building collapsed! Thankfully today is the day we go on the real mission.

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There’s a racing game in which your “second chance” tickets are called “alarm clocks”: you play it after you’ve lost the race, and it turns out it was just a terrible dream…

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Yes please!

Preferred role? CAFS and Fire Captain haven’t been taken.

I’ll try CAFS Firefighter this time, please.

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OK, play order is:

  • DJCT green driver
  • Lordof1 orange veteran
  • COMaestro blue imaging
  • RogerBW white suppression
  • RossM red generalist
  • Kat yellow CAFS

Next step is to place ourselves, and fire engine and ambulance. Note that the deck gun on the engine can spray only into the nearest quadrant of the board (shown by the dashed red lines), and only if there are no firefighters in there at the time. I think that’s DJCT’s call, and Kat anchors team 2, then the rest of us fill in around them.

A note on Suppression: if the Advance Fire hits me or an adjacent spot, nothing happens. And I can spend a saved AP to flip one or both of the dice. For this game, the d6 goes to 7-X (1 to 6), and the d8 goes to X±4 (1 to 5). (There are differently-printed d8s in different editions of the physical game, but that’s relatively easy to remember.)

A note on the Veteran: if you spend any part of your turn adjacent to or within three clear (no smoke/fire) spaces of the Veteran, you get a bonus AP to use that turn. If I remember I’ll add a shading for the bonus zone.

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It’s a tos-up between top left and bottom right. Less fire top left but a poi is there. So I would be inclined to start there in the top left on the fire truck, then move round unless others have a view.

Ok. Happy to go south then, and move towards the fire truck

North entrance is totally clear, but we know how quickly that can change. I think I will start at the East entrance, as I can move North if needed, or start out by extinguishing the fire behind the collapsed wall.

I’ll start at the west entrance to try and get on top of the fire there.

Doesn’t that mean we can’t use the fire truck?

‘Hmph. You’re right. Smart kid. Guess they do teach sumthin in fire training school these days.
I’ll take the south entrance then, and some o’ young ‘uns might wanna stick wi’’ this ol’ fella, you might just learn a thing or two that they don’t teach in no fancy pants trainin’ school, mister fire truck.’

I think i go before @Lordof1 - does it count if he is outside the building?

I think if I’m outside of the red outline, it’s fine, but I’m’ probably better near other firefighters given my abilities.

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