Firefly PBF game 1

@RogerBW asked for a die roll:
OK, on a 5-6 the Med Staff can prevent this: d6: 6

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Deal with Badger. Sell 6 parts to him and if I can also look at jobs, three from the top, please.

6 parts × $300 = $1800.

You can get jobs; PM in a moment. This is something I’ve mentioned to another player so I’ll make it explicit here. When you deal with a Solid Contact, you can do any or all of:

  • sell them cargo/contraband at their set price (if they buy it)
  • use their special ability (if any)
  • consider jobs normally

@RogerBW asked for a die roll:
Turn 15.3 Murphy and Yun Qi COMaestro

② Full burn, one fuel used.

  1. Cruiser Patrol [–Player to your right must move Alliance Cruiser 1 Sector within Alliance Space. --Keep Flying.] (@Scribbs please)
  2. Alliance Harrassment [–Place an Alliance Alert Token in all Sectors adjacent to your current Sector. --Keep Flying.]
  3. Alliance Alert trips on 1: d6: 5

@RogerBW asked for a die roll:
3. Alliance Harrassment [–Place an Alliance Alert Token in all Sectors adjacent to your current Sector. --Keep Flying.]
4. Alliance Alert trips on 1-2: d6: 3

@RogerBW asked for a die roll:
4. The Big Black [Keep Flying!]

Turn 15.4 Burgess and Bonanza DJCT

① Full burn, 1 fuel used.

  1. Alliance alert trips on 1: d6: 3
  1. He’ll Come at You Sideways [–Player to your right must move Operative’s Corvette to an unoccupied Alliance, Border, or Rim Sector adjacent to your current location. --Keep Flying.] (@COMaestro to choose, may have an immediate effect.)

Move the cruiser south

Corvette can move to Osiris.

OK. DJCT planned to move there - but is Corvette-proof at the moment so can still do so.

② Work:

Coachworks trade secrets [Smuggling from Osiris, White Sun (Misbehave 2/CO) to Beaumonde, Kalidasa] [$2500, Grifter +500] [Needs :wrench::speech_balloon::speech_balloon:] (AD)

Misbehave #1 of 2:

:diamonds: Time for Some Thrillin’ Heroics [Option 1: Savin’ the Day: Fight 7; 1-6 Kill a Crew, Warrant Issued. 7+ Remove Disgruntled from Moral Crew, Proceed.] [Option 2: Hump 'Em: Disgruntle all Moral Crew. Proceed.]

You have no Moral Crew! Proceed.

Misbehave #2 of 2:

:diamonds: Gambling Den [Option 1: Solid with Badger: Proceed.] [Option 2: Rollin’ with the High Rollers: GAMBLING. Pay $1000, roll 2 dice. If you roll doubles, take $2000. Proceed.] [Option 3: Thieves & Cheaters, All!: Fight 8 Kosherized; 1-7 Crew Wanted, Attempt Botched. 8+ Take $1000. Proceed.]

You’re not Solid with Badger. “Kosherized” Fight means that you can’t add Fight points from Gear - so your Fight rating would be 4 if you take option 3. If you manage to Proceed past this card, you’ve completed the sequence of Misbehaves and thus this part of the job. @DJCT’s call.

I’ll roll with the high rollers, obviously! :sunglasses: :game_die: :game_die:

@RogerBW asked for a die roll:
2d6: 5 + 2 = 7

So it cost you $1,000, but you made it. Loaded the contraband.

Turn 15.5 Nandi and Bonnie Mae @gmwhite999

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I have a CO from gmwhite, so:

① Buy at Beaumonde with $2,400, 4f, 2p:

Inara’s Guild Papers ($1000, :speech_balloon::speech_balloon:, Companion) (G-B)
Board Game Collection ($200, You may use a Buy Action to give your Crew Shore Leave in any Sector.) (SU-B)
Labor Contract: Silverhold ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Silverhold Discard Pile for free.) (G-B)

Action 2 resolution will depend on the buy choices.

I’ll buy the guild papers only thanks, then head on my way.

② Full burn, one fuel used.

  1. The Big Black [Keep Flying!]
  2. The Big Black [Keep Flying!]
  3. Enhanced Enforcement [–Place an Alliance Alert Token in every Sector occupied by an Outlaw Ship. --Keep Flying.]
  4. Derelict Ship [Option 1: Pick the Bones: --Salvage Op: Load 2 Cargo. --Full Stop.] [Option 2: Hold to Course: --Keep Flying.]

(In your case this would be 2 Cargo + 2 Fuel, thanks to the Scrapper Pilot, and you’re one sector from Harvest. Stop or continue?)

Can I sell that cargo to Amnon Duul? If so I will stop and collect it.

You can, as part of a Deal; he pays $600 per and it doesn’t count as a Job so you don’t have to pay your crew.

Turn 15.6 Atherton and Interceptor @Lordof1

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Full burn to Persephone, using most direct route, avoiding alliance markers except the one in Persephone; then BUY, three from the top - it’s about time I started to find some bounties.