Firefly PBF game 1

Turn 18.1 Marco and Esmeralda Chewy77

① Work:

Miner transport: Dragon’s Egg [Legal Transport to Dragon’s Egg, Blue Sun (PA, no limit)] [$200/P, Medic +400] [Needs :gun::gun::gun:] (AD)

Unload 7 passengers @ $200 = $1400, less $200 crew share is $1,200; already Solid with Amnon Duul.

② Full burn, one fuel used.

Reavers in Orbit [–The player to your right must move a Reaver Ship to a Planetary Sector not occupied by a Firefly, in Border or Rim Space. --Keep Flying.]

@Lordof1: which Reaver, to where?

The reaver in Boros onto the Corvette space

The Corvette is not in a planetary sector, that being a sector with a planet in it. (Or anything else with a name, really.)

Okay, Deadwood :slight_smile:

@RogerBW asked for a die roll:
OK. This doesn’t affect Chewy77’s flight.

  1. Reavers Dead Ahead! [–The player to your right must move a Reaver Ship to a Sector adjacent to your current location, not occupied by a Firefly. --Keep Flying.]

@Lordof1 please, but that finishes the turn anyway.

Turn 18.2 Mal and Serenity Scribbs

① Work:

Muss up the spoiled dandy [Smuggling to Persephone, Lux (3 CO)] [$3000, Companion +500] [Tussle] (LH)

Tussle is a Fight 7 test, and you already used Sheydra’s once-per-job Fight to Negotiate power back in 15.2.

d6+3: 8 vs 7

…but that’s fine. Unload 3 CO.

Pay is $3,000, +500 for having a Companion, and by arrangement not paying the crew. They all become Disgruntled, but:

② Buy - Shore Leave

costs only $600 to regruntle everyone (including Mal), rather than the $1200 if they’d all been paid.

Turn 18.3 Murphy and Yun Qi @COMaestro

(note that there’s a pending Reaver move)

Deadwood reaver to Fury

Buy at Persephone. Consider the Gun Hand, Cargo Pods, and one from the top. Also buy 5 fuel.

Then Deal with Badger, sell one part to him, clear my Warrant for $1k, and look at three jobs from the top.

① Buy at Persephone with $3,300, 7f, 3p:

Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-P)
Caravan Pods ($400, 2 Additional Cargo Hold areas. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-P)
Accountant ($300, :wrench:, :speech_balloon:, Grifter, Cooking the Books: Whenever you receive a Goal token, take $500.) (C-P)

② PM shortly.

Turn 18.4 Burgess and Bonanza DJCT

① Full burn, one fuel used.

  1. [Aesir] Punctured Fuel Lines [Option 1: Patch It Best Ya Can: Tech 5 Breakdown; 1-4 Lose 2 Fuel. Full Stop. 5+ Keep Flying.] [Option 2: Replace the Whole Damn Mess: --Spend 1 Part. --Keep Flying.]

Tech 3 vs 5, so 5/6 chance of success, or spend the part?

Buy Gun Hand and Caravan Pods.

1 Like

Roll the dice please

@RogerBW asked for a die roll:
DJCT’s Tech: d6+3: 7 vs 5

  1. [Brisingamen] The Big Black [Keep Flying!]
  2. The Big Black [Keep Flying!]
  3. [Zeus] Ravaged Transport [Option 1: Left Nothin’ but Ghosts…: --Keep Flying.] [Option 2: Surveyors of What’s Left: --Requires Mechanic: --SALVAGE OP: Load 2 Goods. --Full Stop.] (no Mechanic)

② Makework for $200.

Turn 18.5 Nandi and Bonnie Mae @gmwhite999

Nandi will Fly (Mosey) to Silverhold, and then Work for “The Beef Must Flow” job.

@RogerBW asked for a die roll:
Reaver alert trips on a 1: d6: 5

② Work:

The beef must flow! [Smuggling to Silverhold, Heinlein (Misbehave 1/2 CO)] [$2400] [Needs :gun::gun:] (P)

Misbehave #1 of 1:

:spades: Kill the Alarm [Option 1: Hacking Rig: Proceed.] [Option 2: Rig a Bypass: Tech 5; 1-4 Attempt Botched. 5+ Proceed.] [Option 3: Just Shoot the Gorram Thing!: Fight 7; 1-6 Warrant Issued. 7+ Proceed.]

No Hacking Rig, but with Tech 4 you can auto pass. Unloading 2 CO. Pay is $2400 less $1000 for the crew.

Turn 18.6 Atherton and Interceptor @Lordof1

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Okay, mosey to Kerry (Does moseying trigger alerts?) and then Work To complete ‘Courting Kerry’. As far as I can see moseying does but sadly I don’t have a lot of choice but to risk it. Atherton hasn’t been the luckiest with die rolls!

@RogerBW asked for a die roll:
Yes, Moseying does indeed risk an Alert (Nandi just got away with the same thing).

Reaver alert trips on a 1: d6: 4