OK, you haven’t yet turned over any new cards, so I’m happy for that to change.
1.4.2 Fly, Full Burn
Full Burn initiatied, one fuel used.
You have a choice of routes. NW into the blue space, then N and N to Persephone, is shorter and mostly safer, but risks losing your wanted crew to Alliance interference. N N N N W through Border space is longer and more dangerous. At this point I’d probably go for the inner route, so that’s what I’m assuming you’ll do.
(Note that you needn’t actually commit to a route except one space at a time, or you can do it privately to me as GM - because the player to your right, COMaestro in this case, may be able to put obstacles in your way if they know where you’re going.)
Enhanced Enforcement [–Place an Alliance Alert Token in every Sector occupied by an Outlaw Ship. --Keep Flying.] Right now you’re the only Outlaw Ship in the game. So the token goes in your current sector, NW of Space Bazaar. Next time someone moves into that sector, there’s a die roll – on a 1 they call down the Alliance Cruiser on them
The Big Black [Keep Flying!]
Cruiser Patrol [–Player to your right must move Alliance Cruiser 1 Sector within Alliance Space. --Keep Flying.]
@COMaestro, where would you like the Cruiser to move from its current spot at Londinium?
Wherever it is, that won’t affect Nandi, so
1.5.1 Buy at Persephone
Dobson’s Vector Pistol ($600, , Firearm, May be used in Kosherized Fights. Does not count towards Gear Limit.) (G-P)
Bree ($200, , , Mechanic, Black Market Ties: May sell Parts to any Solid Contact for $300.) (C-P)
Scrapper ($200, , Mechanic, Low Life Vulture: +1 Part from Salvage Ops.) (C-P)
@gmwhite999 to take action #2.