@RogerBW asked for a die roll:
Murphy negotiates:
d6+4: 7
vs 8
@RogerBW asked for a die roll:
So close! Fight d6+3: 7
vs 8
Also so close! @COMaestro please pick a crew to kill (as always disgruntling your Leader is an option), and you’re full stopped here.
Turn 19.4 Burgess and Bonanza DJCT
① Full burn, one fuel used.
Fly-By-Night Casino Ship [Option 1: Lead Us Not into Temptation: Requires 1 or more Moral Crew: --Keep Flying.] [Option 2: Make Your Own Luck: --Pay up to $1000. Draw 5 Misbehave Cards. If 3 or more of the cards have matching Suits, take triple the amount you paid. --Full Stop.]
No Moral Crew, so it’s up to you how much you pay, but I’m afraid you’re Full Stopped at New Kasmir. Second action could be a Make-Work.
Next up will be
Turn 19.5 Nandi and Bonnie Mae @gmwhite999
- Buy from Silverhold, considering the Explosive Charge with two cards from the deck.
- Fly (full burn) to Space Bazaar.
Plus, I’m opening hailing frequencies to Murphy (@COMaestro) - message to follow …
Turn 19.5 Nandi and Bonnie Mae gmwhite999
① Buy at Silverhold with $5,100, 4f, 2p:
Explosive Charge ($400, Discard for , Discard for Explosives) (G-S)
Mudder ($100, ,
, Mudder, Indentured: Remove from Play at Harvest, Red Sun to take $500. This counts as Immoral.) (C-S)
GJ Flashkill Pod Grenades ($1000, , Explosives) (G-S)
Hmm the Explosive Charge please, and if I have space (which I think I do) I’ll take Mudder too, then be on my way.
Murphy,
Sugar, you look like a man in a hole … and I’m a gal used to getting men out of holes.
Seems like you’ve got yourself a bit of a sweet sweet jailbait problem and I might be able to offer you a sweet solution right here on my ship. Now seeing as I can’t just trade you my twin travelling treats - and I ain’t talking about my lips and hips - I might have an alternate answer to your predicament.
See, a while back, I used to run with this mechanic until those Alliance a-holes nabbed him from me. Goes by the name of Bree … and now he is among your crew. I feel I owe him a longer tour on the good ship Bonnie Mae so we can get our own back. I’ve a hearty crew already but one of them might be of perfect use to you: Holder’s his name, and he has a mighty fine way of finding those fugitives you are looking for.
Now Holder won’t come cheap, given his talents and your need for them. As I’m reckoning he’ll speed up that job for you greatly, I’d be wanting a little something something extra for his services. Unless you get fortunate finding some no-good-nicks in your flying encounters - and, honey, you look like a man down on his luck - it’ll take a while for you to get the cred with Amnon Duul to acquire his convicts. I’m reckoning maybe $1000 on top to sweeten that deal for me: what d’you say?
I’ll be at Space Bazaar tomorrow if you want to trade. Of course, a girl with my experience is always open to counter proposals.
Nandi x
@COMaestro to clarify my trade offer:
- Meet at Space Bazaar next turn.
- You give me Bree plus $1000.
- I give you Holder.
Overall, you lose one but gain one
, a Pilot and a way to get fugitives - so might be able to complete your active job in a couple of turns, most likely far quicker than getting a job done by Amnon Duul or chancing your arm finding fugitives through space encounters.
Let me know what you think. Counter offers will be considered.
Let’s spend 600 on the bet and then make work
@RogerBW asked for a die roll:
Turn 19.4 Burgess and Bonanza DJCT
Misbehave draws are:
so you pick up $1,200 net, plus the $200 for makework.
Turn 19.5 Nandi and Bonnie Mae gmwhite999
② Full burn, one fuel used.
- Nav Hazard: Debris Field [Option 1: Push on Through: --If you have Pilot, Keep Flying. --Otherwise: Spend 1 Fuel, Keep Flying.] [Option 2: Stop and Take a Look: Tech 6 Salvage Op 1-3 Full Stop. 4-5 Load 1 Cargo, Full Stop. 6+ Load 2 Cargo, Full Stop.] (Your Scrapper Pilot can deal with this.)
- The Big Black [Keep Flying!]
- Alliance Alert trips on 1-2:
d6: 2
Makes up for being dead in the clock tower!
Turn 19.5 Nandi and Bonnie Mae gmwhite999
That brings the Corvette down on you, and he’ll take Holder; I don’t think you have anything to protect you from that. The Fugitives in your stash are safe, though.
Turn 19.6 Atherton and Interceptor @Lordof1
(pending: @COMaestro’s kill one crew.)
Disgruntle Murphy please.
I shall attempt Courting Kerry once again. I can’t look…
If by some miracle I’m successful, my second action will be to Mosey to Regina, we’re in need of a few odds and sods.
Those gosh darn Alliance melon farmers!
@RogerBW asked for a die roll:
Turn 19.6 Atherton and Interceptor Lordof1
① Work:
Courting Kerry [Smuggling to Kerry, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)
Misbehave #1 of 1:
Locals in Need [Option 1: Feed Some Mouths: Discard 1 Cargo. Remove Disgruntled from all Moral Crew. Proceed.] [Option 2: We Don’t Have Time for This: Fight 3; 1-2 Attempt Botched. 3+ Disgruntle all Moral Crew. Proceed.]
Well, you don’t have any spare cargo… but you also don’t have any moral crew. So you can auto-pass the easy Fight without penalty… ooh, except your Big Damn Challenge doesn’t let you use your Fight skill!
d6: 3
But you’re fine anyway.
Delivered 2 contraband. Pay is 2000 base, 500 for having a Grifter, 500 for the Misbehave you passed, is 3000, less 700 for your crew is 2300. You remain Solid with Amnon Duul, and become so with Mr. Universe.
@Lordof1 Action 2?
Holy smokes!!
Okay, let’s Mosey to Regina. We’ve got a few odds and sods to get.
Can I be a pain @RogerBW and ask you to pM me my current job hand? I have slightly mixed up what I have left.
Did I get the extra money for the Mr Universe part of the job? EDIT: yes, sorry, I see I did, thanks.
Round 20
I’ll PM everyone’s hands in a moment.
player | goal |
---|---|
COMaestro | 0 |
Chewy77 | 0 |
DJCT | 0 |
Lordof1 | 0 |
Scribbs | 0 |
gmwhite999 | 0 |
Alerts
deck: 9
up:
RAPID RESPONSE (When a player moves an Alliance Ship, they may move it one extra Sector. Does not apply to the “Alliance Contact” Nav Card.)
Bounty
up:
Wanted: Dalin [Bounty to Command Cruiser (Apprehend/Kill 1, Botch)] [$2600]
Cortex Alert: Scrappers [Bounty to Osiris, White Sun (Apprehend/Kill 1, Botch)] [$2000]
Wanted: Tracey [Immoral Bounty to Sihnon, White Sun (Apprehend/Kill 1, Botch)] [$2600]
Contact
Amnon Duul deck: 26
Amnon Duul discard:
Contract jumper [Illegal Piracy on Any Rival (3 Inactive Jobs/Warrant)] [$800/J] [Boarding Test 6] (AD)
Haulin’ military scrap [Shipping from Hera, Murphy (2 CA) to Persephone, Lux (2 CA)] [$1500, Mechanic +1 Part] [Needs ] (AD)
Courting Regina [Smuggling to Regina, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)
Special delivery: Special prototype [Smuggling from Bernadette, White Sun (Misbehave 1/2 CO) to Silverhold, Heinlein (2 CO)] [$1500, $300/Tech] [Needs ] (AD)
Heavy load! Motherlode ore [Shipping from Motherlode, Red Sun (3 CA) to Boros, Georgia (3 CA)] [$2200] [Heavy Load] (AD)
Gun running: Three Hills [Smuggling from Persephone, Lux (Misbehave 1/2 CO) to Three Hills, Georgia (2 CO)] [$2200, Soldier +300] [Needs ] (AD)
Special delivery: Classified tech [Smuggling from Sihnon, White Sun (Misbehave 1/2 CO) to Regina, Georgia (2 CO)] [$800, $400/Tech] [Needs ] (AD)
Discreet transportation [Illegal Transport from Space Bazaar, Red Sun (Misbehave 1/FU, no limit) to Deadwood, Blue Sun (FU, no limit)] [$300/F, Grifter +500] [Needs ] (AD)
Zir Com franchising: Tanis Docks [Task at Osiris, White Sun] [$400, $400/Talk, Companion +500] [Needs ] (AD)
Badger deck: 33
Badger discard:
Gravy train’s a’comin’ [Crime at Deadwood, Blue Sun (Misbehave 3)] [$3600] [Needs ] [Needs: TRANSPORT] (B)
Pilfer, purloin and plunder [Illegal Piracy on Any Rival (6 Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (B)
Delaying the dive [Crime at Aphrodite, Murphy (Misbehave 2)] [$500, $500/Talk, Grifter +500] [Needs ] (B)
Takes my breath away [Immoral Crime at Hera, Murphy (Misbehave 3)] [$3500, Mechanic +1 Part] [Needs: TRANSPORT] (B)
Making the love connection [Legal Transport from Sihnon, White Sun (1 PA) to Boros, Georgia (1 PA)] [$1800, Companion +500] [Needs ] (B)
Slave wrangling [Immoral Illegal Transport from Persephone, Lux (Misbehave 1/3 FU) to Aphrodite, Murphy (3 FU)] [$2500, Soldier +300] [Needs ] (B)
The hospital job [Crime at Ariel, White Sun (Misbehave 3)] [$3500, Medic +400] [Needs ] [Needs: FAKE ID] (B)
Hump 'em, let 'em twist! [Crime at Silverhold, Heinlein (Misbehave 2)] [$2800, Grifter +500] [Needs ] [Needs: HACKING RIG] (B)
Harken deck: 36
Harken discard:
Alliance commission [Legal Piracy on Rival Outlaw Ship (4 Goods/Kill 1, Botched)] [$200/G] [Boarding Test 6] (H)
Cortex relay maintenance [Task at Valentine, White Sun] [$200, $200/Tech, Mechanic +1 Part] [Needs ] (H)
Cargo delivery: Albion [Shipping from Sihnon, White Sun (2 CA) to Albion, White Sun (2 CA)] [$600] (H)
Lord Harrow deck: 22
Lord Harrow discard:
Lord Harrow’s private reserve [Smuggling from Persephone, Lux (Misbehave 1/3 CO) to Highgate, Blue Sun (3 CO)] [$3000, Companion +500] [Needs ] (LH)
Mercy is the mark of a great man [Smuggling from Persephone, Lux (Misbehave 1/3 CO) to Shadow, Murphy (3 CO)] [$2300] [Good Deeds] (LH)
Magistrate Higgins deck: 22
Magistrate Higgins discard:
Dirt Nap: Fetch Conroy! [Immoral Illegal Transport / Crime from Athens, Georgia (Misbehave 3/1 FU) to Harvest, Red Sun (1 FU)] [$3800] [Needs: Solid with Patience OR FIREARM] (MH)
Mud Run: Heaven [Shipping from Harvest, Red Sun (5 CA) to Heaven, Kalidasa (5 CA)] [$2400, TRANSPORT +200] [Heavy Load] (MH)
Mingo+Fanty deck: 19
Mingo+Fanty discard:
Duplicitous dalliances [Crime at Aphrodite, Murphy (Talk 10/Misbehave 4)] [$4000, Grifter +500] [Needs: FANCY DUDS, Companion] (MF)
Two heads are better than one [Crime at Osiris, White Sun (Talk 10/Misbehave 4)] [$3000, Soldier +300] [Needs: Mechanic, Pilot] (MF)
Double jeopardy [Crime at Hera, Murphy (Talk 10/Misbehave 4)] [$3000, Grifter +500] [Needs: FAKE ID] (MF)
Twin brotherly love [Illegal Transport from Valentine, White Sun (Misbehave 1/4 FU) to New Kasmir, Kalidasa (FU, no limit)] [$300/F, Companion +500] [Good Deeds] (MF)
Double entendre [Immoral Illegal Transport from Albion, White Sun (Misbehave 1/up to 5 FU) to Angel, Kalidasa (FU, no limit)] [$300/F] [Bonus Drop-Off: Silverhold, Heinlein: 2 FU. $1000] (MF)
Mr Universe deck: 22
Mr Universe discard:
Techno kung fu [Legal Big Damn Challenge - To attempt final step: 8 Tech or Warrant] [4 CA] (MU)
To the eyes & ears of the 'Verse [Legal Big Damn Challenge - To attempt final step: Talk 8 or Botch] [2 CO] (MU)
Niska deck: 39
Niska discard:
A message from Niska [Illegal Piracy on Rival not Solid with Niska (All Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (N)
Taking candy from babies [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 3)] [$3500] [Needs ] (N)
A message from Niska [Illegal Piracy on Rival not Solid with Niska (All Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (N)
Patience deck: 33
Patience discard:
Range war: Jiangyin [Crime at Jiangyin, Red Sun (Misbehave 2)] [$1000, $300/Fight, Soldier +300] [Needs: FIREARM, TRANSPORT] (P)
Stealin’ steers [Smuggling from Deadwood, Blue Sun (Misbehave 2/4 CO) to Athens, Georgia (Tussle/4 CO)] [$3000, Soldier +300] [Tussle] (P)
Swipe settler rations [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 2)] [$2800, Grifter +500] [Needs ] (P)
Ranch hand recruitment [Legal Transport from Space Bazaar, Red Sun (PA, no limit) to Aphrodite, Murphy (PA, no limit)] [$300/P, Medic +400] [Needs ] (P)
Feed for the herds [Shipping from Harvest, Red Sun (3 CA) to Athens, Georgia (3 CA)] [$1600] [Needs ] (P)
Misbehave
deck: 55
discard: Kidnapped By Hill Folk [Option 1: Hill Folk: Proceed.] [Option 2: The Witch Must Burn!: Negotiate 8; 1-7 Kill a Crew, Attempt Botched. 8+ Proceed.] [Option 3: Note the Man with the Really Big Gun: Requires at least 2 Fight from FIREARM Gear: Proceed.],
The Black Market Express [Option 1: Job Will Keep: Can’t Pass Up a Bargain: You may Buy any Firearms and Explosives from the Silverhold Discard pile at half price. Attempt Botched.] [Option 2: Lead Us Not into Temptation…: Draw another Misbehave Card to replace this card. Discard this card.],
Stop and Frisk [Option 1: Fake ID: Proceed.] [Option 2: A Well-Greased Handshake: Negotiate 12 Bribes; 1-11 All FIREARMS are Seized. Attempt Botched. 12+ Proceed.] [Option 3: Grit Yer Teeth and Submit: All FIREARMS are Seized. If you discard any, Disgruntle all Wanted Crew. Proceed.],
Fork in the Road [Meet Back on the Ship After: Divide your Crew into two teams: Draw 2 Misbehave Cards, one for each Team. If neither team has a Warrant issued, Proceed Past this card. Any team which Botches their card must return to the Ship. If all Crew Return to the Ship, this Job Attempt is Botched.],
State of the Art Security System [Option 1: Alliance Ident Card: Proceed.] [Option 2: Work Some Hacking Magic: Tech 9 +3 Tech with HACKING RIG; 1-8 Warrant Issued. 9+ Proceed.] [Option 3: Bao Xin Jiu Huo: Requires EXPLOSIVES. Attempt Botched.],
Recalcitrant Official [Option 1: Solid with Mister Universe: Proceed.] [Option 2: Patch Into Their Uplink, Make Them See Reason. >>FIRST, Upload Incriminating Photos: Tech 10; 1-4 Attempt Botched. 5-9 +
to next Test, Continue. 10+ +
to next Test, Continue. >>NEXT, a Wee Bit of Blackmail: Negotiate 10; 1-5 Warrant Issued. 6-9 Attempt Botched. 10+ Proceed.],
Central Data Access [Alter the Security Protocols. >>FIRST, Get Past the Front Desk: Negotiate 9 Bribes; 1-8 Attempt Botched. 9+ Continue. >>NEXT, Find the Terminal: Tech 7 +2 Tech with HACKING RIG; 1-6 Warrant Issued. 7+ Proceed.],
Secure Perimeter [Option 1: Sniper Rifle: Proceed.] [Option 2: Let’s at Least Even the Odds. >>FIRST, Kill the Weapons Scanner: Tech 7; 1-6 Next Fight Test is Kosherized, Continue. 7+ Continue. >>NEXT, Take Out the Guards: Fight 10; 1-9 Kill 1 Crew. Attempt Botched. 10+ Take 2 Goods. Proceed.],
Time for Some Thrillin’ Heroics [Option 1: Savin’ the Day: Fight 7; 1-6 Kill a Crew, Warrant Issued. 7+ Remove Disgruntled from Moral Crew, Proceed.] [Option 2: Hump ‘Em: Disgruntle all Moral Crew. Proceed.],
Gambling Den [Option 1: Solid with Badger: Proceed.] [Option 2: Rollin’ with the High Rollers: GAMBLING. Pay $1000, roll 2 dice. If you roll doubles, take $2000. Proceed.] [Option 3: Thieves & Cheaters, All!: Fight 8 Kosherized; 1-7 Crew Wanted, Attempt Botched. 8+ Take $1000. Proceed.],
Local Bootleggin’ Outfit [Option 1: “The Best in the House”: Proceed.] [Option 2: That’s the Good Stuff!: Requires: Pay $400. Take 1 Contraband. Remove Disgruntled from all Crew. Attempt Botched.] [Option 3: No Imbibing on the Job, We’re Workin’ Here!: Disgruntle all Mercs & Soldiers. Proceed.],
Hired Local Goons [Option 1: Companion: Proceed.] [Option 2: The Easy Way: Negotiate 8; 1-7 Attempt Botched. 8+ Proceed.] [Option 3: The Hard Way: Fight 9; 1-8 Kill 1 Crew. Warrant Issued. 9+ Crew is now Wanted. Proceed.],
Alliance Restricted Activity Zone [In Like Lambs, Out Like Lions. >>FIRST, Be all Soft & Cuddly: Negotiate 8 +3 Negotiate with FANCY DUDS; 1-4 Warrant Issued. 5-7 Attempt Botched. 8+ Continue. >>NEXT, A Roaring Exit: Fight 10 +3 Fight with EXPLOSIVES: 1-9 Kill 1 Crew. Warrant Issued. 10+ Proceed.],
Alliance Alert! [System-Wide Bulletin: Draw a new Alliance Alert Card; this rule is now in effect. If there is already an Alert Card in play, replace it with the new Alert. Roll a die: If you roll equal to or lower than the number of Warrants you currently have, Attempt Botched. If you roll higher, Proceed.],
Knife Fight [Option 1: Crow: Proceed.] [Option 2: Brought a Gun, Eh?: Requires FIREARM. Proceed.] [Option 3: Slice & Dice: Fight 8 +3 Fight with any Knife. 1-7 Attempt Botched. 8+ Proceed.],
They’ve Got Us Dead to Rights [Option 1: Solid with Mister Universe: Proceed.] [Option 2: Destroy the Evidence. >>FIRST, Knock out the Uplink Guards: Fight 8+ Kosherized Rules; 1-7 Warrant Issued. 8+ Proceed. >>NEXT, Scrub the Records: Tech 9; 1-8 Attempt Botched. 9+ You may discard up to 2 Warrants or 2 Wanted Tokens. Proceed.],
Security Scare [Option 1: Solid with Higgins: Proceed.] [Option 2: Kow-Tow, Curtsy and Bite Your Tongue: All carried SNIPER RIFLES and EXPLOSIVES are Seized. Disgruntle Crew carrying them. Proceed.] [Option 3: Over My Dead Body!: Fight 9; 1-8 Kill 1 Crew. Warrant Issued. 9+ Crew is now Wanted. Proceed.],
Kill the Alarm [Option 1: Hacking Rig: Proceed.] [Option 2: Rig a Bypass: Tech 5; 1-4 Attempt Botched. 5+ Proceed.] [Option 3: Just Shoot the Gorram Thing!: Fight 7; 1-6 Warrant Issued. 7+ Proceed.],
Food Riots [Option 1: Fruity Oaty Bar: Proceed.] [Option 2: Good Samaritans: Requires: Discard 1 Cargo or Contraband. Remove Disgruntled from Moral Crew. Proceed.] [Option 3: Try to Slip Through the Crowd: You may return any number of Crew to the Ship. Roll a die: If you roll higher than the number of remaining Crew, Proceed. Otherwise, Attempt Botched.],
A Bit of Local Color [Option 1: Wash: Proceed.] [Option 2: Bar Fight!: Fight 6 Kosherized Rules; 1-5 Disgruntle all Crew on Job. Attempt Botched. 6+ Proceed.] [Option 3: We Will Blow a New Crater in This Little Moon…: Negotiate 6; 1-5 Attempt Botched. 6+ Proceed.],
Everything That’s Not Nailed Down [Option 1: Load ‘er Up!: Requires TRANSPORT. Load up to 3 Contraband. Proceed.] [Option 2: Idle Hands are the Devil’s Workshop: For each Crew on Job without Gear, Load 1 Contraband. Proceed.],
The Local Law [Option 1: Money Talks!: Negotiate 11 Bribes; 1-10 Attempt Botched. 11+ Proceed.] [Option 2: Guns A’Blazin’!: Fight 8; 1-7 Kill a Crew, Warrant Issued. 8+ Proceed.],
Purple Bellies! [Option 1: Shepherd Book: Proceed.] [Option 2: We Are Just Too Pretty for God to Let Us Die!: Fight 14; 1-6 Kill 3 Crew. Proceed. 7-13 Kill 2 Crew. Proceed. 14+ Kill 1 Crew. Proceed.] [Option 3: The Long Way Around: Draw another Misbehave Card to replace this card. Discard this card.],
All-Out Brawl! [Option 1: Fight Clean: Fight 9 Kosherized; 1-8 Attempt Botched. 9+ Proceed.] [Option 2: Fight Dirty: Fight 9; 1-8 Kill 2 Crew. Warrant Issued. 9+ Disgruntle Moral Crew, Proceed.],
Locals in Need [Option 1: Feed Some Mouths: Discard 1 Cargo. Remove Disgruntled from all Moral Crew. Proceed.] [Option 2: We Don’t Have Time for This: Fight 3; 1-2 Attempt Botched. 3+ Disgruntle all Moral Crew. Proceed.]
Nav
Alliance Space deck: 27
Border Space deck: 33
Rim Space deck: 42
OutOfPlay
Supply
Beaumonde deck: 11
Beaumonde discard:
Labor Contract: Regina ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Regina Discard Pile for free.) (G-B)
Barkeep ($200, ,
,
, Grifter, Good Times: Giving your Crew Shore Leave at Supply Planets is free.) (C-B)
Hydraulic Docking Clamps ($600, Crime Jobs also count as Salvage Ops.) (SU-B)
Labor Contract: Space Bazaar ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Space Bazaar Discard Pile for free.) (G-B)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-B)
Billiards Betting ($500, GAMBLING. When you Buy this card, roll two dice. Take $100 times the total of the dice and discard this card.) (G-B)
Labor Contract: Persephone ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Persephone Discard Pile for free.) (G-B)
Board Game Collection ($200, You may use a Buy Action to give your Crew Shore Leave in any Sector.) (SU-B)
Labor Contract: Silverhold ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Silverhold Discard Pile for free.) (G-B)
Meridian deck: 15
Meridian discard:
Hyper-Efficient Radion Accelerator Mark III ($800, Range 4. No fuel required to Initiate Full Burn.) (DC-O)
Long-Range Scanner Array ($800, During a Fly Action you may resolve Reaver or Alliance Alert Tokens in adjacent Sectors.) (SU-M)
Osiris deck: 20
Osiris discard:
Expanded Crew Quarters ($600, +3 to Ship’s Max Crew.) (SU-O)
Hyper-Efficient Radion Accelerator Mark III ($800, Range 4. No fuel required to Initiate Full Burn.) (DC-O)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-O)
Fully Equipped Med Bay ($600, May re-roll Medic Checks.) (SU-O)
Nav Charts: Alliance Space ($300, , Discard to look at the top 5 Cards of the Alliance Space Nav Deck. Return the cards to the top of the Deck in any order.) (G-O)
Exterior Cargo Pods ($600, 2 Additional Cargo Hold areas.) (SU-O)
Modified Radion Accelerator Mark II ($1200, Range: 6. 1 Fuel to Initiate Full Burn.) (DC-O)
Modified Radion Accelerator Mark II ($1200, Range: 6. 1 Fuel to Initiate Full Burn.) (DC-O)
Persephone deck: 28
Persephone discard:
Hydraulic Docking Clamps ($600, Crime Jobs also count as Salvage Ops.) (SU-P)
Dobson ($0, ,
, Lawman, Mole: In Alliance Space, you may move Alliance Cruiser to your Sector as a Fly Action. Bounty Bonus +$500. Will not work Illegal Jobs.) (C-P)
Cryo Stasis Chamber ($600, Rivals may not Jump your Bounties. 1 Crew aboard ship may ignore Alliance Wanted Crew rolls.) (SU-P)
Accountant ($300, ,
, Grifter, Cooking the Books: Whenever you receive a Goal token, take $500.) (C-P)
Cry Baby ($400, When in a Sector with Alliance Cruiser, discard to ignore Alliance Cruiser’s effects and move the Cruiser 1 Sector within Alliance Space.) (SU-P)
Enforcer ($200, , Merc, Intimidating: +
When Carrying a Firearm.) (C-P)
Regina deck: 35
Regina discard:
Crow’s Knife ($200, Discard for ) (G-R)
Mag-Grappler Launchers ($800, +3 for Boarding Tests. After Salvage Ops, Roll:
8 1-7: Nothing Shiny. 8+ Take 1 Ship Upgrade from any discard pile.) (SU-R)
Onboard Chop Shop ($1600, After any Salvage Op, take $500 and Load 1 Contraband.) (SU-R)
Silverhold deck: 34
Silverhold discard:
Jayne ($300, ,
, Merc, Public Relations: May Carry 3 Gear.) (C-S)
Vehicle Mounted BFG ($600, , Firearm, Requires Transport.) (G-S)
“Friendly” Game of Cards ($0, GAMBLING. Discard to Use: Pay Bank $300. Name a Suit. Flip over 3 Misbehave Cards. Take $500 and remove 1 Disgruntled token for each card that matches the named suit.) (G-S)
EVA Suit ($600, + for Boarding Tests. +1 Cargo from Salvage Ops. 1 Crew aboard ship may ignore Alliance Wanted Crew rolls.) (SU-SB)
GJ Flashkill Pod Grenades ($1000, , Explosives) (G-S)
Space Bazaar deck: 22
Space Bazaar discard:
Xunsu Emergency Ram Jets ($600, Discard and use an Action to Initiate a Full Burn. May be used in addition to a standard Move Action.) (SU-SB)
Decoy Nav Sat Cluster ($400, Discard at the start of a Move Action to treat all Nav Cards that would normally move a Reaver or Alliance Ship as a “Big Black” card instead.) (SU-SB)
Hastily Forged Documents ($400, Discard for , Discard for Fake ID) (G-SB)
Cry Baby ($400, When in a Sector with Alliance Cruiser, discard to ignore Alliance Cruiser’s effects and move the Cruiser 1 Sector within Alliance Space.) (SU-SB)
Scrapper ($200, , Pilot, Dirty Leech: +2 Fuel from Salvage Ops.) (C-SB)
Improvised Hacking Rig ($400, Discard for , Discard for Hacking Rig) (G-SB)
YCTtS deck: 20
player
Chewy77 hand: 0
Chewy77 status:
Marco and Esmeralda
(cargo 12 stash 6f crew 5 upgrades 2 special fugitives on board cannot be seized by the Alliance)
Graviton Accelerator V1 (Range: 5. 1 Fuel to initiate Full Burn. When initiating a Full Burn, Spend 1 additional Fuel to increase your Max Range by 2 this turn.) (DC-YT)
Caravan Pods ($400, Cargo 2. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-YT)
Full Mess Deck ($400, During a Fly Action, you may discard a Cargo or Contraband to remove Disgruntled from all your Crew.) (SU-YT)
cash and reputation:
$4,000
Solid with Harken
Solid with Patience
Solid with Magistrate Higgins
Solid with Amnon Duul
active jobs:
none
cargo:
hold: (pp) (pf) (ff) (..) (..) (..) (..) (..) (..) (..) (..) (..)
pods: (..) (..)
stash: {f} {f} {f} {f} {f} {f}
crew and gear:
Marco (,
, Transport, Gun Runner: You may Buy Gear with the “Explosives” or “Firearm” Keywords at half price.) (L-YT)
Breaching Tool ($1200, , Explosives, +1 Contraband from Salvage Ops.) (G-SB)
Jayne’s Holdout Pistol ($500, , Firearm, May be used in Kosherized fights. Does not count towards Gear Limit.) (G-B)
Sheriff Bourne ($0, , Moral, Lawman, Jurisdiction: +
while in Border Space. Bounty Bonus: +$500. Will not work Illegal Jobs.) (C-R)
Alliance Sonic Rifle ($800, Rivals using in [SHOWDOWNS] must follow Kosherized rules.) (G-O)
Scrapper ($200, , Mechanic, Low Life Vulture: +1 Part from Salvage Ops.) (C-P)
Security Interface Pad ($1000, , Hacking Rig) (G-SB)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-O)
Gun Hand ($100, , Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-M)
The Operative’s Sword ($1000, , Counts as a Knife. Discard to count as an “Ace” for any Misbehave Card: Proceed.) (G-M)
Scribbs hand: 2
Scribbs status:
Mal and Serenity
(cargo 8 stash 4 crew 6 upgrades 3)
Xunsu Whisper X1 ($1600, Range 6. 1 Fuel to initiate Full Burn. Whenever a Reaver or Alliance Ship enters your current Sector, you may immediately roll a Dice: 1-2: No effect. 3-6: Evade.) (DC-M)
Sky Hook ($600, Transport, Requires Pilot to use. After completing a Crime Job, Load 1 Contraband.) (SU-YT)
cash and reputation:
$4,300
Solid with Harken
Solid with Patience
Solid with Lord Harrow
active jobs:
none
cargo:
hold: (f.) (p.) (..) (..) (..) (..) (..) (..)
stash: (ff) (..) (..) (..)
crew and gear:
Malcolm (,
, Moral, Pilot, Soldier, Brown Coat: When you complete a Crime Job, take $500.) (L-YT)
Pistol ($400, , Firearm) (G-SB)
Inara ($300, , Moral, Companion, Fancy Duds, Ambassador: May re-roll
Tests.) (C-O)
Helmsman ($200, , Moral, Pilot, Alliance Training: Counts as Solid with Harken.) (C-O)
Emma ($200, , Moral, Grifter, Morale Booster: You may use an Action on your turn to remove Disgruntled from a Crew other than Emma.) (C-P)
Fruity Oaty Bar ($100, Discard before rolling to add +1 to any test result. -OR- Discard to remove Disgruntled from the owner.) (G-M)
Med Staff ($200, , Moral, Medic, Medic Check: Roll when a Crew is Killed: 1-4: Crew is still Killed. 5-6: Return Crew to Ship.) (C-O)
Sheydra ($300, ,
, Moral, Companion, Fancy Duds, Composure: Once per job, may treat a
as a
Test.) (C-M)
Hastily Forged Documents ($400, Discard for , Discard for Fake ID) (G-P)
COMaestro hand: 3
COMaestro status:
Murphy and Yun Qi
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Fully Equipped Med Bay ($600, May re-roll Medic Checks.) (SU-YT)
Caravan Pods ($400, 2 Additional Cargo Hold areas. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-P)
cash and reputation:
$2,100
Solid with Badger
WARRANT
active jobs:
Wet-ware run [Immoral Illegal Transport to Sihnon, White Sun (Misbehave 2/1 FU)] [$3500, Medic +400] [Needs ] (N)
cargo:
hold: (.p) (..) (..) (..) (..) (..) (..) (..)
pods: {..} {..}
stash: (ff) (pf) (ff) (f.)
crew and gear:
Murphy (,
,
, Moral, Mechanic, Medic, Trade Baron: Whenever you sell Cargo or Contraband to a Contact, take an extra $100 each.) (L-YT)
Security Interface Pad ($1000, , Hacking Rig) (G-O)
Roberta ($300, ,
, Companion, Fake ID, Make Nice: You May Discard Roberta instead of losing Solid Rep with a Contact.) (C-B)
“Bona Fide” Credentials ($1000, , Fake ID) (G-O)
Bree ($200, ,
, Mechanic, Black Market Ties: May sell Parts to any Solid Contact for $300.) (C-P)
Scan-Proof Shades ($1000, , Fancy Duds, Crew carrying Scan-Proof Shades may ignore Alliance Wanted Crew rolls.) (G-P)
Gun Hand ($100, , Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-P)
DJCT hand: 1
DJCT status:
Burgess and Bonanza
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Exterior Cargo Pods ($600, 2 Additional Cargo Hold areas.) (SU-YT)
Concealed Smuggling Compartments ($1000, 2 Additional Stash areas. Up to 2 Crew Onboard Ship may ignore Alliance Wanted Crew rolls.) (SU-R)
Emissions Recycler ($800, +1 to Full Burn Range. If you draw two “Big Black” Nav Cards in a row while Full Burning, you may take 1 Fuel. Limit once per Fly Action.) (SU-SB)
cash and reputation:
$2,200
Solid with Patience
active jobs:
Her majesty, the mayor of Whitefall [Immoral Crime at Athens, Georgia (Misbehave 3)] [$4000] [Cover Your Tracks] (N)
Zir Com deliveries: priority mail run [Shipping to Zephyr, Kalidasa (2 CA)] [$1500, Soldier +300] [Needs ] (AD)
Coachworks trade secrets [Smuggling to Beaumonde, Kalidasa (CO)] [$2500, Grifter +500] [Needs ] (AD)
cargo:
hold: (CA) (..) (..) (..) (..) (..) (..) (..)
pods: (CA) (CA)
stash: (pp) (..) (..) (..)
smuggling: (ff) (CO)
crew and gear:
Burgess (,
,
, Fancy Duds, Taker: When you complete a Shipping Job, Load 1 Cargo.) (L-YT)
Enforcer ($200, , Merc, Intimidating: +
When Carrying a Firearm.) (C-SB)
Glucklich Jia 642X ($800, , Firearm, Sniper Rifle) (G-S)
Tracey ($100, ,
,
, Grifter, Unlucky: Whenever a Crew is Killed, Tracey must be Killed first.) (C-SB)
Explosive Charge ($400, Discard for , Discard for Explosives) (G-SB)
The Specialist ($300, ,
,
, Soldier, Firearm, Sniper Rifle, Wet Work: May not Carry Gear.) (C-R)
Merchant ($200, ,
, Shrewd Trader: Whenever you sell Cargo to a Contact, take an extra $100 per Cargo.) (C-SB)
gmwhite999 hand: 1
gmwhite999 status:
Nandi and Bonnie Mae
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Caravan Pods ($400, 2 Additional Cargo Hold areas. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-YT)
Shiny New State-of-the-Art Compression Coils ($1600, May Mosey up to 2 Sectors. Ignore all Breakdowns.) (SU-O)
Electronic Defense Suite ($800, Rivals boarding your ship may not use Skill for Boarding Tests. Spend 1 Fuel to Evade Reaver Cutter. Ignore the effects of either the Reaver Cutter Nav Card or Contact Event.) (SU-O)
cash and reputation:
$4,700
Solid with Amnon Duul
Solid with Patience
active jobs:
Two for the road [Illegal Transport / Smuggling to Aberdeen, Kalidasa (FU, no limit)] [$300/F] [Bonus Drop-Off: Heaven, Kalidasa: 2 CO. 1200] (MF)
hold: (ff) (f.) (pp) (CA) (CA) (..) (..) (..)
pods: (..) (..)
stash: (..) (..) (FU) (FU)
crew and gear:
Nandi (,
, Moral, Companion, Heart of Gold: May Hire Crew at no cost.) (L-YT)
Inara’s Bow ($500, , When carried by a Companion, re-roll 1s in all
Tests.) (G-B)
Dobson’s Vector Pistol ($600, , Firearm, May be used in Kosherized Fights. Does not count towards Gear Limit.) (G-P)
Med Staff ($200, , Moral, Medic, Medic Check: Roll when a Crew is Killed: 1-4: Crew is still Killed. 5-6: Return Crew to Ship.) (C-O)
Wash’s Lucky Dinosaurs ($0, When Flying, re-roll any Test result of 1. Does not count towards Gear Limit.) (G-SB)
The Guardian ($300, ,
, Soldier, Medic, Security Pro: May re-roll [SHOWDOWN] Tests.) (C-O)
Inara’s Guild Papers ($1000, , Companion) (G-B)
Gun Hand ($100, , Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-SB)
Scrapper ($200, , Pilot, Dirty Leech: +2 Fuel from Salvage Ops.) (C-SB)
Explosive Charge ($400, Discard for , Discard for Explosives) (G-S)
Mudder ($100, ,
, Mudder, Indentured: Remove from Play at Harvest, Red Sun to take $500. This counts as Immoral.) (C-S)
Lordof1 hand: 1
Lordof1 status:
Atherton and Interceptor
(cargo 4 crew 4 upgrades 2 drive 8 special May re-roll Tech boarding tests, upgrades reduce range)
Echelon LR-8 Drive Core (8)
cash and reputation:
$6,800
WARRANT
WARRANT
WARRANT
Solid with Amnon Duul
Solid with Mr. Universe
active jobs:
none
cargo:
hold: (pp) (..) (..) (..)
crew and gear:
Atherton (,
, Fake ID, Fancy Duds, Black Mark: May not hire Crew with the Companion Profession.) (L-YT)
Alliance Body Armor ($400, , If Crew carrying Armor is Killed, roll: 1-3:Crew is Killed. 4-6: Crew is not Killed.) (G-O)
Head Goon ($300, , Merc, Goon Squad: +
When you have at least 3 Mercs in Crew.) (C-M)
Early’s Combat Armor ($1000, ,
, If Crew carrying Armor is Killed, roll: 1-3: Crew is Killed. 4-6: Crew is not Killed.) (G-SB)
The Middleman ($200, ,
,
, Grifter, Facilitator: Whenever you sell Contraband to a Contact, take an extra $100 per Contraband sold.) (C-M)
EVA Suit ($600, + for Boarding Tests. +1 Cargo from Salvage Ops. 1 Crew aboard ship may ignore Alliance Wanted Crew rolls.) (SU-SB)
Enforcer ($200, , Merc, Intimidating: +
When Carrying a Firearm.) (C-P)
Early’s Pistol ($600, , Firearm, +
in [SHOWDOWN]) (G-SB)
Love Bot ($1200, , Companion, You may use an Action on your turn to Remove Disgruntled from a Crew.) (G-M)
Murphy,
Now, hold your horses, darling! Seems like that dumbazz Operative collared the wrong crewmate! Looks like he ran off with the new boy Mudder, and missed Holder who was too savvy for him.
If you’d like to reconsider, Holder is still on the Bonnie Mae and were’ll still at the Space Bazaar.
Nandi
@COMaestro there was a minor administrative oversight: I had two crew with warrants and after confirmation with Roger I sacrified Mudder to the Operative, so Holder is still part of my crew. The offer is still open from me.