Firefly PBF game 1

What is this witchcraft? How are you passing your die rolls!? :stuck_out_tongue_winking_eye:

2 Likes

To be fair, it is Mal after all.

2 Likes

Well, I did just roll two ones, and then a five.

Yes, dealing with the Reaver you share a space with becomes in effect “action zero” of the turn.

None of your crew is of interest to The Operative.

① Buy at Regina with $300, 1f, 1p:

Crow’s Knife ($200, Discard for :gun::gun:) (G-R)
Fast Horses ($200, Discard for Transport) (G-R)
Nav Charts: Border Space ($300, :wrench:, Discard to look at the top 5 cards of the Border Space Nav Deck. Return the cards to the top of the Deck in any order.) (G-R)

I’ll grab the knife, and mosey to Boros as my second action.

@RogerBW asked for a die roll:
Reaver alert trips on a 1: d6: 6

Turn 26.3 Murphy and Yun Qi COMaestro

Sorry, that should be
Turn 26.3 Murphy and Yun Qi @COMaestro

First action, use Emma’s ability to re-gruntle Murphy. Then Work to start Data Jacking.

② Work:

Data jacking [Smuggling from Londinium, White Sun (Misbehave 2/1 CO) to Ezra, Georgia (Misbehave 1/1 CO)] [$1000, $500/Tech] [Needs :wrench::wrench:] [Needs: HACKING RIG] (B)

Misbehave #1 of 2:

:clubs: Everything That’s Not Nailed Down [Option 1: Load 'er Up!: Requires TRANSPORT. Load up to 3 Contraband. Proceed.] [Option 2: Idle Hands are the Devil’s Workshop: For each Crew on Job without Gear, Load 1 Contraband. Proceed.]

Loaded 1 Contraband for the Gun Hand.

Misbehave #2 of 2:

:spades: It Was the Best Day Ever! [Option 1: Simon Tam: Proceed.] [Option 2: I Was Pompous…: If you have FANCY DUDS, Proceed. Otherwise, Negotiate 6; 1-5 Attempt Botched. 6+ Proceed.] [Option 3: My Sister Was Crazy…: If you have Medic, Proceed. Otherwise, Tech 6; 1-5 Attempt Botched. 6+ Proceed.]

You have both Fancy Duds and Medic, so all is well.

1 Contraband loaded for the job.

Turn 26.4 Burgess and Bonanza DJCT

① Full burn, one fuel used.

  1. Derelict Ship [Option 1: Pick the Bones: --Salvage Op: Load 2 Cargo. --Full Stop.] [Option 2: Hold to Course: --Keep Flying.]
  2. The Big Black [Keep Flying!]
  3. The Big Black [Keep Flying!] (+1 Fuel thanks to Emissions Recycler.)

② Work bonus dropoff: 3 parts pay $1,200.

(Note that right now you have just barely enough fuel to deliver on the job.)

Turn 26.5 Nandi and Bonnie Mae gmwhite999

Mosey to Londinium, then Work on Goal 2.

Misbehave #1 of 3:

:spades: Tight Security [Option 1: Hacking Rig: Proceed.] [Option 2: See What You Can Do…: Tech 7; 1-6 Attempt Botched. 7+ Proceed.] [Option 3: Oh, Real Subtle Guys…: Fight 9; 1-8 Kill a Crew, Warrant Issued. 9+ Proceed.]

Tech 4 vs 7, botching on a failure; or Fight 7 vs 9, but you get to reroll 1s thanks to Inara’s Bow, so that’s an auto-pass.

Misbehave #2 of 3:

:diamonds: Double Dealing [Option 1: Solid with Fanty & Mingo: Proceed.] [Option 2: Betrayal… for a Price: Requires at least 1 Solid Rep. Take $1000. Disgruntle Moral Crew. Discard 1 Solid Rep. Proceed.] [Option 3: There’s No Pleasin’ Some Folks: Discard a Job from Hand, if able. Fight 9; 1-8 Attempt Botched. 9+ Proceed.]

@gmwhite999: You have three jobs in hand, so discarding one of them is an auto proceed. Or you could disgruntle Nandi and the Med Staff and drop one of your reps for $1,000.

1 Like

I’ll discard a job - not sure which one but will check before next turn.

Additional: I’ll drop the zir com franchising job from Ariel please.

@RogerBW asked for a die roll:
Misbehave #3 of 3:

:clubs: Alliance Operatives [Option 1: River Tam: Proceed.] [Option 2: Two by Two, Hands of Blue: Requires TRANSPORT. Attempt Botched.] [Option 3: Trouble You’ve Not Known…: Fight 10; 1-5 Kill all Crew; Warrant Issued. 6-9 Kill 2 Crew, Warrant Issued. 10+ Attempt Botched.] RESHUFFLE DECK

You don’t have River Tam or Transport, but you do have 7 Fight and reroll all 1s, so…

d5+8: 9 vs 10

1 Like

@gmwhite999: Kill 2 crew, I’m afraid.

Turn 26.6 Atherton and Interceptor @Lordof1

Nandi does have a Med Staff on board - does that allow a roll for both, or only one?

In fact, she has two Medics - so do they each get to roll?

Second additional: I presume that’s the misbehave attempt botched too? Seems a very harsh card that relies on you having the only one card in the game in your crew to proceed. Thematic yes, but brutal.

@RogerBW I’m attempting the Crown job here again, same load out as last time

@gmwhite999:

① One Medic roll per Crew Killed, and you have to choose who the victims are before you roll; the second Medic doesn’t get you any benefit as far as I can see. (If Nandi is one of them and the Medic roll for her fails, she’s Disgruntled, same as usual when the Leader is Killed.)

② “Warrant Issued” on a normal job would mean that you get the Warrant and lose the Job completely. For a Goal, it means that you get the Warrant but can otherwise try the Goal again.

Transport can get you out of a lot of tough Misbehaves.

@Lordof1:

Misbehave #1 of 2:

:diamonds: Time for Some Thrillin’ Heroics [Option 1: Savin’ the Day: Fight 7; 1-6 Kill a Crew, Warrant Issued. 7+ Remove Disgruntled from Moral Crew, Proceed.] [Option 2: Hump 'Em: Disgruntle all Moral Crew. Proceed.]

You have Fight 7 and no Moral Crew, so no problem.

Misbehave #2 of 2:

:heart: Invitation Only Gala [Option 1: Solid with Harrow: Proceed.] [Option 2: Callin’ in a Favor: Requires at least 1 Solid Rep: Negotiate 7; 1-6 Lose 1 Solid Rep. Attempt Botched. 7+ Proceed.] [Option 3: Scalped by the Scalpers: Pay $2000 to Proceed. OR Attempt Botched.]

Negotiate 5 vs 7 and risk the rep, or pay $2,000? I’m guessing probably the former.

1 Like

So, makes sense to (1) disgruntle Nandi and have the Med Staff try to save her, then (2) have the Guardianf try to save the Gun Hand.

@RogerBW asked for a die roll:
OK. In fact the same medic can try both saves.

Nandi is saved on 5-6: d6: 3
Gun Hand is saved on 5-6: d6: 5

1 Like

Yes, we’ll lose Mr Universe if it goes tits up

@RogerBW asked for a die roll:
Atherton’s Negotiate: d6+5: 10 vs 7