Firefly PBF game 1

Erg. The one in Athens. Sorry, Marco.

Yes, use the medic foam, move one sector South, between my location and Mr. Universe.

Turn 24.2 Mal and Serenity @Scribbs

Full Burn to Londinium please

@RogerBW asked for a die roll:
① Full burn, one fuel used.

  1. Alliance Harrassment [–Place an Alliance Alert Token in all Sectors adjacent to your current Sector. --Keep Flying.]
  2. [Gonghe] Alert trips on 1-2: d6: 6
  1. [Gonghe] Alliance Checkpoint [Option 1: Everything’s in Order: Requires Solid Rep with Harken: --Keep Flying.] [Option 2: Bluff Your Way Through: Talk 6 1-5 Warrant Issued. Full Stop. Player to right moves Cruiser to adjacent, unoccupied Alliance Sector. 6+ Keep Flying.] (Solid with Harken.)
  2. [Sihnon] Alliance Cruiser [Can’t Run. They’re Pullin’ Us In!: See card.] REFRESH BOUNTIES AND ALERTS AND RESHUFFLE DECK

No contraband, fugitives, or Wanted Crew.

New Alert is:

ENHANCED INSPECTION (You may not Sell Cargo to Contacts.)

New Bounties are:

Wanted: Interrogator [Bounty to Londinium, White Sun (Apprehend/Kill 1, Botch)] [$2600] {Osiris deck}
Wanted: Jayne [Bounty to Harvest, Red Sun (Apprehend/Kill 2, Botch)] [$3600] {Burgess and Bonanza}
Wanted: Simon Tam [Immoral Bounty to Command Cruiser (Apprehend/Botch)] [$2600] {Persephone deck}

Makework at Sihnon for your second action?

I guess so, unless the Xunsu Whisper X1 engines have an effect here?
(Wishful thinking I suspect, and that they kick in only if the vessels are moved to my space rather than the card effect).

1 Like

@RogerBW asked for a die roll:
Ooh, good point! Yes, the rest of the card effects still happen, but you can potentially Evade into Londinium.

Evade on 3-6: d6: 6
and if that does happen
Alliance alert at Londinium trips on a 1: d6: 4

So you’ve arrived, and can do action 2.

Work the second part of The King of All Londinium …and knowing is half the battle please

Misbehave #1 of 3:

:clubs: It Takes a Woman’s Touch [Option 1: Companion: Proceed.] [Option 2: Poise and Grace: Negotiate 7 +3 Negotiate with FANCY DUDS; 1-6 Attempt Botched. 7+ Proceed.] [Option 3: Subtlety and Subterfuge: Tech 7 +3 Tech with HACKING RIG; 1-6 Attempt Botched. 7+ Proceed.] (You have Inara.)

Misbehave #2 of 3:

:clubs: Old Vendetta [Option 1: One on One: Fight 6 Choose 1 Crew for Fight; 1-5 Kill Chosen Crew. Attempt Botched. 6+ Proceed.] [Option 2: Run Like Cowardly Pisspots: Requires TRANSPORT. Disgruntle all Crew. Proceed.]

You have the Transport option, or you can put up Mal with Fight 3.

Let’s put Mal into the fight (entirely within character, so is really the only option).

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@RogerBW asked for a die roll:
d6+3: 4 vs 5

@RogerBW asked for a die roll:
So Mal is potentially disgruntled, but not if the Med Staff saves him on a 5-6: d6: 4

Turn 24.3 Murphy and Yun Qi @COMaestro

Full burn to Persephone. Deal with Badger to pay off my Warrants for $1k, and consider 3 from the top.

① Full burn, one fuel used.

  1. [Pelorum] Regulated Salvage [Option 1: By Hook or By Crook: Salvage Op: --If you have FAKE ID, you may: Load 3 Cargo and Full Stop. Otherewise: Load 3 Contraband. Warrant Issued. Full Stop.] [Option 2: More Trouble Than it’s Worth: --Keep Flying.]
  2. [Persephone] Minor Technical Difficulty [Option 1: Just Keep Her in the Air: Tech 5 Breakdown; 1-4 Full Stop. 5+ Keep Flying.] [Option 2: Swap in the Spare: --Spend 1 Part. --Keep Flying.]

② Deal with Badger - $1,000 to clear two warrants, and PM sent.

Turn 24.4 Burgess and Bonanza @DJCT

You asked for a full burn, but you have no fuel.

Hi Roger - I thought I had asked to buy fuel in an earlier buy action. However if not can I now buy 5 fuel and head off?

You did say “two fuel” last time and I didn’t log it. Happy with that or do you want to do another Buy here?

Happy with that and crack on - thanks!