Firefly PBF game 1

@RogerBW asked for a die roll:
① Full burn, one fuel used.

  1. [Whittier] Orphaned Cargo Pod [Option 1: No Time for Good Ideas: --Keep Flying.] [Option 2: Give it a Good Home: Salvage Op: --Load 2 Goods. --Full Stop.]
  2. [Zeus] Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.] (@COMaestro please. Bonus movement no longer applies.)
  3. [Djinn’s Bane] Reaver Alert trips on 1: d6: 6
  1. [Djinn’s Bane] The Big Black [Keep Flying!]
  2. Leave No Ground To Go To [–Player to your right must move Operative’s Corvette to an unoccupied Alliance, Border, or Rim Planetary Sector. – Keep Flying.]

@COMaestro please.

Corvette’s first movement will chase off the Reaver ship just above Chewy77. Then it will move to Newhall, just East of DJCT.

@RogerBW asked for a die roll:
Turn 24.4 Burgess and Bonanza DJCT

① Fly continues

  1. Reavers on the Hunt [–Player to your right must move a Reaver Ship 1 Sector within Border or Rim Space. --Keep Flying.] (@COMaestro please.)

② Work:

Horowitz’s double hook up [Smuggling / Salvage Op from Cortex Relay 2 (Kalidasa) (6 Goods) to Gonghe, White Sun (Misbehave 1/1 CO, 1 CA, 2 Parts, 2 Fuel)] [$1800] [Bonus Drop-Off: Valentine, White Sun: 3 Parts. 1200.] (MF)

Which 6 goods would you like? You have 2 cargo, 2 parts and 1 fuel on board already.

Turn 24.5 Nandi and Bonnie Mae @gmwhite999

(non-action) drop off fugitives.

① Full burn, one fuel used.

  1. Abandoned Ship [Option 1: “Rescue” the Valuables: --SALVAGE OP: Load 2 Contraband. --Full Stop.] [Option 2: Slide on By: --Keep Flying.]
  2. Alliance alert trips on 1-2: d6: 1

I presume that roll isn’t treated as a test?

Blue Sun rules p. 7:

Resolving Alert Tokens is not a “Test.” Cards
that modify Tests have no effect on Alert rolls.

@DJCT, Cruiser or Corvette?

So here are the things I think we’re waiting for:

@COMaestro

  • reaver 1

@DJCT

  • Load 6 Goods
  • Cruiser or Corvette to Bonnie Mae
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If I have this correct I’ll move the one next to scribbs on to him

And if fuel is a good I’ll take 3 parts and 3 fuel, if not 3 cargo and 3 parts

Fuel is indeed a good, but note that you need 1 CO, 1 CA, 2 parts and 2 fuel to finish the job.

And you need to move cruiser or corvette to Bonnie Mae (gmwhite999).

Reaver cutter in the middle section of Reaver Space to Cortex Relay 7

@RogerBW I presume @DJCT intends to move the Cruiser onto my ship.

@RogerBW asked for a die roll:
OK.

You lose your $100 to pay off the Warrant.

Holder is arrested on a 1: d6: 6
Jesse is arrested on a 1: d6: 3

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Turn 24.6 Atherton and Interceptor @Lordof1

Ok sir reading this right I am missing the CO? If so I’ll take that. And the worst one on bonnie mae plz

First action: work to complete my Zircom mission and see what comes of that. Atherton hacking rig, not armour, for this one. Middleman is riding on his Fast Horse - unless that’s doesn’t count as equipment, in which case he’s wearing the Combat armour vacated by the cap.

@RogerBW

DJCT: note by the way that you don’t automatically get the goods for the bonus drop-off. If you decide to do it, this must be before you complete the job, and you don’t pay your crew separately for it.

Turn 24.6 Atherton and Interceptor Lordof1

(All gear items, G-xx at the end of the card text, count as “gear”.)

① Work:

Zir Com Deliveries: VIP special order [Smuggling from Miranda, Burnham (Tag & Bag) to Space Bazaar, Red Sun (Misbehave 1/2 CA)] [$2000] [Tag & Bag] (AD)

Misbehave #1 of 1:

:clubs: Grumpy Malcontent [Option 1: Jayne’s Hat: Proceed.] [Option 2: Shut Your Gorram Pie Hole! We’ve Heard Our Fill!: Disgruntle any Crew who are not already Disgruntled. Proceed.] [Option 3: I’ll Be in My Bunk: Return the Crew Member with the highest total [FIGHT] to the Ship. If they are not already Disgruntled, Disgruntle them. Proceed.]

So that’ll be Disgruntling the Head Goon, then.

Unload 2 cargo. Pay is $2000, less 700 if you’re paying your crew…?

Go on, they can have some money, the slackers. Next action is to full burn to Jiangyin, Red Sun. (can you just confirm I have $7000? If not I have a different action) @RogerBW

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You do indeed have $7,000 even.

  1. Punctured Fuel Lines [Option 1: Patch It Best Ya Can: Tech 5 Breakdown; 1-4 Lose 2 Fuel. Full Stop. 5+ Keep Flying.] [Option 2: Replace the Whole Damn Mess: --Spend 1 Part. --Keep Flying.]

@Lordof1 Tech 3 vs 5 or spend a part?

(Incidentally I think an @ alert only goes off if it’s in the post when you first make it, like dice rolls - not if you edit it in later.)

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Thanks Roger - as far as I could work out I am currently holding all I need to deliver both bits, but it may be I am missing something! Sorry for all of the questions!

Some bonuses are supplied, some you have to find for yourself. I think you would be 1 Part short right now - you could take that instead of one of the Fuel if you liked.

Spend the part, thanks.