Flash Point PBF game 1

@DJCT If you want to get in to do repairs, I can pull the smoke west on T11.

Move to 4,2, open door, extinguish the fire at 4,3.

That’s all my AP.

Yes that is better

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@RogerBW asked for a die roll:

Sorry, I put you in an unclear spot. I think this is: move to (3, 2); open door, extinguish fire at (3,3) which is the top left corner of the central room.

Fire deck: The Fire Rages
d6: 3 d8: 6

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Smoke brews up to fire.


@RossM to play.

No, I just can’t read. :slight_smile:

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Remind me, can I drag the potentially explosive stuff

Drag hazmat to 4 8

Save 1ap

@RogerBW asked for a die roll:

Yes, it’s 2AP per space like a victim.

The Fire Rages
d6: 1 d8: 6

Smoke there.


@DJCT to play.

I am feeling pretty useless. How many actions can I hold?

You can save up to 4.

Ok I will.move to 2,7 and then hold 4

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@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 4

Boom!
West, damages wall.
North, damages outside wall.
East, destroys door near RossM.
South, through open doorway onto hazmat, which also explodes.

North, through wall to outside.
East, South, West: fire.
Smoke in (6,5) ignites.

@Kat to play.

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Eeks! :fire:

  • Flip fire marker 5, 3 to smoke (2 AP)
  • Carry victim outside via 6, 2 and 6, 3 (FMAP + 3 AP)

Edit: Fixed coordinates

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No point flipping (5, 3) - the fire at (5, 4) will reignite it immediately. Anything else you’d rather do with the points, or maybe save them?

Well, the important thing is that my fire is under control. I might just stay here and make sure.

Ah ok, thanks for the tip. I’ll save them then.

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@RogerBW asked for a die roll:
Your movement reveals the PoI at (6, 3); it’s a victim.
Fire deck draw: Accelerate.

Two fire advances needed. First one is d6: 3 d8: 4