Right, I did say I would, it’s just this was my first week back at work after Christmas.
Who’s in? (Up to 6.) Any preference on maps?
Base game
A fiddly three-dimensional one
A really hard one
The Rules are here: https://tekeli.li/rogers-rules/flash_point_rules.pdf
I would like to play. I have played the base game once, but have no preference on map.
1 Like
DJCT
January 21, 2026, 9:22pm
5
Me please plus additional text
Edit - have base game and played a reasonable amount of games. Don’t care about which map
I’ll leave it a little while in case we get another player, otherwise I’ll take the last slot.
Colour preferences? Red, Orange, Yellow, Green, Blue, White.
Lordof1
January 22, 2026, 10:55am
8
Orange you glad I’m on the team?
RossM
January 22, 2026, 10:59am
9
Red red red red is my preferred
1 Like
RogerBW
January 22, 2026, 11:14am
10
I’ve linked in the top post to my single comprehensive rulebook (latest edition).
DJCT
January 22, 2026, 1:08pm
11
Why no purple? Imperial is my best colour.
So green please
I don’t have the spare mental capacity at the moment to join in, but I’m looking forward to watching. Good luck!
RogerBW
January 22, 2026, 9:01pm
14
OK, here’s the initial setup. (Note that I am using the Fire and Event Decks from the Tragic Events expansion, which replace Hot Spots.) The explosion markers have no game effect; that’s just to show you how it started.
Randomised play order:
Things we have to decide jointly:
which specialist role does each of us take
where do we start
where do the fire engine and ambulance start
who plays first
Specialists (basic game ones are in bold and are generally easier to play):
CAFS Firefighter (slow, good at firefighting)
Driver/Operator (better with the fire engine’s deck gun)
Fire Captain (can give actions to other firefighters)
Fire Prevention Specialist (has set up escape routes etc. before the game startee)
Generalist (no special powers, just an extra action)
Hazmat Technician (can make the explosive materials safe on site rather than dragging them out)
Imaging Technician (can tell whether a ? marker is a real victim or a false alarm)
Paramedic (can treat victims making it easier to get them out)
Rescue Dog (can squeeze through damaged walls and drag out victims)
Rescue Specialist (can move faster and chop through walls more efficiently)
Strategist (can give other firefighters saved actions)
Structural Engineer (can repair partly-damaged walls)
Suppression Specialist (can alter where the random fire advance lands)
Veteran (can dodge incoming fire and gives those near them bonus actions)
I will be happy to give advice but I do think that this game, having no hidden information, is vulnerable to an experienced player dominating the play. So I’ll try to err on the side of saying less unless asked.
RogerBW
January 22, 2026, 9:07pm
15
Note that I will always give coordinates as (red d6, black d8).
For the ambulance, I suggest the bottom space (7, 3-4) since that’s close to two PoIs.
I have never played, or seen played, the Fire Prevention Officer so I’d like to give him a try.
1 Like
DJCT
January 22, 2026, 9:21pm
16
Does the game change in terms of explosions/structural damage with the expansion rules. Buildings collapsing always seems to be a worry for me in this game.
And if still an issue, structural engineer for me
RogerBW
January 22, 2026, 10:14pm
18
No, two damage cubes still breaches one segment of wall, and the building collapses when they’re all placed.
Imaging Technician sounds useful. I will try that one.
Kat
January 23, 2026, 2:55am
20
Rescue Specialist sounds good, I’ll give that a go.