@Chewy77, what’s your revised flight plan?
To Regina, then
I get a chance to evade thanks to my engines right?
Sorry, thinking about it, I think it is worth trying to continue to Ezra, and what will be will be…
Yes, if you want to. In that case, roll and let me know where you’re evading to.
@Scribbs asked for a die roll:
d6: 1
Evading to Regina
OK – but you cannot Full Burn into a sector with a Reaver in it.
Then Regina
@RogerBW asked for a die roll:
2. Hollowed Out Space-Liner [Option 1: Still Some Good Stuff Here: Requires Mechanic: Salvage Op: --Load up to 6 parts. --Full Stop.] [Option 2: Nothin’ We Can Do With That: --Keep Flying.]
3. Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.] (@Lordof1 please.)
4. Derelict Ship [Option 1: Pick the Bones: --Salvage Op: Load 2 Cargo. --Full Stop.] [Option 2: Hold to Course: --Keep Flying.]
5. [Kerry] Reaver alert trips on 1: d6: 3
@RogerBW asked for a die roll:
5. The Big Black [Keep Flying!]
6. [Regina] Alliance alert trips on 1: d6: 1
OK. Since the only player ship the Corvette might reach before this latter move is COMaestro, who has no fugitives or arrestable wanted crew, that earlier move in 3. has no effect.
@Chewy77 also has no wanted crew, so isn’t affected either. Second action please.
Buy, Lund and Bridgit. If I exceed my crew size, the merc goes
EDIT : I might need to drop my mechanic too
That’ll bring you to 7 crew; Esme has a base capacity of 5, and the caravan pods take you to 6. Dropping the Gun Hand.
Turn 26.2 Mal and Serenity @Scribbs
Corvette to Three Hills
Sorry, to clarify - I called you to move the Corvette from where it was at Liann Jiun, but nowhere in range would have affected anybody. Then after that notional move it jumped to Chewy77 at Regina.
Buy at Reyina, Crow’s knife plus 2 from the deck please
Mal, hon: looks like you’ve got a reaver to deal with. @Scribbs didn’t you roll and fail to evade it earlier this turn?
Sorry, me misreading the board again (need more coffee).
If I start in the same sector, then the Reaver contact goes off, which means I’ll have to fight, and then I’ll evade to Regina. So still a buy action at Regina, but the state of my crew is up in the air.
@Scribbs asked for a die roll:
Fight +7 vs Reavers
d6+7: 8
@Scribbs asked for a die roll:
I think that’s just one crew killed. I’ll pick the scrapper, and see if the medic can work their healing arts
d6: 5