@RogerBW asked for a die roll:
All done.
Fire card: The Fire Rages
d6: 4 d8: 4
Kaboom!
South: removes door
North: destroys wall to bathroom
East, west: spreads fire.
@DJCT to play.
Well this is going swimmingly.
A start we all wanted to see!
I can’t put out fires but can repair walls. I will move to 2,6, open the door,and hold an action point.
I need fires to be not on squares adjacent to where I want to repair, so keep that in mind if flinging water about.
So clearing 1,8 would be helpful if you want me to fix that wall, for example. I can’t do anything for the now destroyed wall in column 4
It’s probably worth clearing the NE fire completely
I think I can do that on my turn. Assuming there’s no explosions or anything there hahaha. Ha. Ha?
@RogerBW asked for a die roll:
DJCT’s fire deck draw: The Fire Rages
d6: 6 d8: 7
Smoke. Over to @Kat.
I will:
- Go in the door to 6,3 for 1 free movement action point (FMAP)
- Carry the hazmat outside the building (2 FMAP)
- Move to the victim at 5,2 (3 AP)
- Hold 1 AP
@RogerBW asked for a die roll:
All looks good to me.
Fire deck draw: The Fire Rages.
d6: 4 d8: 3
@RogerBW asked for a die roll:
Fire Prevention Specialist
Pull smoke from (6,7): west, west.
Pull PoI from (6,4): west.
Fire deck: The Fire Rages
d6: 2 d8: 5
(Kat, I plan to leave the PoI at (6,6) for you and go into the main room to firefight, unless you say otherwise.)
Move to 6,1 (1ap)
Extinguish adjacent fire (7,1) (2 extinguish ap)
Move to 7,1 (2ap)
Extinguish adjacent fire in 8,1 (1 extinguish ap, down to smoke)
Save the final AP.
@RogerBW asked for a die roll:
Your fire deck draw: The Fire Rages
d6: 6 d8: 6
My vague plan is to get to the centre room and control the fire from there as best I can, looking damn heroic doing it. But a lot will have changed by my next move…
can you clear the NE fire on the way?
I’ll clear the smoke that’s left, assuming I’m not fried to a crisp by then.




