Firefly PBF game 1

Fight is probably the most useful of the three skills. I’ve seen crews work with Tech and Negotiate and a bunch of keywords, but it’s best to be strong in all three, and Tech is probably the most dispensable of them.

② Full burn, one fuel used.

  1. Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.]

(That’s 1-3 sectors thanks to the Alert. @Scribbs, where would you like to send it? One thing to note is that if the Corvette moves onto a Reaver it sends the Reaver back to Miranda.)

Is there any way of removing the Reaver alerts with the Corvette?

Let’s move the corvette onto the reaver closest to Athens.

Yes, if the Corvette enters a sector with Reaver tokens it removes them.

Check. That can take out the token at Athens too.

Continuing COMaestro’s Full Burn:

  1. The Big Black [Keep Flying!]
  2. The Big Black [Keep Flying!]

Turn 17.4 Burgess and Bonanza DJCT

① Makework
② Full burn, one fuel used.

  1. Passenger Unrest [Option 1: Keep it Quiet Down There!: Requires Soldier: --Keep Flying.] [Option 2: Fisticuffs in the Hold!: --Roll a Dice: If your roll is lower than the total of Passenger and Fugitive Tokens on your ship, discard a number equal to your roll. --Keep Flying.] (no passengers)
  2. The Big Black [Keep Flying!]
  3. The Big Black [Keep Flying!]
  4. Scrapper Ambush [Option 1: Slip the Net: Tech 5; 1-4 Discard 1 Ship Upgrade. Full Stop. 5+ Keep Flying.] [Option 2: Take 'em Head On!: Fight 9 Salvage Op; 1-8 Kill a Crew. Full Stop. 9+ Take $500 and 2 Parts. Full Stop.]

@DJCT: You’re at your destination, so Tech 3 vs 5, or discard the Improvised Hacking Rig to auto-pass; or Fight 5 vs 9, possibly discarding the Explosive Charge for +1.

Turn 17.5 Nandi and Bonnie Mae gmwhite999

① Full burn, one fuel used.

  1. Reavers on the Hunt [–Player to your right must move a Reaver Ship 1 Sector within Border or Rim Space. --Keep Flying.] (@DJCT please.)
  2. The Big Black [Keep Flying!]
  3. The Big Black [Keep Flying!]

② Work:

Two for the road [Illegal Transport / Smuggling from Triumph, Heinlein (Misbehave 1/2 CO, 2 FU) to Aberdeen, Kalidasa (FU, no limit)] [$300/F] [Bonus Drop-Off: Heaven, Kalidasa: 2 CO. 1200] (MF)

Misbehave #1 of 1:

:diamonds: Security Scare [Option 1: Solid with Higgins: Proceed.] [Option 2: Kow-Tow, Curtsy and Bite Your Tongue: All carried SNIPER RIFLES and EXPLOSIVES are Seized. Disgruntle Crew carrying them. Proceed.] [Option 3: Over My Dead Body!: Fight 9; 1-8 Kill 1 Crew. Warrant Issued. 9+ Crew is now Wanted. Proceed.]

…huh. You actually have no Sniper Rifle or Explosives. That’s not something I expect to see in a Firefly game, but it works in your favour this time. Loaded 2 contraband and 2 fugitives.

Turn 17.6 Atherton and Interceptor @Lordof1

Nandi rides her luck again! Can I move the contraband and fugitives into my stash and swap the fuel back out into the hold - if that makes a difference?

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Yes, I assumed you’d be doing that and have noted it that way. (Generally you get to do this when a thing happens which affects it, but the experienced Firefly player does it more or less by reflex.)

Work to deliver Billy, then full burn to Kerry using the route that only takes us through two reaver markers. Some finger crossing happening here.

① The authorities on Osiris pay $2500 for Billy, less 700 for your crew.

(Why did I delete your contraband? I think you still have it…)

I’ll wait until DJCT’s moved that Reaver before I resolve your Full Burn.

No no I sold my contraband to Amon Duul

Then… how are you going to complete this Job?

Discard the hacking rig plz

Do I have a reaver to move?

Yes, one reaver one space please.

Wait wait… I sold 2 contraband I had left over from a salvage mission (or possible failed Courting Regina?). I still have the contraband I got from starting this work mission. Apologies. I sold two, then I started this job. I thought you meant the original contraband.

The one in reaver Dow towards chewy in empty space plz

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@RogerBW asked for a die roll:
Yeah that’s what I was concerned about. I’ve found an inconsistency in my records and I was trying to work out whether you should, at this point, have two contra on board. And the answer is “yes”.

② Full burn, no fuel used.

  1. If’n the Coil Busts, We’re Driftin’ [Option 1: Best not Bust Then!: Tech 8 Breakdown; 1-7 Full Stop. 8+ Keep Flying.] [Option 2: Replace the Whole Damn Mess: --Spend 2 Parts. --Keep Flying.] (I’m guessing that’ll be the Parts rather than Tech 1 vs 8.)
  2. [Athens] The Big Black [Keep Flying!]
  3. Dangerous Salvage [Option 1: Ain’t Got the Chops: --Keep Flying.] [Option 2: Suit Up, We’re Goin’ In: Tech 8 Salvage Ops 1-4 Kill 2 Crew, Load 2 Goods. 5-7 Kill 1 Crew, Load 3 Goods. 8+ Load 5 Goods. --Full Stop.] (Assuming you skip it.)
  4. [Priam/Ithaca] Reaver alert trips on a 1: d6: 3
  1. [Priam/Ithaca] Ghost Ship [Option 1: I Got a Bad Feelin’: --Keep Flying.] [Option 2: Reaver on Board!: Fight 7 Salvage Op; 1-6 Kill 2 Crew. Full Stop. 7+ Take $1000. Full Stop.]

One sector short of your goal, and you can auto-pass for $1,000 (plus a free Cargo). Have we been here before? Anyway, your choice.

Yeah, we’ll take the money, thenk’ee. I don’t know why anyone worries about these reavers.

Round 18

player goal
COMaestro 0
Chewy77 0
DJCT 0
Lordof1 0
Scribbs 0
gmwhite999 0

Alerts
deck: 9
up:
RAPID RESPONSE (When a player moves an Alliance Ship, they may move it one extra Sector. Does not apply to the “Alliance Contact” Nav Card.)

Bounty
up:
Wanted: Dalin [Bounty to Command Cruiser (Apprehend/Kill 1, Botch)] [$2600]
Cortex Alert: Scrappers [Bounty to Osiris, White Sun (Apprehend/Kill 1, Botch)] [$2000]
Wanted: Tracey [Immoral Bounty to Sihnon, White Sun (Apprehend/Kill 1, Botch)] [$2600]

Contact
Amnon Duul deck: 26
Amnon Duul discard:
Contract jumper [Illegal Piracy on Any Rival (3 Inactive Jobs/Warrant)] [$800/J] [Boarding Test 6] (AD)
Haulin’ military scrap [Shipping from Hera, Murphy (2 CA) to Persephone, Lux (2 CA)] [$1500, Mechanic +1 Part] [Needs :wrench::wrench:] (AD)
Courting Regina [Smuggling to Regina, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)
Special delivery: Special prototype [Smuggling from Bernadette, White Sun (Misbehave 1/2 CO) to Silverhold, Heinlein (2 CO)] [$1500, $300/Tech] [Needs :wrench::wrench:] (AD)
Heavy load! Motherlode ore [Shipping from Motherlode, Red Sun (3 CA) to Boros, Georgia (3 CA)] [$2200] [Heavy Load] (AD)
Gun running: Three Hills [Smuggling from Persephone, Lux (Misbehave 1/2 CO) to Three Hills, Georgia (2 CO)] [$2200, Soldier +300] [Needs :gun::gun:] (AD)
Special delivery: Classified tech [Smuggling from Sihnon, White Sun (Misbehave 1/2 CO) to Regina, Georgia (2 CO)] [$800, $400/Tech] [Needs :wrench::wrench:] (AD)
Discreet transportation [Illegal Transport from Space Bazaar, Red Sun (Misbehave 1/FU, no limit) to Deadwood, Blue Sun (FU, no limit)] [$300/F, Grifter +500] [Needs :gun::gun::gun:] (AD)
Zir Com franchising: Tanis Docks [Task at Osiris, White Sun] [$400, $400/Talk, Companion +500] [Needs :speech_balloon::speech_balloon:] (AD)

Badger deck: 36
Badger discard:
Gravy train’s a’comin’ [Crime at Deadwood, Blue Sun (Misbehave 3)] [$3600] [Needs :wrench::wrench::wrench:] [Needs: TRANSPORT] (B)
Pilfer, purloin and plunder [Illegal Piracy on Any Rival (6 Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (B)
Delaying the dive [Crime at Aphrodite, Murphy (Misbehave 2)] [$500, $500/Talk, Grifter +500] [Needs :speech_balloon::speech_balloon:] (B)
Takes my breath away [Immoral Crime at Hera, Murphy (Misbehave 3)] [$3500, Mechanic +1 Part] [Needs: TRANSPORT] (B)
Making the love connection [Legal Transport from Sihnon, White Sun (1 PA) to Boros, Georgia (1 PA)] [$1800, Companion +500] [Needs :gun::gun::speech_balloon:] (B)
Slave wrangling [Immoral Illegal Transport from Persephone, Lux (Misbehave 1/3 FU) to Aphrodite, Murphy (3 FU)] [$2500, Soldier +300] [Needs :gun::gun:] (B)
The hospital job [Crime at Ariel, White Sun (Misbehave 3)] [$3500, Medic +400] [Needs :wrench::wrench::speech_balloon::speech_balloon:] [Needs: FAKE ID] (B)

Harken deck: 36
Harken discard:
Alliance commission [Legal Piracy on Rival Outlaw Ship (4 Goods/Kill 1, Botched)] [$200/G] [Boarding Test 6] (H)
Cortex relay maintenance [Task at Valentine, White Sun] [$200, $200/Tech, Mechanic +1 Part] [Needs :wrench:] (H)
Cargo delivery: Albion [Shipping from Sihnon, White Sun (2 CA) to Albion, White Sun (2 CA)] [$600] (H)

Lord Harrow deck: 22
Lord Harrow discard:
Lord Harrow’s private reserve [Smuggling from Persephone, Lux (Misbehave 1/3 CO) to Highgate, Blue Sun (3 CO)] [$3000, Companion +500] [Needs :speech_balloon::speech_balloon::speech_balloon:] (LH)
Mercy is the mark of a great man [Smuggling from Persephone, Lux (Misbehave 1/3 CO) to Shadow, Murphy (3 CO)] [$2300] [Good Deeds] (LH)

Magistrate Higgins deck: 22
Magistrate Higgins discard:
Dirt Nap: Fetch Conroy! [Immoral Illegal Transport / Crime from Athens, Georgia (Misbehave 3/1 FU) to Harvest, Red Sun (1 FU)] [$3800] [Needs: Solid with Patience OR FIREARM] (MH)
Mud Run: Heaven [Shipping from Harvest, Red Sun (5 CA) to Heaven, Kalidasa (5 CA)] [$2400, TRANSPORT +200] [Heavy Load] (MH)

Mingo+Fanty deck: 19
Mingo+Fanty discard:
Duplicitous dalliances [Crime at Aphrodite, Murphy (Talk 10/Misbehave 4)] [$4000, Grifter +500] [Needs: FANCY DUDS, Companion] (MF)
Two heads are better than one [Crime at Osiris, White Sun (Talk 10/Misbehave 4)] [$3000, Soldier +300] [Needs: Mechanic, Pilot] (MF)
Double jeopardy [Crime at Hera, Murphy (Talk 10/Misbehave 4)] [$3000, Grifter +500] [Needs: FAKE ID] (MF)
Twin brotherly love [Illegal Transport from Valentine, White Sun (Misbehave 1/4 FU) to New Kasmir, Kalidasa (FU, no limit)] [$300/F, Companion +500] [Good Deeds] (MF)
Double entendre [Immoral Illegal Transport from Albion, White Sun (Misbehave 1/up to 5 FU) to Angel, Kalidasa (FU, no limit)] [$300/F] [Bonus Drop-Off: Silverhold, Heinlein: 2 FU. $1000] (MF)

Mr Universe deck: 22
Mr Universe discard:
Techno kung fu [Legal Big Damn Challenge - To attempt final step: 8 Tech or Warrant] [4 CA] (MU)
To the eyes & ears of the 'Verse [Legal Big Damn Challenge - To attempt final step: Talk 8 or Botch] [2 CO] (MU)

Niska deck: 39
Niska discard:
A message from Niska [Illegal Piracy on Rival not Solid with Niska (All Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (N)
Taking candy from babies [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 3)] [$3500] [Needs :gun::wrench::speech_balloon:] (N)
A message from Niska [Illegal Piracy on Rival not Solid with Niska (All Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (N)

Patience deck: 33
Patience discard:
Range war: Jiangyin [Crime at Jiangyin, Red Sun (Misbehave 2)] [$1000, $300/Fight, Soldier +300] [Needs: FIREARM, TRANSPORT] (P)
Stealin’ steers [Smuggling from Deadwood, Blue Sun (Misbehave 2/4 CO) to Athens, Georgia (Tussle/4 CO)] [$3000, Soldier +300] [Tussle] (P)
Swipe settler rations [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 2)] [$2800, Grifter +500] [Needs :gun::gun:] (P)
Ranch hand recruitment [Legal Transport from Space Bazaar, Red Sun (PA, no limit) to Aphrodite, Murphy (PA, no limit)] [$300/P, Medic +400] [Needs :speech_balloon:] (P)
Feed for the herds [Shipping from Harvest, Red Sun (3 CA) to Athens, Georgia (3 CA)] [$1600] [Needs :gun::gun::speech_balloon:] (P)

Misbehave
deck: 63
discard: :heart: Kidnapped By Hill Folk [Option 1: Hill Folk: Proceed.] [Option 2: The Witch Must Burn!: Negotiate 8; 1-7 Kill a Crew, Attempt Botched. 8+ Proceed.] [Option 3: Note the Man with the Really Big Gun: Requires at least 2 Fight from FIREARM Gear: Proceed.], :clubs: The Black Market Express [Option 1: Job Will Keep: Can’t Pass Up a Bargain: You may Buy any Firearms and Explosives from the Silverhold Discard pile at half price. Attempt Botched.] [Option 2: Lead Us Not into Temptation…: Draw another Misbehave Card to replace this card. Discard this card.], :clubs: Stop and Frisk [Option 1: Fake ID: Proceed.] [Option 2: A Well-Greased Handshake: Negotiate 12 Bribes; 1-11 All FIREARMS are Seized. Attempt Botched. 12+ Proceed.] [Option 3: Grit Yer Teeth and Submit: All FIREARMS are Seized. If you discard any, Disgruntle all Wanted Crew. Proceed.], :clubs: Fork in the Road [Meet Back on the Ship After: Divide your Crew into two teams: Draw 2 Misbehave Cards, one for each Team. If neither team has a Warrant issued, Proceed Past this card. Any team which Botches their card must return to the Ship. If all Crew Return to the Ship, this Job Attempt is Botched.], :spades: State of the Art Security System [Option 1: Alliance Ident Card: Proceed.] [Option 2: Work Some Hacking Magic: Tech 9 +3 Tech with HACKING RIG; 1-8 Warrant Issued. 9+ Proceed.] [Option 3: Bao Xin Jiu Huo: Requires EXPLOSIVES. Attempt Botched.], :spades: Recalcitrant Official [Option 1: Solid with Mister Universe: Proceed.] [Option 2: Patch Into Their Uplink, Make Them See Reason. >>FIRST, Upload Incriminating Photos: Tech 10; 1-4 Attempt Botched. 5-9 + :speech_balloon: to next Test, Continue. 10+ + :speech_balloon::speech_balloon::speech_balloon: to next Test, Continue. >>NEXT, a Wee Bit of Blackmail: Negotiate 10; 1-5 Warrant Issued. 6-9 Attempt Botched. 10+ Proceed.], :heart: Central Data Access [Alter the Security Protocols. >>FIRST, Get Past the Front Desk: Negotiate 9 Bribes; 1-8 Attempt Botched. 9+ Continue. >>NEXT, Find the Terminal: Tech 7 +2 Tech with HACKING RIG; 1-6 Warrant Issued. 7+ Proceed.], :heart: Secure Perimeter [Option 1: Sniper Rifle: Proceed.] [Option 2: Let’s at Least Even the Odds. >>FIRST, Kill the Weapons Scanner: Tech 7; 1-6 Next Fight Test is Kosherized, Continue. 7+ Continue. >>NEXT, Take Out the Guards: Fight 10; 1-9 Kill 1 Crew. Attempt Botched. 10+ Take 2 Goods. Proceed.], :diamonds: Time for Some Thrillin’ Heroics [Option 1: Savin’ the Day: Fight 7; 1-6 Kill a Crew, Warrant Issued. 7+ Remove Disgruntled from Moral Crew, Proceed.] [Option 2: Hump ‘Em: Disgruntle all Moral Crew. Proceed.], :diamonds: Gambling Den [Option 1: Solid with Badger: Proceed.] [Option 2: Rollin’ with the High Rollers: GAMBLING. Pay $1000, roll 2 dice. If you roll doubles, take $2000. Proceed.] [Option 3: Thieves & Cheaters, All!: Fight 8 Kosherized; 1-7 Crew Wanted, Attempt Botched. 8+ Take $1000. Proceed.], :clubs: Local Bootleggin’ Outfit [Option 1: “The Best in the House”: Proceed.] [Option 2: That’s the Good Stuff!: Requires: Pay $400. Take 1 Contraband. Remove Disgruntled from all Crew. Attempt Botched.] [Option 3: No Imbibing on the Job, We’re Workin’ Here!: Disgruntle all Mercs & Soldiers. Proceed.], :diamonds: Hired Local Goons [Option 1: Companion: Proceed.] [Option 2: The Easy Way: Negotiate 8; 1-7 Attempt Botched. 8+ Proceed.] [Option 3: The Hard Way: Fight 9; 1-8 Kill 1 Crew. Warrant Issued. 9+ Crew is now Wanted. Proceed.], :heart: Alliance Restricted Activity Zone [In Like Lambs, Out Like Lions. >>FIRST, Be all Soft & Cuddly: Negotiate 8 +3 Negotiate with FANCY DUDS; 1-4 Warrant Issued. 5-7 Attempt Botched. 8+ Continue. >>NEXT, A Roaring Exit: Fight 10 +3 Fight with EXPLOSIVES: 1-9 Kill 1 Crew. Warrant Issued. 10+ Proceed.], :spades: Alliance Alert! [System-Wide Bulletin: Draw a new Alliance Alert Card; this rule is now in effect. If there is already an Alert Card in play, replace it with the new Alert. Roll a die: If you roll equal to or lower than the number of Warrants you currently have, Attempt Botched. If you roll higher, Proceed.], :clubs: Knife Fight [Option 1: Crow: Proceed.] [Option 2: Brought a Gun, Eh?: Requires FIREARM. Proceed.] [Option 3: Slice & Dice: Fight 8 +3 Fight with any Knife. 1-7 Attempt Botched. 8+ Proceed.], :spades: They’ve Got Us Dead to Rights [Option 1: Solid with Mister Universe: Proceed.] [Option 2: Destroy the Evidence. >>FIRST, Knock out the Uplink Guards: Fight 8+ Kosherized Rules; 1-7 Warrant Issued. 8+ Proceed. >>NEXT, Scrub the Records: Tech 9; 1-8 Attempt Botched. 9+ You may discard up to 2 Warrants or 2 Wanted Tokens. Proceed.], :diamonds: Security Scare [Option 1: Solid with Higgins: Proceed.] [Option 2: Kow-Tow, Curtsy and Bite Your Tongue: All carried SNIPER RIFLES and EXPLOSIVES are Seized. Disgruntle Crew carrying them. Proceed.] [Option 3: Over My Dead Body!: Fight 9; 1-8 Kill 1 Crew. Warrant Issued. 9+ Crew is now Wanted. Proceed.]

Nav
Alliance Space deck: 34
Border Space deck: 39
Rim Space deck: 45

OutOfPlay

Supply
Beaumonde deck: 11
Beaumonde discard:
Labor Contract: Regina ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Regina Discard Pile for free.) (G-B)
Barkeep ($200, :gun:, :speech_balloon:, :shield:, Grifter, Good Times: Giving your Crew Shore Leave at Supply Planets is free.) (C-B)
Hydraulic Docking Clamps ($600, Crime Jobs also count as Salvage Ops.) (SU-B)
Labor Contract: Space Bazaar ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Space Bazaar Discard Pile for free.) (G-B)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-B)
Billiards Betting ($500, GAMBLING. When you Buy this card, roll two dice. Take $100 times the total of the dice and discard this card.) (G-B)
Labor Contract: Persephone ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Persephone Discard Pile for free.) (G-B)
Board Game Collection ($200, You may use a Buy Action to give your Crew Shore Leave in any Sector.) (SU-B)
Labor Contract: Silverhold ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Silverhold Discard Pile for free.) (G-B)

Meridian deck: 17
Meridian discard:
Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-M)

Osiris deck: 20
Osiris discard:
Expanded Crew Quarters ($600, +3 to Ship’s Max Crew.) (SU-O)
Hyper-Efficient Radion Accelerator Mark III ($800, Range 4. No fuel required to Initiate Full Burn.) (DC-O)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-O)
Fully Equipped Med Bay ($600, May re-roll Medic Checks.) (SU-O)
Nav Charts: Alliance Space ($300, :wrench:, Discard to look at the top 5 Cards of the Alliance Space Nav Deck. Return the cards to the top of the Deck in any order.) (G-O)
Exterior Cargo Pods ($600, 2 Additional Cargo Hold areas.) (SU-O)
Modified Radion Accelerator Mark II ($1200, Range: 6. 1 Fuel to Initiate Full Burn.) (DC-O)
Modified Radion Accelerator Mark II ($1200, Range: 6. 1 Fuel to Initiate Full Burn.) (DC-O)

Persephone deck: 32
Persephone discard:
Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-P)
Hydraulic Docking Clamps ($600, Crime Jobs also count as Salvage Ops.) (SU-P)
Caravan Pods ($400, 2 Additional Cargo Hold areas. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-P)
Dobson ($0, :gun:, :wrench:, Lawman, Mole: In Alliance Space, you may move Alliance Cruiser to your Sector as a Fly Action. Bounty Bonus +$500. Will not work Illegal Jobs.) (C-P)
Cryo Stasis Chamber ($600, Rivals may not Jump your Bounties. 1 Crew aboard ship may ignore Alliance Wanted Crew rolls.) (SU-P)

Regina deck: 35
Regina discard:
Crow’s Knife ($200, Discard for :gun::gun:) (G-R)
Mag-Grappler Launchers ($800, +3 :wrench::wrench::wrench: for Boarding Tests. After Salvage Ops, Roll: :wrench: 8 1-7: Nothing Shiny. 8+ Take 1 Ship Upgrade from any discard pile.) (SU-R)
Onboard Chop Shop ($1600, After any Salvage Op, take $500 and Load 1 Contraband.) (SU-R)

Silverhold deck: 36
Silverhold discard:
Jayne ($300, :gun::gun:, :shield:, Merc, Public Relations: May Carry 3 Gear.) (C-S)
Explosive Charge ($400, Discard for :gun:, Discard for Explosives) (G-S)
Vehicle Mounted BFG ($600, :gun::gun:, Firearm, Requires Transport.) (G-S)
“Friendly” Game of Cards ($0, GAMBLING. Discard to Use: Pay Bank $300. Name a Suit. Flip over 3 Misbehave Cards. Take $500 and remove 1 Disgruntled token for each card that matches the named suit.) (G-S)
EVA Suit ($600, + :wrench: for Boarding Tests. +1 Cargo from Salvage Ops. 1 Crew aboard ship may ignore Alliance Wanted Crew rolls.) (SU-SB)

Space Bazaar deck: 22
Space Bazaar discard:
Xunsu Emergency Ram Jets ($600, Discard and use an Action to Initiate a Full Burn. May be used in addition to a standard Move Action.) (SU-SB)
Decoy Nav Sat Cluster ($400, Discard at the start of a Move Action to treat all Nav Cards that would normally move a Reaver or Alliance Ship as a “Big Black” card instead.) (SU-SB)
Hastily Forged Documents ($400, Discard for :speech_balloon:, Discard for Fake ID) (G-SB)
Cry Baby ($400, When in a Sector with Alliance Cruiser, discard to ignore Alliance Cruiser’s effects and move the Cruiser 1 Sector within Alliance Space.) (SU-SB)
Scrapper ($200, :wrench:, Pilot, Dirty Leech: +2 Fuel from Salvage Ops.) (C-SB)
Improvised Hacking Rig ($400, Discard for :wrench:, Discard for Hacking Rig) (G-SB)

YCTtS deck: 20

player
Chewy77 hand: 1
Chewy77 status:
Marco and Esmeralda
(cargo 12 stash 6f crew 5 upgrades 2 special fugitives on board cannot be seized by the Alliance)
Graviton Accelerator V1 (Range: 5. 1 Fuel to initiate Full Burn. When initiating a Full Burn, Spend 1 additional Fuel to increase your Max Range by 2 this turn.) (DC-YT)
Caravan Pods ($400, Cargo 2. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-YT)
Full Mess Deck ($400, During a Fly Action, you may discard a Cargo or Contraband to remove Disgruntled from all your Crew.) (SU-YT)
cash and reputation:
$4,200
Solid with Harken
Solid with Patience
Solid with Magistrate Higgins
Solid with Amnon Duul
active jobs:
Miner transport: Dragon’s Egg [Legal Transport to Dragon’s Egg, Blue Sun (PA, no limit)] [$200/P, Medic +400] [Needs :gun::gun::gun:] (AD)
cargo:
hold: (f.) (pp) (p.) (..) (..) (..) (..) (P‍A) (P‍A) (P‍A) (P‍A) (P‍A)
pods: (P‍A) (P‍A)
stash: {f} {f} {f} {f} {f} {f}
crew and gear:
Marco (:gun::gun:, :wrench:, Transport, Gun Runner: You may Buy Gear with the “Explosives” or “Firearm” Keywords at half price.) (L-YT)
Breaching Tool ($1200, :wrench:, Explosives, +1 Contraband from Salvage Ops.) (G-SB)
Jayne’s Holdout Pistol ($500, :gun:, Firearm, May be used in Kosherized fights. Does not count towards Gear Limit.) (G-B)
Sheriff Bourne ($0, :speech_balloon::speech_balloon:, Moral, Lawman, Jurisdiction: + :gun::gun: while in Border Space. Bounty Bonus: +$500. Will not work Illegal Jobs.) (C-R)
Alliance Sonic Rifle ($800, Rivals using :gun: in [SHOWDOWNS] must follow Kosherized rules.) (G-O)
Scrapper ($200, :wrench:, Mechanic, Low Life Vulture: +1 Part from Salvage Ops.) (C-P)
Security Interface Pad ($1000, :wrench:, Hacking Rig) (G-SB)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-O)

Scribbs hand: 2
Scribbs status:
Mal and Serenity
(cargo 8 stash 4 crew 6 upgrades 3)
Xunsu Whisper X1 ($1600, Range 6. 1 Fuel to initiate Full Burn. Whenever a Reaver or Alliance Ship enters your current Sector, you may immediately roll a Dice: 1-2: No effect. 3-6: Evade.) (DC-M)
Sky Hook ($600, Transport, Requires Pilot to use. After completing a Crime Job, Load 1 Contraband.) (SU-YT)
cash and reputation:
$1,400
Solid with Harken
Solid with Patience
active jobs:
Muss up the spoiled dandy [Smuggling to Persephone, Lux (3 CO)] [$3000, Companion +500] [Tussle] (LH)
cargo:
hold: (ff) (p.) (..) (..) (..) (..) (..) (..)
stash: (ff) (CO) (CO) (CO)
crew and gear:
Malcolm (:worried:, :gun::gun:, :speech_balloon:, Moral, Pilot, Soldier, Brown Coat: When you complete a Crime Job, take $500.) (L-YT)
Pistol ($400, :gun:, Firearm) (G-SB)
Inara ($300, :speech_balloon::speech_balloon::speech_balloon:, Moral, Companion, Fancy Duds, Ambassador: May re-roll :speech_balloon::game_die: Tests.) (C-O)
Helmsman ($200, :wrench:, Moral, Pilot, Alliance Training: Counts as Solid with Harken.) (C-O)
Emma ($200, :speech_balloon::speech_balloon:, Moral, Grifter, Morale Booster: You may use an Action on your turn to remove Disgruntled from a Crew other than Emma.) (C-P)
Fruity Oaty Bar ($100, Discard before rolling to add +1 to any test result. -OR- Discard to remove Disgruntled from the owner.) (G-M)
Med Staff ($200, :wrench:, Moral, Medic, Medic Check: Roll when a Crew is Killed: 1-4: Crew is still Killed. 5-6: Return Crew to Ship.) (C-O)
Sheydra ($300, :wrench:, :speech_balloon::speech_balloon:, Moral, Companion, Fancy Duds, Composure: Once per job, may treat a :gun: as a :speech_balloon: Test.) (C-M)

COMaestro hand: 1
COMaestro status:
Murphy and Yun Qi
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Fully Equipped Med Bay ($600, May re-roll Medic Checks.) (SU-YT)
cash and reputation:
$3,800
Solid with Badger
WARRANT
active jobs:
Wet-ware run [Immoral Illegal Transport to Sihnon, White Sun (Misbehave 2/1 FU)] [$3500, Medic +400] [Needs :wrench::wrench:] (N)
cargo:
hold: (..) (..) (..) (..) (..) (..) (pp) (..)
stash: (ff) (p.) (..) (..)
crew and gear:
Murphy (:gun:, :wrench::wrench:, Moral, Mechanic, Medic, Trade Baron: Whenever you sell Cargo or Contraband to a Contact, take an extra $100 each.) (L-YT)
Security Interface Pad ($1000, :wrench:, Hacking Rig) (G-O)
Roberta ($300, :gun:, :speech_balloon::speech_balloon:, Companion, Fake ID, Make Nice: You May Discard Roberta instead of losing Solid Rep with a Contact.) (C-B)
“Bona Fide” Credentials ($1000, :speech_balloon:, Fake ID) (G-O)
Bree ($200, :wrench::wrench:, :shield:, Mechanic, Black Market Ties: May sell Parts to any Solid Contact for $300.) (C-P)
Scan-Proof Shades ($1000, :speech_balloon:, Fancy Duds, Crew carrying Scan-Proof Shades may ignore Alliance Wanted Crew rolls.) (G-P)

DJCT hand: 1
DJCT status:
Burgess and Bonanza
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Exterior Cargo Pods ($600, 2 Additional Cargo Hold areas.) (SU-YT)
Concealed Smuggling Compartments ($1000, 2 Additional Stash areas. Up to 2 Crew Onboard Ship may ignore Alliance Wanted Crew rolls.) (SU-R)
Emissions Recycler ($800, +1 to Full Burn Range. If you draw two “Big Black” Nav Cards in a row while Full Burning, you may take 1 Fuel. Limit once per Fly Action.) (SU-SB)
cash and reputation:
$600
Solid with Patience
active jobs:
Her majesty, the mayor of Whitefall [Immoral Crime at Athens, Georgia (Misbehave 3)] [$4000] [Cover Your Tracks] (N)
Zir Com deliveries: priority mail run [Shipping to Zephyr, Kalidasa (2 CA)] [$1500, Soldier +300] [Needs :gun::gun::wrench::wrench:] (AD)
Coachworks trade secrets [Smuggling to Beaumonde, Kalidasa (CO)] [$2500, Grifter +500] [Needs :wrench::speech_balloon::speech_balloon:] (AD)
cargo:
hold: (CA) (..) (..) (..) (..) (..) (..) (..)
pods: (CA) (CA)
stash: (pp) (ff) (..) (..)
smuggling: (ff) (CO)
crew and gear:
Burgess (:gun:, :wrench:, :speech_balloon:, Fancy Duds, Taker: When you complete a Shipping Job, Load 1 Cargo.) (L-YT)
Enforcer ($200, :gun:, Merc, Intimidating: + :speech_balloon: When Carrying a Firearm.) (C-SB)
Glucklich Jia 642X ($800, :gun:, Firearm, Sniper Rifle) (G-S)
Tracey ($100, :gun:, :speech_balloon:, :shield:, Grifter, Unlucky: Whenever a Crew is Killed, Tracey must be Killed first.) (C-SB)
Explosive Charge ($400, Discard for :gun:, Discard for Explosives) (G-SB)
The Specialist ($300, :gun:, :wrench:, :shield:, Soldier, Firearm, Sniper Rifle, Wet Work: May not Carry Gear.) (C-R)
Merchant ($200, :wrench:, :speech_balloon:, Shrewd Trader: Whenever you sell Cargo to a Contact, take an extra $100 per Cargo.) (C-SB)

gmwhite999 hand: 1
gmwhite999 status:
Nandi and Bonnie Mae
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Caravan Pods ($400, 2 Additional Cargo Hold areas. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-YT)
Shiny New State-of-the-Art Compression Coils ($1600, May Mosey up to 2 Sectors. Ignore all Breakdowns.) (SU-O)
Electronic Defense Suite ($800, Rivals boarding your ship may not use :wrench: Skill for Boarding Tests. Spend 1 Fuel to Evade Reaver Cutter. Ignore the effects of either the Reaver Cutter Nav Card or Contact Event.) (SU-O)
cash and reputation:
$3,700
Solid with Amnon Duul
Solid with Patience
active jobs:
The beef must flow! [Smuggling to Silverhold, Heinlein (Misbehave 1/2 CO)] [$2400] [Needs :gun::gun:] (P)
Two for the road [Illegal Transport / Smuggling to Aberdeen, Kalidasa (FU, no limit)] [$300/F] [Bonus Drop-Off: Heaven, Kalidasa: 2 CO. 1200] (MF)
hold: (ff) (ff) (pp) (CA) (CA) (..) (..) (..)
pods: (..) (..)
stash: (CO) (CO) (FU) (FU)
crew and gear:
Nandi (:gun:, :speech_balloon::speech_balloon:, Moral, Companion, Heart of Gold: May Hire Crew at no cost.) (L-YT)
Inara’s Bow ($500, :gun::gun:, When carried by a Companion, re-roll 1s in all :gun: Tests.) (G-B)
Dobson’s Vector Pistol ($600, :gun:, Firearm, May be used in Kosherized Fights. Does not count towards Gear Limit.) (G-P)
Med Staff ($200, :wrench:, Moral, Medic, Medic Check: Roll when a Crew is Killed: 1-4: Crew is still Killed. 5-6: Return Crew to Ship.) (C-O)
Wash’s Lucky Dinosaurs ($0, When Flying, re-roll any Test result of 1. Does not count towards Gear Limit.) (G-SB)
The Guardian ($300, :gun:, :wrench:, Soldier, Medic, Security Pro: May re-roll [SHOWDOWN] Tests.) (C-O)
Inara’s Guild Papers ($1000, :speech_balloon::speech_balloon:, Companion) (G-B)
Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-SB)
Scrapper ($200, :wrench:, Pilot, Dirty Leech: +2 Fuel from Salvage Ops.) (C-SB)
Holder ($200, :gun:, :wrench:, :shield:, Pilot, Shanghai: When you Make-Work, you may also take a Fugitive Token.) (C-B)

Lordof1 hand: 1
Lordof1 status:
Atherton and Interceptor
(cargo 4 crew 4 upgrades 2 drive 8 special May re-roll Tech boarding tests, upgrades reduce range)
Echelon LR-8 Drive Core (8)
cash and reputation:
$4,500
WARRANT
WARRANT
WARRANT
Solid with Amnon Duul
active jobs:
Courting Kerry [Smuggling to Kerry, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)
With your hands tied [Illegal Big Damn Challenge - Limits: Fight prohibited] [$500/M] (MU)
cargo:
hold: (pp) (..) (CO) (CO)
crew and gear:
Atherton (:gun:, :speech_balloon::speech_balloon:, Fake ID, Fancy Duds, Black Mark: May not hire Crew with the Companion Profession.) (L-YT)
Alliance Body Armor ($400, :gun:, If Crew carrying Armor is Killed, roll: 1-3:Crew is Killed. 4-6: Crew is not Killed.) (G-O)
Head Goon ($300, :gun::gun:, Merc, Goon Squad: + :speech_balloon::speech_balloon: When you have at least 3 Mercs in Crew.) (C-M)
Early’s Combat Armor ($1000, :gun:, :wrench:, If Crew carrying Armor is Killed, roll: 1-3: Crew is Killed. 4-6: Crew is not Killed.) (G-SB)
The Middleman ($200, :gun:, :speech_balloon:, :shield:, Grifter, Facilitator: Whenever you sell Contraband to a Contact, take an extra $100 per Contraband sold.) (C-M)
EVA Suit ($600, + :wrench: for Boarding Tests. +1 Cargo from Salvage Ops. 1 Crew aboard ship may ignore Alliance Wanted Crew rolls.) (SU-SB)
Enforcer ($200, :gun:, Merc, Intimidating: + :speech_balloon: When Carrying a Firearm.) (C-P)
Early’s Pistol ($600, :gun:, Firearm, + :gun::gun: in [SHOWDOWN]) (G-SB)
Love Bot ($1200, :speech_balloon:, Companion, You may use an Action on your turn to Remove Disgruntled from a Crew.) (G-M)

Turn 18.1 Marco and Esmeralda @Chewy77

Work to drop all the miners, fly to Meridian