Firefly PBF game 1

① Full burn, no fuel used:

  1. The Big Black [Keep Flying!]
  2. Alliance Cruiser [Can’t Run. They’re Pullin’ Us In!: See card.] REFRESH BOUNTIES AND ALERTS AND RESHUFFLE DECK

(well, that’s better than while you’re on your way to pick up a bounty, I guess…)

Whatever happens, the Bounty and Alliance Nav decks will get shuffled. The Middleman can hide in the EVA Suit and avoid arrest.

If you pop the Cry Baby, choose where the Cruiser goes adjacent to you, and you can avoid these things:

  • Those two Contraband are gone.
  • You are fined $3,000 for your three Warrants, leaving you with no cash. “Keep the change.” The Warrants are gone.

I sold the contraband already, Roger. Might as well use the crybaby now, that’s what I bought it for! Annoying about the bounties though, let’s hope one is in Persephone. I have the bounty deck myself so I can check the ‘last seen’ that’s on the card if they’re not in play already, or does that give me an unfair advantage over the others?

Crusier will pop into the space behind me, adjacent to the Space Bazaar.

If the bounty deck is reshuffled and rebountied immediately, I may change my routse, so can I see that first before you carry on? (and before I absoultely decide where to put the cruiser - if I need to double back I’ll put it somewhere else - I’m basically aiming for a deck with a bounty in it).

The cruiser placement is set before the bounty reveal. But you can change course (having used two of your range).

New bounties are:

Wanted: Billy [Bounty to Osiris, White Sun (Apprehend/Kill 1, Botch)] [$2500] {Persephone discard}
Wanted: Dalin [Bounty to Command Cruiser (Apprehend/Kill 1, Botch)] [$2600] {Space Bazaar deck}
Cortex Alert: Scrappers [Bounty to Osiris, White Sun (Apprehend/Kill 1, Botch)] [$2000] {Mal and Serenity, Marco and Esmeralda, Nandi and Bonnie Mae, Persephone deck ×2, Space Bazaar deck}

I should say how a Cortex Alert works. Whoever’s first to do an Apprehend on one of the subjects takes the Bounty card; nobody else can compete with them. They can then Apprehend as many more as they like before turning them in for the bounty.

Yes, you can Apprehend someone out of your own crew. It’s an automatic success. But the rest of your crew becomes disgruntled.

If you want to get them out of someone else’s crew it’s a Showdown as for the piracy jobs.

If you want to get them on a supply planet, you Showdown your whole crew against their single best skill.

Okay, well I’ll keep going to Perspehone and grab Billy from the discard deck, please. Is that work? Buy?

“Haha Billy! It’s Atherton, the almost-feared space pirate! Dead or alive, you’re coming with me! Although I should point out we’re maxed out on life support and there’s only the freezer deck left.”

@RogerBW asked for a die roll:
It’s a Work.

① continued

  1. The Big Black [Keep Flying!]

② Work to Apprehend Billy

I list this under your active jobs, but it doesn’t count towards the 3-job limit.

Interceptor crew Fight d6+9: 10 up on 15
Billy Tech d6+2: 6 up on 8

Billy is apprehended!

A new bounty is drawn to replace that one that’s being worked, so:

Wanted: Dalin [Bounty to Command Cruiser (Apprehend/Kill 1, Botch)] [$2600] {Space Bazaar deck}
Cortex Alert: Scrappers [Bounty to Osiris, White Sun (Apprehend/Kill 1, Botch)] [$2000] {Mal and Serenity, Marco and Esmeralda, Nandi and Bonnie Mae, Persephone deck ×2, Space Bazaar deck}
Wanted: Tracey [Immoral Bounty to Sihnon, White Sun (Apprehend/Kill 1, Botch)] [$2600] {Burgess and Bonanza}

(Note that if you pirate a ship with a bound bounty on board you can, at your option, either take bounty and victim for yourself, or free the victim and get them onto your crew without charge.)

Round 16

player goal
COMaestro 0
Chewy77 0
DJCT 0
Lordof1 0
Scribbs 0
gmwhite999 0

Alerts
deck: 10

Bounty
up:
Wanted: Dalin [Bounty to Command Cruiser (Apprehend/Kill 1, Botch)] [$2600]
Cortex Alert: Scrappers [Bounty to Osiris, White Sun (Apprehend/Kill 1, Botch)] [$2000]
Wanted: Tracey [Immoral Bounty to Sihnon, White Sun (Apprehend/Kill 1, Botch)] [$2600]

Contact
Amnon Duul deck: 26
Amnon Duul discard:
Contract jumper [Illegal Piracy on Any Rival (3 Inactive Jobs/Warrant)] [$800/J] [Boarding Test 6] (AD)
Haulin’ military scrap [Shipping from Hera, Murphy (2 CA) to Persephone, Lux (2 CA)] [$1500, Mechanic +1 Part] [Needs :wrench::wrench:] (AD)
Courting Regina [Smuggling to Regina, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)
Special delivery: Special prototype [Smuggling from Bernadette, White Sun (Misbehave 1/2 CO) to Silverhold, Heinlein (2 CO)] [$1500, $300/Tech] [Needs :wrench::wrench:] (AD)
Heavy load! Motherlode ore [Shipping from Motherlode, Red Sun (3 CA) to Boros, Georgia (3 CA)] [$2200] [Heavy Load] (AD)
Gun running: Three Hills [Smuggling from Persephone, Lux (Misbehave 1/2 CO) to Three Hills, Georgia (2 CO)] [$2200, Soldier +300] [Needs :gun::gun:] (AD)
Special delivery: Classified tech [Smuggling from Sihnon, White Sun (Misbehave 1/2 CO) to Regina, Georgia (2 CO)] [$800, $400/Tech] [Needs :wrench::wrench:] (AD)
Discreet transportation [Illegal Transport from Space Bazaar, Red Sun (Misbehave 1/FU, no limit) to Deadwood, Blue Sun (FU, no limit)] [$300/F, Grifter +500] [Needs :gun::gun::gun:] (AD)
Zir Com franchising: Tanis Docks [Task at Osiris, White Sun] [$400, $400/Talk, Companion +500] [Needs :speech_balloon::speech_balloon:] (AD)

Badger deck: 36
Badger discard:
Gravy train’s a’comin’ [Crime at Deadwood, Blue Sun (Misbehave 3)] [$3600] [Needs :wrench::wrench::wrench:] [Needs: TRANSPORT] (B)
Pilfer, purloin and plunder [Illegal Piracy on Any Rival (6 Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (B)
Delaying the dive [Crime at Aphrodite, Murphy (Misbehave 2)] [$500, $500/Talk, Grifter +500] [Needs :speech_balloon::speech_balloon:] (B)
Takes my breath away [Immoral Crime at Hera, Murphy (Misbehave 3)] [$3500, Mechanic +1 Part] [Needs: TRANSPORT] (B)
Making the love connection [Legal Transport from Sihnon, White Sun (1 PA) to Boros, Georgia (1 PA)] [$1800, Companion +500] [Needs :gun::gun::speech_balloon:] (B)
Slave wrangling [Immoral Illegal Transport from Persephone, Lux (Misbehave 1/3 FU) to Aphrodite, Murphy (3 FU)] [$2500, Soldier +300] [Needs :gun::gun:] (B)

Harken deck: 36
Harken discard:
Alliance commission [Legal Piracy on Rival Outlaw Ship (4 Goods/Kill 1, Botched)] [$200/G] [Boarding Test 6] (H)
Cortex relay maintenance [Task at Valentine, White Sun] [$200, $200/Tech, Mechanic +1 Part] [Needs :wrench:] (H)
Cargo delivery: Albion [Shipping from Sihnon, White Sun (2 CA) to Albion, White Sun (2 CA)] [$600] (H)

Lord Harrow deck: 22
Lord Harrow discard:
Lord Harrow’s private reserve [Smuggling from Persephone, Lux (Misbehave 1/3 CO) to Highgate, Blue Sun (3 CO)] [$3000, Companion +500] [Needs :speech_balloon::speech_balloon::speech_balloon:] (LH)
Mercy is the mark of a great man [Smuggling from Persephone, Lux (Misbehave 1/3 CO) to Shadow, Murphy (3 CO)] [$2300] [Good Deeds] (LH)

Magistrate Higgins deck: 22
Magistrate Higgins discard:
Dirt Nap: Fetch Conroy! [Immoral Illegal Transport / Crime from Athens, Georgia (Misbehave 3/1 FU) to Harvest, Red Sun (1 FU)] [$3800] [Needs: Solid with Patience OR FIREARM] (MH)
Mud Run: Heaven [Shipping from Harvest, Red Sun (5 CA) to Heaven, Kalidasa (5 CA)] [$2400, TRANSPORT +200] [Heavy Load] (MH)

Mingo+Fanty deck: 19
Mingo+Fanty discard:
Duplicitous dalliances [Crime at Aphrodite, Murphy (Talk 10/Misbehave 4)] [$4000, Grifter +500] [Needs: FANCY DUDS, Companion] (MF)
Two heads are better than one [Crime at Osiris, White Sun (Talk 10/Misbehave 4)] [$3000, Soldier +300] [Needs: Mechanic, Pilot] (MF)
Double jeopardy [Crime at Hera, Murphy (Talk 10/Misbehave 4)] [$3000, Grifter +500] [Needs: FAKE ID] (MF)
Twin brotherly love [Illegal Transport from Valentine, White Sun (Misbehave 1/4 FU) to New Kasmir, Kalidasa (FU, no limit)] [$300/F, Companion +500] [Good Deeds] (MF)
Double entendre [Immoral Illegal Transport from Albion, White Sun (Misbehave 1/up to 5 FU) to Angel, Kalidasa (FU, no limit)] [$300/F] [Bonus Drop-Off: Silverhold, Heinlein: 2 FU. $1000] (MF)

Mr Universe deck: 22
Mr Universe discard:
Techno kung fu [Legal Big Damn Challenge - To attempt final step: 8 Tech or Warrant] [4 CA] (MU)
To the eyes & ears of the 'Verse [Legal Big Damn Challenge - To attempt final step: Talk 8 or Botch] [2 CO] (MU)

Niska deck: 39
Niska discard:
A message from Niska [Illegal Piracy on Rival not Solid with Niska (All Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (N)
Taking candy from babies [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 3)] [$3500] [Needs :gun::wrench::speech_balloon:] (N)
A message from Niska [Illegal Piracy on Rival not Solid with Niska (All Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (N)

Patience deck: 33
Patience discard:
Range war: Jiangyin [Crime at Jiangyin, Red Sun (Misbehave 2)] [$1000, $300/Fight, Soldier +300] [Needs: FIREARM, TRANSPORT] (P)
Stealin’ steers [Smuggling from Deadwood, Blue Sun (Misbehave 2/4 CO) to Athens, Georgia (Tussle/4 CO)] [$3000, Soldier +300] [Tussle] (P)
Swipe settler rations [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 2)] [$2800, Grifter +500] [Needs :gun::gun:] (P)
Ranch hand recruitment [Legal Transport from Space Bazaar, Red Sun (PA, no limit) to Aphrodite, Murphy (PA, no limit)] [$300/P, Medic +400] [Needs :speech_balloon:] (P)
Feed for the herds [Shipping from Harvest, Red Sun (3 CA) to Athens, Georgia (3 CA)] [$1600] [Needs :gun::gun::speech_balloon:] (P)

Misbehave
deck: 70
discard: :heart: Kidnapped By Hill Folk [Option 1: Hill Folk: Proceed.] [Option 2: The Witch Must Burn!: Negotiate 8; 1-7 Kill a Crew, Attempt Botched. 8+ Proceed.] [Option 3: Note the Man with the Really Big Gun: Requires at least 2 Fight from FIREARM Gear: Proceed.], :clubs: The Black Market Express [Option 1: Job Will Keep: Can’t Pass Up a Bargain: You may Buy any Firearms and Explosives from the Silverhold Discard pile at half price. Attempt Botched.] [Option 2: Lead Us Not into Temptation…: Draw another Misbehave Card to replace this card. Discard this card.], :clubs: Stop and Frisk [Option 1: Fake ID: Proceed.] [Option 2: A Well-Greased Handshake: Negotiate 12 Bribes; 1-11 All FIREARMS are Seized. Attempt Botched. 12+ Proceed.] [Option 3: Grit Yer Teeth and Submit: All FIREARMS are Seized. If you discard any, Disgruntle all Wanted Crew. Proceed.], :clubs: Fork in the Road [Meet Back on the Ship After: Divide your Crew into two teams: Draw 2 Misbehave Cards, one for each Team. If neither team has a Warrant issued, Proceed Past this card. Any team which Botches their card must return to the Ship. If all Crew Return to the Ship, this Job Attempt is Botched.], :spades: State of the Art Security System [Option 1: Alliance Ident Card: Proceed.] [Option 2: Work Some Hacking Magic: Tech 9 +3 Tech with HACKING RIG; 1-8 Warrant Issued. 9+ Proceed.] [Option 3: Bao Xin Jiu Huo: Requires EXPLOSIVES. Attempt Botched.], :spades: Recalcitrant Official [Option 1: Solid with Mister Universe: Proceed.] [Option 2: Patch Into Their Uplink, Make Them See Reason. >>FIRST, Upload Incriminating Photos: Tech 10; 1-4 Attempt Botched. 5-9 + :speech_balloon: to next Test, Continue. 10+ + :speech_balloon::speech_balloon::speech_balloon: to next Test, Continue. >>NEXT, a Wee Bit of Blackmail: Negotiate 10; 1-5 Warrant Issued. 6-9 Attempt Botched. 10+ Proceed.], :heart: Central Data Access [Alter the Security Protocols. >>FIRST, Get Past the Front Desk: Negotiate 9 Bribes; 1-8 Attempt Botched. 9+ Continue. >>NEXT, Find the Terminal: Tech 7 +2 Tech with HACKING RIG; 1-6 Warrant Issued. 7+ Proceed.], :heart: Secure Perimeter [Option 1: Sniper Rifle: Proceed.] [Option 2: Let’s at Least Even the Odds. >>FIRST, Kill the Weapons Scanner: Tech 7; 1-6 Next Fight Test is Kosherized, Continue. 7+ Continue. >>NEXT, Take Out the Guards: Fight 10; 1-9 Kill 1 Crew. Attempt Botched. 10+ Take 2 Goods. Proceed.], :diamonds: Time for Some Thrillin’ Heroics [Option 1: Savin’ the Day: Fight 7; 1-6 Kill a Crew, Warrant Issued. 7+ Remove Disgruntled from Moral Crew, Proceed.] [Option 2: Hump ‘Em: Disgruntle all Moral Crew. Proceed.], :diamonds: Gambling Den [Option 1: Solid with Badger: Proceed.] [Option 2: Rollin’ with the High Rollers: GAMBLING. Pay $1000, roll 2 dice. If you roll doubles, take $2000. Proceed.] [Option 3: Thieves & Cheaters, All!: Fight 8 Kosherized; 1-7 Crew Wanted, Attempt Botched. 8+ Take $1000. Proceed.]

Nav
Alliance Space deck: 59
Border Space deck: 52
Rim Space deck: 48

OutOfPlay

Supply
Beaumonde deck: 11
Beaumonde discard:
Labor Contract: Regina ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Regina Discard Pile for free.) (G-B)
Barkeep ($200, :gun:, :speech_balloon:, :shield:, Grifter, Good Times: Giving your Crew Shore Leave at Supply Planets is free.) (C-B)
Hydraulic Docking Clamps ($600, Crime Jobs also count as Salvage Ops.) (SU-B)
Labor Contract: Space Bazaar ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Space Bazaar Discard Pile for free.) (G-B)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-B)
Billiards Betting ($500, GAMBLING. When you Buy this card, roll two dice. Take $100 times the total of the dice and discard this card.) (G-B)
Labor Contract: Persephone ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Persephone Discard Pile for free.) (G-B)
Board Game Collection ($200, You may use a Buy Action to give your Crew Shore Leave in any Sector.) (SU-B)
Labor Contract: Silverhold ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Silverhold Discard Pile for free.) (G-B)

Meridian deck: 17
Meridian discard:
Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-M)

Osiris deck: 22
Osiris discard:
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-O)
Expanded Crew Quarters ($600, +3 to Ship’s Max Crew.) (SU-O)
Hyper-Efficient Radion Accelerator Mark III ($800, Range 4. No fuel required to Initiate Full Burn.) (DC-O)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-O)
Fully Equipped Med Bay ($600, May re-roll Medic Checks.) (SU-O)
Nav Charts: Alliance Space ($300, :wrench:, Discard to look at the top 5 Cards of the Alliance Space Nav Deck. Return the cards to the top of the Deck in any order.) (G-O)
Exterior Cargo Pods ($600, 2 Additional Cargo Hold areas.) (SU-O)
Modified Radion Accelerator Mark II ($1200, Range: 6. 1 Fuel to Initiate Full Burn.) (DC-O)
Modified Radion Accelerator Mark II ($1200, Range: 6. 1 Fuel to Initiate Full Burn.) (DC-O)

Persephone deck: 38
Persephone discard:
Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-P)

Regina deck: 35
Regina discard:
Crow’s Knife ($200, Discard for :gun::gun:) (G-R)
Mag-Grappler Launchers ($800, +3 :wrench::wrench::wrench: for Boarding Tests. After Salvage Ops, Roll: :wrench: 8 1-7: Nothing Shiny. 8+ Take 1 Ship Upgrade from any discard pile.) (SU-R)
Onboard Chop Shop ($1600, After any Salvage Op, take $500 and Load 1 Contraband.) (SU-R)

Silverhold deck: 36
Silverhold discard:
Jayne ($300, :gun::gun:, :shield:, Merc, Public Relations: May Carry 3 Gear.) (C-S)
Explosive Charge ($400, Discard for :gun:, Discard for Explosives) (G-S)
Vehicle Mounted BFG ($600, :gun::gun:, Firearm, Requires Transport.) (G-S)
“Friendly” Game of Cards ($0, GAMBLING. Discard to Use: Pay Bank $300. Name a Suit. Flip over 3 Misbehave Cards. Take $500 and remove 1 Disgruntled token for each card that matches the named suit.) (G-S)
EVA Suit ($600, + :wrench: for Boarding Tests. +1 Cargo from Salvage Ops. 1 Crew aboard ship may ignore Alliance Wanted Crew rolls.) (SU-SB)

Space Bazaar deck: 22
Space Bazaar discard:
Xunsu Emergency Ram Jets ($600, Discard and use an Action to Initiate a Full Burn. May be used in addition to a standard Move Action.) (SU-SB)
Decoy Nav Sat Cluster ($400, Discard at the start of a Move Action to treat all Nav Cards that would normally move a Reaver or Alliance Ship as a “Big Black” card instead.) (SU-SB)
Hastily Forged Documents ($400, Discard for :speech_balloon:, Discard for Fake ID) (G-SB)
Cry Baby ($400, When in a Sector with Alliance Cruiser, discard to ignore Alliance Cruiser’s effects and move the Cruiser 1 Sector within Alliance Space.) (SU-SB)

YCTtS deck: 20

player
Chewy77 hand: 0
Chewy77 status:
Marco and Esmeralda
(cargo 12 stash 6f crew 5 upgrades 2 special fugitives on board cannot be seized by the Alliance)
Graviton Accelerator V1 (Range: 5. 1 Fuel to initiate Full Burn. When initiating a Full Burn, Spend 1 additional Fuel to increase your Max Range by 2 this turn.) (DC-YT)
Caravan Pods ($400, Cargo 2. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-YT)
Full Mess Deck ($400, During a Fly Action, you may discard a Cargo or Contraband to remove Disgruntled from all your Crew.) (SU-YT)
cash and reputation:
$4,500
Solid with Harken
Solid with Patience
Solid with Magistrate Higgins
active jobs:
Feeding Alliance fat cats [Shipping to Bellerophon, White Sun (2 CA)] [$1300, Companion +500] [Needs :speech_balloon::speech_balloon:] (AD)
Miner transport: Dragon’s Egg [Legal Transport to Dragon’s Egg, Blue Sun (PA, no limit)] [$200/P, Medic +400] [Needs :gun::gun::gun:] (AD)
cargo:
hold: (ff) (f.) (..) (p.) (CA) (CA) (pp) (P‍A) (P‍A) (P‍A) (P‍A) (P‍A)
pods: (P‍A) (P‍A)
stash: {f} {f} {f} {f} {f} {f}
crew and gear:
Marco (:gun::gun:, :wrench:, Transport, Gun Runner: You may Buy Gear with the “Explosives” or “Firearm” Keywords at half price.) (L-YT)
Breaching Tool ($1200, :wrench:, Explosives, +1 Contraband from Salvage Ops.) (G-SB)
Jayne’s Holdout Pistol ($500, :gun:, Firearm, May be used in Kosherized fights. Does not count towards Gear Limit.) (G-B)
Sheriff Bourne ($0, :speech_balloon::speech_balloon:, Moral, Lawman, Jurisdiction: + :gun::gun: while in Border Space. Bounty Bonus: +$500. Will not work Illegal Jobs.) (C-R)
Scrapper ($200, :wrench:, Mechanic, Low Life Vulture: +1 Part from Salvage Ops.) (C-P)
Security Interface Pad ($1000, :wrench:, Hacking Rig) (G-SB)

Scribbs hand: 2
Scribbs status:
Mal and Serenity
(cargo 8 stash 4 crew 6 upgrades 3)
Xunsu Whisper X1 ($1600, Range 6. 1 Fuel to initiate Full Burn. Whenever a Reaver or Alliance Ship enters your current Sector, you may immediately roll a Dice: 1-2: No effect. 3-6: Evade.) (DC-M)
Sky Hook ($600, Transport, Requires Pilot to use. After completing a Crime Job, Load 1 Contraband.) (SU-YT)
cash and reputation:
$2,200
Solid with Harken
Solid with Patience
active jobs:
Muss up the spoiled dandy [Smuggling from Deadwood, Blue Sun (Misbehave 2/3 CO) to Persephone, Lux (3 CO)] [$3000, Companion +500] [Tussle] (LH)
cargo:
hold: (ff) (f.) (pp) (CA) (..) (..) (..) (..)
stash: (ff) (..) (..) (..)
crew and gear:
Malcolm (:gun::gun:, :speech_balloon:, Moral, Pilot, Soldier, Brown Coat: When you complete a Crime Job, take $500.) (L-YT)
Pistol ($400, :gun:, Firearm) (G-SB)
Inara ($300, :speech_balloon::speech_balloon::speech_balloon:, Moral, Companion, Fancy Duds, Ambassador: May re-roll :speech_balloon::game_die: Tests.) (C-O)
Helmsman ($200, :wrench:, Moral, Pilot, Alliance Training: Counts as Solid with Harken.) (C-O)
Scrapper ($200, :wrench:, Pilot, Dirty Leech: +2 Fuel from Salvage Ops.) (C-SB)
Fruity Oaty Bar ($100, Discard before rolling to add +1 to any test result. -OR- Discard to remove Disgruntled from the owner.) (G-M)
Med Staff ($200, :wrench:, Moral, Medic, Medic Check: Roll when a Crew is Killed: 1-4: Crew is still Killed. 5-6: Return Crew to Ship.) (C-O)
Sheydra ($300, :wrench:, :speech_balloon::speech_balloon:, Moral, Companion, Fancy Duds, Composure: Once per job, may treat a :gun: as a :speech_balloon: Test.) (C-M)

COMaestro hand: 3
COMaestro status:
Murphy and Yun Qi
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Fully Equipped Med Bay ($600, May re-roll Medic Checks.) (SU-YT)
cash and reputation:
$3,100
Solid with Harken
Solid with Badger
active jobs:
Wet-ware run [Immoral Illegal Transport to Sihnon, White Sun (Misbehave 2/1 FU)] [$3500, Medic +400] [Needs :wrench::wrench:] (N)
cargo:
hold: (..) (..) (..) (..) (..) (..) (pp) (..)
stash: (ff) (ff) (..) (..)
crew and gear:
Murphy (:gun:, :wrench::wrench:, Moral, Mechanic, Medic, Trade Baron: Whenever you sell Cargo or Contraband to a Contact, take an extra $100 each.) (L-YT)
Security Interface Pad ($1000, :wrench:, Hacking Rig) (G-O)
Roberta ($300, :gun:, :speech_balloon::speech_balloon:, Companion, Fake ID, Make Nice: You May Discard Roberta instead of losing Solid Rep with a Contact.) (C-B)
“Bona Fide” Credentials ($1000, :speech_balloon:, Fake ID) (G-O)
Bree ($200, :wrench::wrench:, :shield:, Mechanic, Black Market Ties: May sell Parts to any Solid Contact for $300.) (C-P)
Scan-Proof Shades ($1000, :speech_balloon:, Fancy Duds, Crew carrying Scan-Proof Shades may ignore Alliance Wanted Crew rolls.) (G-P)

DJCT hand: 1
DJCT status:
Burgess and Bonanza
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Exterior Cargo Pods ($600, 2 Additional Cargo Hold areas.) (SU-YT)
Concealed Smuggling Compartments ($1000, 2 Additional Stash areas. Up to 2 Crew Onboard Ship may ignore Alliance Wanted Crew rolls.) (SU-R)
Emissions Recycler ($800, +1 to Full Burn Range. If you draw two “Big Black” Nav Cards in a row while Full Burning, you may take 1 Fuel. Limit once per Fly Action.) (SU-SB)
cash and reputation:
$200
Solid with Patience
active jobs:
Her majesty, the mayor of Whitefall [Immoral Crime at Athens, Georgia (Misbehave 3)] [$4000] [Cover Your Tracks] (N)
Zir Com deliveries: priority mail run [Shipping to Zephyr, Kalidasa (2 CA)] [$1500, Soldier +300] [Needs :gun::gun::wrench::wrench:] (AD)
Coachworks trade secrets [Smuggling to Beaumonde, Kalidasa] [$2500, Grifter +500] [Needs :wrench::speech_balloon::speech_balloon:] (AD)
cargo:
hold: (CA) (..) (..) (..) (..) (..) (..) (..)
pods: (CA) (CA)
stash: (pp) (ff) (ff) (..)
smuggling: (ff) (CO)
crew and gear:
Burgess (:gun:, :wrench:, :speech_balloon:, Fancy Duds, Taker: When you complete a Shipping Job, Load 1 Cargo.) (L-YT)
Enforcer ($200, :gun:, Merc, Intimidating: + :speech_balloon: When Carrying a Firearm.) (C-SB)
Glucklich Jia 642X ($800, :gun:, Firearm, Sniper Rifle) (G-S)
Tracey ($100, :gun:, :speech_balloon:, :shield:, Grifter, Unlucky: Whenever a Crew is Killed, Tracey must be Killed first.) (C-SB)
Explosive Charge ($400, Discard for :gun:, Discard for Explosives) (G-SB)
The Specialist ($300, :gun:, :wrench:, :shield:, Soldier, Firearm, Sniper Rifle, Wet Work: May not Carry Gear.) (C-R)
Merchant ($200, :wrench:, :speech_balloon:, Shrewd Trader: Whenever you sell Cargo to a Contact, take an extra $100 per Cargo.) (C-SB)
Improvised Hacking Rig ($400, Discard for :wrench:, Discard for Hacking Rig) (G-SB)

gmwhite999 hand: 3
gmwhite999 status:
Nandi and Bonnie Mae
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Caravan Pods ($400, 2 Additional Cargo Hold areas. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-YT)
Shiny New State-of-the-Art Compression Coils ($1600, May Mosey up to 2 Sectors. Ignore all Breakdowns.) (SU-O)
Electronic Defense Suite ($800, Rivals boarding your ship may not use :wrench: Skill for Boarding Tests. Spend 1 Fuel to Evade Reaver Cutter. Ignore the effects of either the Reaver Cutter Nav Card or Contact Event.) (SU-O)
cash and reputation:
$1,400
Solid with Amnon Duul
active jobs:
The beef must flow! [Smuggling to Silverhold, Heinlein (Misbehave 1/2 CO)] [$2400] [Needs :gun::gun:] (P)
hold: (pp) (CA) (CA) (..) (..) (..) (..) (..)
pods: (..) (..)
stash: (ff) (ff) (f.) (..)
crew and gear:
Nandi (:gun:, :speech_balloon::speech_balloon:, Moral, Companion, Heart of Gold: May Hire Crew at no cost.) (L-YT)
Inara’s Bow ($500, :gun::gun:, When carried by a Companion, re-roll 1s in all :gun: Tests.) (G-B)
Dobson’s Vector Pistol ($600, :gun:, Firearm, May be used in Kosherized Fights. Does not count towards Gear Limit.) (G-P)
Med Staff ($200, :wrench:, Moral, Medic, Medic Check: Roll when a Crew is Killed: 1-4: Crew is still Killed. 5-6: Return Crew to Ship.) (C-O)
Wash’s Lucky Dinosaurs ($0, When Flying, re-roll any Test result of 1. Does not count towards Gear Limit.) (G-SB)
The Guardian ($300, :gun:, :wrench:, Soldier, Medic, Security Pro: May re-roll [SHOWDOWN] Tests.) (C-O)
Inara’s Guild Papers ($1000, :speech_balloon::speech_balloon:, Companion) (G-B)
Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-SB)
Scrapper ($200, :wrench:, Pilot, Dirty Leech: +2 Fuel from Salvage Ops.) (C-SB)
Holder ($200, :gun:, :wrench:, :shield:, Pilot, Shanghai: When you Make-Work, you may also take a Fugitive Token.) (C-B)

Lordof1 hand: 1
Lordof1 status:
Atherton and Interceptor
(cargo 4 crew 4 upgrades 2 drive 8 special May re-roll Tech boarding tests, upgrades reduce range)
Echelon LR-8 Drive Core (8)
cash and reputation:
$1,700
WARRANT
WARRANT
WARRANT
Solid with Amnon Duul
active jobs:
Courting Kerry [Smuggling to Kerry, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)
With your hands tied [Illegal Big Damn Challenge - Limits: Fight prohibited] [$500/M] (MU)
Wanted: Billy [Bounty to Osiris, White Sun (Apprehend/Kill 1, Botch)] [$2500]
Billy ($200, :wrench::wrench:, :shield:, Mechanic, Salvage Pro: +1 Cargo from Salvage Ops.) (C-P)
cargo:
hold: (pp) (pp) (..) (..)
crew and gear:
Atherton (:gun:, :speech_balloon::speech_balloon:, Fake ID, Fancy Duds, Black Mark: May not hire Crew with the Companion Profession.) (L-YT)
Love Bot ($1200, :speech_balloon:, Companion, You may use an Action on your turn to Remove Disgruntled from a Crew.) (G-M)
Head Goon ($300, :gun::gun:, Merc, Goon Squad: + :speech_balloon::speech_balloon: When you have at least 3 Mercs in Crew.) (C-M)
Early’s Pistol ($600, :gun:, Firearm, + :gun::gun: in [SHOWDOWN]) (G-SB)
The Middleman ($200, :gun:, :speech_balloon:, :shield:, Grifter, Facilitator: Whenever you sell Contraband to a Contact, take an extra $100 per Contraband sold.) (C-M)
Alliance Body Armor ($400, :gun:, If Crew carrying Armor is Killed, roll: 1-3:Crew is Killed. 4-6: Crew is not Killed.) (G-O)
Early’s Combat Armor ($1000, :gun:, :wrench:, If Crew carrying Armor is Killed, roll: 1-3: Crew is Killed. 4-6: Crew is not Killed.) (G-SB)
EVA Suit ($600, + :wrench: for Boarding Tests. +1 Cargo from Salvage Ops. 1 Crew aboard ship may ignore Alliance Wanted Crew rolls.) (SU-SB)

Turn 16.1 Marco and Esmeralda @Chewy77

Work, to complete Alliance fat Cats at Bellerophon, Full burn to Osiris, please.

@RogerBW asked for a die roll:
Turn 16.1 Marco and Esmeralda Chewy77

① Work

Feeding Alliance fat cats [Shipping to Bellerophon, White Sun (2 CA)] [$1300, Companion +500] [Needs :speech_balloon::speech_balloon:] (AD)

You still have the requisites, but no Companion. 2 cargo unloaded. Scrapper is paid 200, for 1100 profit. Solid with Amnon Duul.

② Full burn, one fuel used.

  1. Alliance alert trips on 1: d6: 4

② fly continues

  1. Badger’s Boys [Option 1: You Know We’re Good for It: Requires Solid with Badger: --Keep Flying.] [Option 2: The Repo Man Cometh: Talk 10 Bribes 1-9 [Fight 8 1-7 Discard 1 Ship Upgrade, if able. Full Stop. 8+ Evade.] 10+ Keep Flying.]

You’re not Solid with Badger. You have Negotiate 2 and Fight 3; +1 to Negotiate for each $100 you put into bribes, so $700 would guarantee safety. How much do you want to bribe?

The whole shebang, I’d rather keep going.

EDIT: I am stopping in Osiris anyway, what happens if I don’t pass the test? Do I lose any stuff from the Esmeralda? Or are they fixed?

If you fail both the Negotiate and the Fight, you’d be full-stopped one sector short of Osiris, and you would indeed have to give up either the Caravan Pods or the Full Mess Deck.

Only 3 fight Alliance territory, I will have to pay the 700

@RogerBW asked for a die roll:
Check.

② Fly continues

  1. Alliance alert trips on 1: d6: 2

You are not an Outlaw Ship so you do not abort to Corvette Contact, but instead get a normal nav card:

  1. The Big Black [Keep Flying!]

Turn 16.2 Mal and Serenity @Scribbs

So good to be on the legal side of things, for now…

1 Like

Work my active job again please

① Work:

Muss up the spoiled dandy [Smuggling from Deadwood, Blue Sun (Misbehave 2/3 CO) to Persephone, Lux (3 CO)] [$3000, Companion +500] [Tussle] (LH)

Misbehave #1 of 2:

:clubs: Local Bootleggin’ Outfit [Option 1: “The Best in the House”: Proceed.] [Option 2: That’s the Good Stuff!: Requires: Pay $400. Take 1 Contraband. Remove Disgruntled from all Crew. Attempt Botched.] [Option 3: No Imbibing on the Job, We’re Workin’ Here!: Disgruntle all Mercs & Soldiers. Proceed.]

So that comes down to disgruntling Mal to continue or paying 400 to abandon the attempt for this turn. Assuming you disgruntle Mal.

Misbehave #2 of 2:

:diamonds: Hired Local Goons [Option 1: Companion: Proceed.] [Option 2: The Easy Way: Negotiate 8; 1-7 Attempt Botched. 8+ Proceed.] [Option 3: The Hard Way: Fight 9; 1-8 Kill 1 Crew. Warrant Issued. 9+ Crew is now Wanted. Proceed.]

Sheydra can solve this problem. Loaded 3 Contra. @Scribbs action 2?

Full burn to Osiris please (and yes to Disgruntle Mal)

@RogerBW asked for a die roll:
② Full burn, one fuel used.

  1. First Rule of Flying [Option 1: Love Keeps Her in the Air: Requires 1 or more Moral Crew: --Add 1 to the Range of this Fly Action for each Moral Crew on board. --Keep Flying.] [Option 2: When She Oughta Fall Down: Breakdown: --Spend 1 Part to Keep Flying. Otherwise, Full Stop.] (You have Moral Crew.)
  2. Reavers on the Hunt [–Player to your right must move a Reaver Ship 1 Sector within Border or Rim Space. --Keep Flying.] (@Chewy77 please.)
  3. Ship Graveyard [Option 1: Premium Salvage: Tech 8 Salvage Op; 1-7 Load 2 Parts. Full Stop. 8+ Take 1 Ship Upgrade from any discard pile. Full Stop.] [Option 2: No Time to Dilly Dally: --Keep Flying.]
  4. Alliance alert at Albion trips on a 1: d6: 2